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Project X Zone

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Title Screen

Project X Zone

Also known as: Project Cross Zone (KR)
Developer: Monolith Soft
Publisher: Bandai Namco
Platform: Nintendo 3DS
Released in JP: October 11, 2012
Released in US: June 25, 2013
Released in EU: July 5, 2013
Released in AU: July 4, 2013
Released in KR: June 26, 2013


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Figure out a way to open SAPK files and Load the Debug map ingame. Check the demos too for unused content!

Project X Zone is the followup to Namco × Capcom, but this time there are SEGA characters!

Development-Related Text

date.txt

2013/03/14 
12:40

This appears to be a build date, taken from the North American release.

desktop.ini

[ViewState]
Mode=
Vid=
FolderType=Generic

A generic PC file.

Unused Graphics

Project-X-Zone-Criware-Logo.png

An unused splash screen for Criware. They are referred to as "CRI Middleware" in the credits.

Project-X-Zone-Namco-Logo.png

An unused version of the Namco Bandai splash screen. The final version has the logo directly in the middle of the shadow instead of slightly left justified.

Project-X-Zone-ThumbsDB.png

A generic PC thumbnail icon, taken from a "thumbs.db" file found on the root of the RomFS.

Unused Music

Hmmm...
To do:
Actually load the soundfonts properly if possible. My original attempt back then was awful. Upload songs that actually work properly, note unused soundfonts otherwise.

.

Due to how the game stores it's music as midis, there are multiple unused soundfonts for certain songs.

An Early version of Endless Erosion exists, with vastly different instruments than the final game. The final game uses "BANK_BGM_003", while this version is stored in "BANK_BGM_003_old".

Regional Differences

The following changes were done in order to bring the game to English language territories. In contrast, the localized version of the sequel, Project X Zone 2, did not receive any changes and is identical to the original Japanese version as far as content is concerned.

Hmmm...
To do:
Images of Bruno Delinger's design change between the JP and EN versions.
  • The English localization had a few music tracks cut and replaced due to licensing issues. These include "Over my Clouds", "Ring a Bell", "Moshimo Kimi ga Negau no Nara", "Rocks", "World's Love", "High-rise to Hell", and "Mexican Flyer". On the other hand, since those last three tracks did not have a track already in the game to replace them, the English version ended up getting some exclusive tracks of its own: "Hope", "Poop Deck Pursuit", and "Coco Tapioca: The Huge Dancer", respectively.
  • Bruno Delinger's design is changed in the English version to match how he looked in Dynamite Cop, the second game in the Dynamite Deka series, which was his first appearance in North American territories (since the original Dynamite Deka was localized as a Die Hard game).
  • In the English version, text boxes were added for the voice clips that play during the combo battles, in order for players to understand what the characters are saying.
  • The Korean release keeps the text in English, except it slightly alters the game's title to Project Cross Zone (to match the name's intended pronunciation).