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Prison Architect

From The Cutting Room Floor
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Title Screen

Prison Architect

Developer: Double Eleven
Publisher: Paradox Interactive
Platforms: Windows, Mac OS X, Linux
Released internationally: September 25, 2012


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Prison Architect is a simulation game where you develop and manage a private prison.

Or you could just screw everything up by fun-modding the game and making prisons in the shape of a smiley face.

Graphics

Unused Characters

Hmmm...
To do:
There are some more unused characters in people.png

Prison Architect Flaguk.png

The UK flag.

Prison Architect Timecontrols.png

Same as the time controls in the game, but the ones in the game are text-based.

people.png

Image Description
PA Early Bolt.png Probably an early version of the power icon
PA Anthony Dead.png Anthony Palermo dead
PA CEO Dead.png CEO dead (not the same texture as the one in the G.A.B.O.S campaign)
PA Mayor Dead.png Calvin Heller dead
PA Nico Suit Dead.png Nico Tomoretti dead in a suit
PA Sonny Suit Dead.png Sonny Palermo dead in a suit
PA Vitalia Dead.png Vitalia Palermo dead
PA Vitalia Suit Dead.png Vitalia Palermo dead but this time in a suit

Debug Menu

Data registry editor editor seen in many alpha release videos

A debug menu is often seen in developer videos. It can be accessed by changing the CheatsEnabled boolean from false to true in a prison save file or through mods.

Unused Text

Key Text Description
buildtoolbar_popup_spawn Spawn? The fuck does this do? A debug menu for spawning objects and entities.
buildtoolbar_popup_properties Find out about shit. Probably a debug menu for inspecting object properties.
spritebankeditor_title Sprite Bank Editor Leftover from a developer tool for editing sprites.
spritebankeditor_create Create Leftover from a developer tool for editing sprites.
spritebankeditor_rotate Rotation Leftover from a developer tool for editing sprites.
spritebankeditor_sort Sort Leftover from a developer tool for editing sprites.
spritebankeditor_markermodetitle Marker Mode Leftover from a developer tool for editing sprites.
codex_performance Perfomance Test Main Menu entry for a performance test of some sort.
codex_developer_load (Developer) Load Map Probably similar to "Load Prison" but for developers.
codex_developer_load (Developer) Save Map Probably similar to "Save Prison" but for developers.
codex_preorder Pre-order Now Possible leftovers from a demo release?
codex_performance_running Performance Test Running
codex_performance_time Time Left: *Ts Used in the previously mentioned performance test.
codex_performance_current Current Frame Time: *Tms Used in the previously mentioned performance test.
codex_performance_min Min Frame Time: *Tms Used in the previously mentioned performance test.
codex_performance_avg Average Frame Time: *Tms Used in the previously mentioned performance test.
codex_performance_max Max Frame Time: *Tms Used in the previously mentioned performance test.
codex_performance_numframes Num Frames: *T Used in the previously mentioned performance test.
scriptdebugger_title Script Debugger (F3) More unused dev tools.
clock_add_hour + Seen in developer videos, advances time one hour.


There are also some lines in base-language.txt that suggest multiple things may have been able to happen that were cut from the base game. These include:

  • Hostage taking during riots: action_hostagetaking
  • Researching Riot Guards (instead of just calling them in): researchtooltip_riotguards
  • Needing to research electricity: unlock_electricity_caption
  • Needing to research taking more than 1 grant (from the start, you can take 2 grants and research taking 3): report_grants_max1