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Prerelease:Undertale/Concept Art/Snowdin
This is a sub-page of Prerelease:Undertale/Concept Art.
Contents
Areas
Concept art by Temmie of Sans' first appearance.
Various unused traps for the bridge right before Snowdin Town. Presumably removed because they wouldn't fit properly with everything else.
A couple potential designs for houses in Snowdin Town, drawn by Temmie. The top drawing shows Flowey staring at a barn with a garage and a corn field from a distance (with stagalmites from the cave ceiling visible), while the bottom drawing shows a much more vast design for Snowdin Town, where each house was more spaced apart and built into a hill that the player would have to traverse to get to each house.
Drawn by Temmie. There was planned to be an ice cave halfway through Snowdin which would've had fireflies reflecting light off the walls in a manner similar to this. This was scrapped as Toby couldn't figure out how to do it, and it wouldn't have fit in with Papyrus and Sans' shenanigans.
Another drawing of the aforementioned ice cave, along with a doodle of Grillby. Hi, Grillby!
Apparently after the final X and O puzzle, the player would enter an ice cave that would have a bevy of random events inside, such as these. Of note is the diagram on the wall of what seems to be Asriel's GOD of Hyperdeath form, various statues, a museum with a couple of Loox-es, Temmie, and chill snowmen.
This was removed by Temmie's suggestion as it would've been way too much work for something that would only show up for a few seconds.
Preliminary layout for Grillby's restaurant.
The page on the left consists of concepts for Papyrus' room. Of note are the descriptors of him and his belongings, and the fact that a skull in his spare attacks is probably not actually a skull. Hmm...
On the right are early designs for monsters in Snowdin. Here's a description of each of them:
- At the top left is the "annoying horn enemy" that "MAKES LOUD ANNOYING SOUNDS". The horn enemy is literally just a small horn with stick legs. This is likely a joke, but it's possible that its concept might've evolved into Jerry, who is found in the same area and is generally quite unlikable and annoying.
- An monster with a dark, wispy body with a very long human skull for a face. There are two designs that show it with either a cloudy, cut-up ghost tail or alternatively, two bird-like legs and with a long tail.
- An small humanoid monster on the left that has a completely dark body and a vaguely-skull shaped head, with two long horns resembling pinchers.
- Three tornado monsters with an eye in the eye of the storm at the top right.
- A monster that looks like a giant bald elder head with hands, with a massive beard. The comment "what LOL" is written above it.
- On the right are two drawings of a sea-serpent monster that has massive frills. The leftmost doodle is it taking an imposing position with its mouth flared, and the rightmost doodle is an alternate, shorter design with a tail that splits into two and a more dopey looking expression.
- Between the above two monsters is a three (or six?) legged monster resembling a duck seen from the side that has six spikes, a hummingbird like head, an eye staring vacantly at the viewer, and a spiral ahoge.
- A seal-like monster with fish fins for limbs.
- A fire-spirit monster, resembling a platypus with a head covered in a fireball.
- A chicken monster with eyelashes standing in an feminine pose.
- Several early Looxes. One has no mouth, one has no mouth or horns and 13 arms around the central eyeball like a wheel, and the last one is humanoid, closer to a cyclops, has two hands dangling off their head like dreadlocks, and is holding a spear.
- A small snail monster that has a dragon head.
- A puddle with a face.
The one-eyed monster on the bottom-left and the face of the fire spirit would be reused in the Ruins for Loox and the face of Vegetoid, respectively.
Concepts for what seems to be the ice dog sculpture that Lesser Dog builds.
Earlier, much bigger Snowdin Town concept by Temmie. The plan was to have the town be one huge area that could scroll in all four directions. However the design was too complicated to direct the player to Papyrus, and Toby couldn't come up with enough house ideas, so it was scrapped. This concept would later be partially reused in Deltarune's Hometown.
Later design for the town, much closer to what ended up in the final. The Librarby and the store would swap places in the final.
