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Proto:Antonball Deluxe/Punchball Antonball

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This is a sub-page of Proto:Antonball Deluxe.

Punchball Antonball is the half-sequel to Antonball Classic, released on March 19th 2020. It copies the gameplay from Punchball Mario Bros, with 7 of the same levels copied and pasted. While the game itself is poorly made and can cause crashes when taking damage, it has a somewhat functional prototype of Antonball Deluxe within, as both game run under the same engine

Unused Rooms

rm_test is still in this build with some changes from the Deluxe Test Build. The camera no longer functions and the moles move and can kill you.

Windows-Antonball-punchball rm test utmt-1.png Windows-Antonball-punchball rm test-1.png Windows-Antonball-punchball rm test-2.png Windows-Antonball-punchball rm test-3.png


rm_test1 has had some updates, though the room no longer functions the way it was supposed to. A new background was added, a placeholder border was added, however, spawning in this room results in an automatic win, with a crash following.

Windows-Antonball-punchball rm test1 utmt-1.png PC-Antonball-punchball rm test1-1.png


fin shows a sprite of Anton in full. This room is non-functional and never shows the sprite in-game.

Windows-Antonball-punchball spr winner-1.png

Unused Sprites

sprite21 is the first revision of the arcade border. The characters are in different places, the mole enemy has a different grin and is duplicated twice, Anton's arms and legs are more spread around and Annie is looking in a different direction. This can also be found in rm_test.

PC-Antonball-punchball sprite21-1.png


spr_border is the second revision of the arcade border. All of the character sprites are identical in the final, but with a brighter tint. This border also shows an arcade cabinet.

PC-Antonball-punchball spr border-1.png


spr_border1 is the third revision of the arcade border. The tint is now darker, all the characters are in the same positions as in the final, and this border shares a few more unused sprites.

  • spr_buttons, spr_button1_p1 and spr_button2_p1 are for panel buttons.
  • spr_joystick1 and spr_joystick2 are for dashboard buttons.

PC-Antonball-punchball spr border1-1.png PC-Antonball-punchball spr button1 p1-1.gif PC-Antonball-punchball spr button2 p1-1.gif PC-Antonball-punchball spr buttons-1.gif PC-Antonball-punchball spr joystick1-1.gif PC-Antonball-punchball spr joystick2-1.gif


Objects exist for these sprites, showing that they would have moved along with the movement of Anton or Annie, but they're all unfinished and are never used in any rooms. A mockup can be seen below if all the sprites are layered correctly.

PC-Antonball-punchball bordercomplete-1.png


bg_sewerold is an early version of the sewer background, with missing water and a lighter tint.

PC-Antonball-punchball bg sewerold-1.png


bg_sewer is almost identical to the sewer background in the game, though it's smaller. Some very minor differences can be seen in the water.

Punchball Antonball Final
PC-Antonball-punchball bg sewer-1.gif PC-Antonball-bg sewer larger-1.gif

bg_placeholdercity is a placeholder background of a city, similar to the December 6nd 2019 prototype, showing that the first levels would have been city based.

PC-Antonball-punchball bg placeholdercity-1.png


Although spr_mole_stunned is used in game and ment to be part of Punchball Antonball, only the first sprite of the mole being stunned is shown, and the other two frames are unused.

PC-Antonball-spr mole stunned-1.png


All of Anton's sprites from the January 30th 2020 prototype are here, with some new additions that are different from the final game. Interestingly, spr_anton_skid wasn't finished, so a skid sprite of Mario from Donkey Kong '94 was put in as placeholder instead.

Hmmm...
To do:
Sprites are outdated. I just named them as final to be replaced later on when the game is actually done.
Punchball Antonball Final
PC-Antonball-deluxetest spr anton-1.png PC-Antonball-spr anton-1.png
PC-Antonball-deluxetest spr anton run-1.gif PC-Antonball-spr anton run-1.gif
PC-Antonball-deluxetest spr anton jump-1.png PC-Antonball-spr antons jump-1.png
PC-Antonball-deluxetest spr anton crouch-1.png PC-Antonball-spr anton crouch-1.png
PC-Antonball-punchball spr anton backflip-1.gif PC-Antonball-spr anton backflip-1.gif
PC-Antonball-punchball spr anton die-1.png PC-Antonball-spr antons die-1.png
PC-Antonball-punchball spr anton skid-1.png PC-Antonball-spr anton skid-1.png


For some reason, sprites related to Big Chungus are in the game's data.

PC-Antonball-punchball spr bigchungus-1.png PC-Antonball-punchball spr anton chungus-1.png


Sprites from Classic Anton are in this build again, just left unused.

PC-Antonball-antonsballs spr anton-1.png PC-Antonball-antonsballs spr antonrun-1.gif PC-Antonball-antonsballs spr antonjump-1.png


spr_antonlife is an earlier version of a life icon in the final game with the same name. The icon goes unused, however.

Punchball Antonball Final
PC-Antonball-punchball spr antonlife-1.png PC-Antonball-spr antonlife-1.png


There's a group of sprites that are related to each other, called Red Switches and Blue Switches. This likely would have been a mechanic like Mario vs. Donkey Kong where color-based switches would reveal platforms based on the color switch that was pressed. No objects exist for these sprites, so all of this goes unused.

PC-Antonball-punchball spr blueswitch-1.png PC-Antonball-punchball spr blueswitch pressed-1.png PC-Antonball-punchball spr blueblock-1.png PC-Antonball-punchball spr blueblock unfilled-1.gif PC-Antonball-punchball spr redswitch-1.png PC-Antonball-punchball spr redswitch pressed-1.png PC-Antonball-punchball spr redblock-1.png PC-Antonball-punchball spr redblock unfilled-1.gif

Unused Sounds

The game has a few sounds that made its way into the final release, with placeholders that the developer just forgot to remove.

mus_bigchungus A short piece of the "Big Chungus Main Theme", probably linked to obj_bigchungus.


mus_fire Probably a placeholder ment for the Punchball Antonball theme, as it's the Fireman theme from Game & Watch Gallery.


sfx_scrape Placeholder sound of a rock moving, purpose unknown.