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Prerelease:Sonic the Hedgehog 2 (Genesis)/Concept Art

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This is a sub-page of Prerelease:Sonic the Hedgehog 2 (Genesis)/Concept Art.

Hmmm...
To do:
Document all of these:


Yasushi Yamaguchi (Judy Totoya)

Hmmm...
To do:
Uncropped versions of a majority of these exist online.

Tom Payne

Time Travel

320px-Sonic 2 Time Travel Document 2.png

Early on in development, the developers tossed around the idea of time travel where Sonic and Tails would travel through the present, medieval, ruined present, ancient and future times. Every period Sonic and Tails would reach a warp point and travel to the next period.

319px-Sonic 2 Level Map Concept 05.png

Apparently the past period was to have suffered a tsunami at one point, also notice that Tropical Plant is now Tropical Summer.

One interesting thing to note is that the concept art follows the internal stage IDs quite well, even more in the Simon Wai build (italic means the stage is unused, bold means its name was changed.

Timeline Concept Art Map Concept Art ID Simon Wai Final
Green Green Hill Zone $00 Green Hill Zone Emerald Hill Zone
Ocean Ocean Wind Zone $01 Unused Unused
Wood Woods Zone $02 Wood Zone Wood Zone leftovers
Sand Sand Shower Zone $03 Unused Unused
Metropolis Metropolis Zone $04 Metropolis Zone Metropolis Zone
Tropical Sun Tropical Plant Zone $05 Metropolis Zone Act 3 Metropolis Zone Act 3
Blue Ocean $06 Unused Wing Fortress Zone
Hill Top Hill Top Zone $07 Hill Top Zone Hill Top Zone
Olympus $08 Hidden Palace Zone Hidden Palace Zone leftovers
Blue Lake Zone
Rock Rock World Zone $09 Unused Unused
Oil Oil Ocean Zone $0A Oil Ocean Zone Oil Ocean Zone
Dust Dust Hill Zone $0B Dust Hill Zone Mystic Cave Zone
Death Egg
Tropical Tropical Summer Zone
Blue Blue Lake Zone
Hill Top Zone
Casino Chemical Plant Zone $0C Casino Night Zone Casino Night Zone
Chemical Casino Night Zone $0D Chemical Plant Zone Chemical Plant Zone
Genocide Genocide City 1 Zone $0E Genocide City Zone Death Egg Zone
Neo Death Egg Genocide City 2 Zone $0F Neo Green Hill Zone Aquatic Ruin Zone
"The Last Battle in Space" $10 Death Egg Zone Sky Chase Zone

Scrapped Sidekicks

Boomer the Turtle

Sonic2 Boomer1.jpg Sonic2 Boomer2.jpg

Boomer the Turtle (also named Boomy and BoomBoom in the concept art) was one of many early submissions that were part of an internal competition for who would be Sonic's sidekick in Sonic 2, initially made by Craig Stitt. He would've been more dependent on Sonic than Tails would in the final, requiring Sonic to flip him upright if he got hit, and had to be pushed far enough to power his jets to fly over ground-based hazards and water. Other initial designs for him included a bird, a kiwi, a design more akin to Sonic's with similar shoes and gloves, and one with a visor. The list in the top left of the second image also includes names for other planned species. It's likely that the concept of a jet-powered turtle was the inspiration for the Turtloid badnik in Sky Chase Zone.

Scrapped Badniks

Sand Shower Badniks

Sonic2prerelease dusthillbadniks.jpg

Concept art was drawn up for a second, cactus-themed badnik for Sand Shower. The idea for it was that if Sonic got too close to it, the badnik would start flashing red. It would then explode, shooting out projectiles in a way similar to the Bomb badnik from Sonic the Hedgehog. It was never decided if the badnik would have moved towards Sonic or stayed still.

There was also a warthog badnik planned for the zone, but what it would have done is unknown.

Frog

Sonic2prerelease Frog3.jpg Sonic2prerelease Frog2.jpg Sonic2prerelease Frog1.jpg Sonic2prerelease frog.png

The developers of Sonic 2 toyed around with the idea of a frog-themed badnik, which would have hopped around on a specific path. If Sonic got too close to Frog, it would have shot a projectile at him (seen in concept art below).

A frog-like badnik would eventually appear in Launch Base Zone in Sonic the Hedgehog 3.

Ball

Sonic2prerelease springbadniks.jpg Sonic2prerelease BallTomPayne1.jpg Sonic2prerelease BallTomPayne2.jpg Sonic2prerelease BallYasuhara.jpg

There was a cut ball badnik that would have simply bounced up and down to hurt Sonic. Its graphics can be found as early as in the Nick Arcade Prototype, and its object code exists in the August 21st build. Early concept art of this enemy incorporated a spring into its design (similar to Banper). If Sonic tried to attack it, he would get bounced off, and would have to find a different way to defeat the badnik (if at all). The enemy could have been used to the player's advantage by jumping on the springs and being able to access a normally-inaccessible platform.

In the final game, there are no badniks which have a spring built into their design.

Sonic2prerelease BallColorInfo.jpg

This document on the object's color information contains a different design for the ball than those seen all known builds. Whether or not this is an earlier or later iteration is unkown.

Snail

Sonic2prerelease SnailYasuhara.jpg Sonic2prerelease Snail1.jpg Sonic2prerelease SnailVertical.jpg Sonic2prerelease SnailHorizontal.jpg

Multiple iterations of a snail badnik were planned. The vertical mode was palnned for Hill Top Zone and would have climbed a wall and taken chase after Sonic if he was near, either by curling into it's shell or using rocket boosters. The "3rd incarnation", which simply strolls forward and charges at the player, appears in the Nick Arcade and Simon Wai prototypes and is the only version of the snail implemented in any known builds of the game.

Bubbler and Bubbler's Mother

Sonic2prerelease BubblerYasuhara1.jpg Sonic2prerelease BubblerYasuhara2.jpg Sonic2prerelease Bubbler1.jpg Sonic2prerelease Bubbler2.jpg Sonic2prerelease Bubbler3.jpg

Bubbler and Bubbler's Mother were scrapped badniks intended to appear in Chemical Plant Zone. Bubbler's Mother would have planted Bubblers, which would expand to hurt the player and then disintegrate. Graphics for this enemy exist as early as in the Nick Arcade prototype, and it's object code was implemented in the August 21st build.

Some concept art for Bubbler's Mother show early names for Chemical Plant (Chemical Factory) and Hidden Palace (Secret Palace).

Sonic2prerelease othercutbadniks.jpg

Other Badniks

Several animal/insect-themed badniks were drawn up for Sonic the Hedgehog 2, but were never implemented into the game. They include;

  • The Frog badnik mentioned above.
  • Squid and lobster-themed badniks, intended to be in underwater levels.
  • A pterodactyl/vulture badnik, which would have flown over the player and dropped bombs on them.
  • A dragonfly which would have had five bombs attacked to its body as its "abdomen". It would have dropped all of them as it approached Sonic.
  • A mole badnik with a drill on its nose, similar to the Grounder badnik. It would have hid behind a wall and, when Sonic approached it, burst out of its hiding spot.

Other

MTV and Sega: Rock the Rock

Oddly enough, the Sonic & Knuckles promotion MTV and Sega: Rock the Rock shows some more concept art at 5:59. Of the new pieces are Super Sonic in space on the right, and ice level (likely Winter) and possibly Rock World at the bottom.