A BUNCH of unused (and some used) tiles for Snowdin, mostly drawn by Temmie. Notable unused sprites include two variants of generic houses with the lights blaring outside, a slightly different version of Papyrus' gate from the beginning of the area, a version of Grillby's without the iconic sign (and the OPEN sign), a more professional looking stand for Nice Cream, what seems to be early concepts for the aforementioned scrapped ice cave, and a game console, treasure chest, and a more detailed version of the notes tied to a sock, meant for Papyrus and Sans' house. Most interestingly, however, are a scrapped sprite for a hidden camera Alphys set up to spy on the player, indicating they were going to be more visible, and a sign, which Toby says was originally outside of Grillby's... before clarifying and stating he just forgot to program it in. Also present: an unused sprite for Papyrus from the Kickstarter campaign! Wow!!!!!
Concept Art | Final |
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Concept Art | Final |
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Very, very rough concepts and notes for Papyrus and Sans's House. While most of the objects denoted stayed the same, Papyrus’ room originally had a bone rug instead of a fiery rug, what seems to be a box next to his bed, and a chair for his computer that resembles a weight bench press. His PC was also absent along with a mouse and mouse pad. There are two shelves for the bookshelf instead of three, with two action figures on top that were absent to the final, and a window originally had a curtains. His room also had an outlet next to his closet door.
Characters
Sans
Sans' original, uhh... different design. Despite the haunting look, apparently he was basically the same at this point, except he told more skeleton puns.
A couple outfit designs for Sans by Temmie. Apparently he was supposed to run poker at a casino at one point, and wear a visor on his head. This casino and visor idea would later be reused in the Xbox port released in 2021.
Sans doing a pose that isn't seen in the final game, pointing to the right. Toby mentions that he was actually supposed to do this at one point.
A few slightly early versions of some of Sans' dialogue sprites. Most of the differences are in the eye shapes.
Humorous notes by Toby outlining the various aspects of the Sans date at Grillby's.
Toby explaining to Temmie how Sans playing trombone should look, complete with a helpful stock image with Sans' face drawn over it. The comedic usage of stock images would, oddly enough, be revisited for the healing attacks of K. Round and Sweet Cap'n Cakes in Deltarune.
Papyrus
2nd boss is a skeleton. Named ~~Times New Roman~~ (scratched out) Papyrus I WAS RAISED BY A NEWSPAPER I TAKE WHAT I WANT, WHEN I WANT IT. I'M A MAN'S MAN. wears a fedora when you date HOW DO YOU LIKE MY STYLE. -> [blacked out] Russ, we need to talk HELLO MY DARLING, I'VE MADE SPAGHETTI ~~it's ~~hard~~ totally uncooked~~ *crunches on it* IT'S A LITTLE RARE has a brother named comic sans and a [blacked out] named [blacked out]
Likely the first concept art for Papyrus. He was originally supposed to be a typical "nice guy" who wears a fedora, watches little kids shows like "My Little Boney", and crunches on raw, uncooked spaghetti noodles. This personality was completely flipped because Toby felt as though he'd be too unlikable otherwise. He apparently had another relative, but this was edited over in post (after the picture was taken). Though this is speculation, many have said this is most likely Gaster or Grandpa Semi.
papyrus sans mettaton mettaton (anime) 2nd date don't I look ... RADICAL?! yup. brother killer
More concept art of Papyrus, Sans, and Mettaton, looking closer to how they appear in the final game; though Redditor Papyrus still had yet to be abandoned, an early version of his "COOL DUDE" dating wear has already been visualized. An early version of Mettaton EX's design is also present. This features the very infamous "brother killer" line from the final game, and is likely the first draft of said line.
Very early dialogue portrait for Papyrus' first neckbeard design.
Early Papyrus dialogue sprites, some of which notably lack his eyebrows.
Concept art of Papyrus' battle body by Temmie. Originally it was intended to be a Captain Falcon-esque design, but ended up "being something more like the miniboss from Sting Chameleon's stage".
Concept art by Temmie, showing Papyrus presenting a bunch of traps to Frisk. Look how excited he is...
Toby's vain attempts at drawing Papyrus' battle sprite. In the end, he gave up and sketched the pose in the bottom-right for Temmie to draw instead.
Higher quality version of Toby's sketch of Papyrus's in-battle pose. According to Toby, the gray pixels are a result of resizing in Microsoft Paint, so this may not be what the original version actually looked like.
Among the unused thinking sprites in the files of the final version, the art book includes this additional unused pose for the date/hangout with Papyrus.
Temmie Chang's first attempt at Papyrus's overworld sprites. Toby thought the outfit looked "too cool", so he toned it down a bit by changing the eyes and the scarf.
PAPOOSE LOVES TRAPS
Posted by Everdraed on Twitter. Supposedly, this was made to be used in the borders on the console releases, similar to the "Towel" drawing.
Snowdin Shopkeeper
Various early potential designs for Snowdin's shopkeeper by Temmie, of which Toby laments not keeping the bonnet in the final design.
More early sketches of the shopkeeper, one notably showing her with two young bunny children.
Mockup by Temmie of the shop screen, featuring another early shopkeeper and some humorous item choices.
Grillby
Fuller version of the Grillby doodle seen in the Waterfall concept art above. He's pretty hot, right?
Higher quality version of the concept art doodle of Grillby from Sans' date as seen above. He was made less nerdy (and less Dilbert-esque) for the final design.
grillby black skinny pants and nice shoes HE LOOKS LIKE DILBERT IN THIS DRAWINg (grillbert? ?? ?? )
Nice Cream Guy
Temmie's first design for the Nice Cream Guy, which Toby later tweaked, most notably changing the color of his fur and the umbrella.
Monster Kid
Magnolia Porter's original drawings of Monster Kid, of which she states she's happy they got an expanded role.
Temmie's first versions of Monster Kid's overworld sprites, which Toby later tweaked to make them look less angry.
Various ideas for Monster Kid's tripping animation, including a scrapped "victory" animation.
Jimmy Hotpants
Toby's sketches of Jimmy Hotpants, apparently to explain to Temmie how to correctly draw them.
Snowdin Canine Unit
Toby's absolutely stunning and beautiful origin sketches of Doggo, Dogamy and Dogaressa. Toby explains that Dogamy and Dogaressa were inspired by Brian Lee O'Malley's Trobblers.
Concept art for the various members of the Snowdin Canine Unit, including an unused member in the left-most image. Toby states the face on the spear and gauntlets on Greater Dog were all his idea. Toby also felt they looked too real, so he (and Temmie) made them look more simplistic.
On the left are Toby's original battle sprites for Greater Dog, based directly on Temmie's concept art, which Temmie later helped change into what ended up in the final version. On the right is also an early version of his overworld sprite.
Goof by Temmie, which later was used for the cutscene before Greater Dog's fight.
While the original version of this Lesser Dog drawing isn't in Toby's hands anymore, he explains what exactly this is:
"I told Temmie to draw a smaller version of Greater Dog as a counterpart, so she did... but her sketch had this like, weirdly long and puffy neck. So every day after I told her that I had some important concept art to look at. And then every time it would just be her drawing of the dog, but with its neck badly extended in MS Paint. Until it just reached this point and its neck was really long."
This idea was later put in the final game as Lesser Dog's main gag.
Snowdrake
Magnolia Porter's original sketch of Snowdrake, which seems to have been translated 1:1 in-game.
Ice Cap
Magnolia Porter's Ice Cap sketch, same deal as Snowdrake above.
Gyftrot
A sketch sheet featuring Gyftrot, who apart from a thinner muzzle and more abstract shapes on their antlers, looks identical to their final design.
Jerry
Jerry.
Snowed Inn Snorers
These lovely chaps were meant to be the characters who snore to the tune of "Determination" while the player sleeps in Snowed Inn. Originally, after sleeping, the player would be able to talk to them and they would exposit humorous dialogue. Toby forgot about this concept though and didn't care to go back and actually implement this.
Big Mouth
Original versions of Big Mouth (the toothy monster seen inside Grillby's), with a lower half not seen in-game.
Among many unused designs, a sketch of Big Mouth can be found on this sheet, with slightly scarier looking teeth compared to the final sprite.