Proto:Antonball Deluxe/Punchball Antonball
This is a sub-page of Proto:Antonball Deluxe.
Punchball Antonball is the half-sequel to Antonball Classic, released on March 19th 2020. It copies the gameplay from Punch Ball Mario Bros., with 7 of the same levels copied and pasted. While the game itself is poorly made and can cause crashes when taking damage, it has a somewhat functional prototype of Antonball Deluxe within, as both games run under the same engine.
rm_test is still in this build with some changes from the Deluxe Test Build. The camera no longer functions, the moles move and they can kill you.
rm_test1 has had some updates, though the room no longer functions the way it was supposed to. A new background and a placeholder border were added. However, spawning in this room results in an automatic win, with a crash following.
fin shows a sprite of Anton in full. This room is non-functional and never shows the sprite in-game.
Unused / Revisonal Sprites
|Punchball Antonball||Final||Sprite name||Notes|
|spr_sprite21||First revision of the arcade border that can be seen in rm_test. Many of the art on the side was changed, including a different looking mole, Anton's arms and legs are more spread around and Annie is looking in a different direction.|
|Same as above.||spr_border||Second revision of the arcade border, with finalized side art and different positions for the characters.|
|Same as above.||spr_border1||Third and final revision of the arcade border. If it's cropped, it's identical to the final game's border, but there are some extra prop sprites that set these apart from the cropped border that were left out.
There's fully animated props for joysticks, buttons and a logo on the top. All of these were never used in the final game.
|bg_sewerold||Early version of the sewer background with a lighter tint and no sewer water. This sewer background was eventually finished, and then replaced.|
|Same as above.||bg_sewer||Cropped sewer background that was probably too small to be used in-game. There are some very minor differences in the water flow. The background was extended in a later build.|
|No reference.||bg_placeholdercity||A placeholder city background. This background can be seen in some pre-release Punchball footage.|
|No reference.||spr_mole_stunned||Although this sprite is used in Punchball Antonball, only the first sprite of the mole being stunned is shown, and the other two frames are unused.|
|spr_anton||Across all sprites, Anton was later given an eyebrow and his mouth made longer, giving him an angrier appearance.|
|spr_anton_run||Anton's hair was made in sync with the movement of his head.|
|spr_anton_jump||The legs are bent and Anton was given a grin.|
|spr_anton_crouch||Just like spr_anton, only the expression changed.|
|spr_anton_backflip||Backflip animation was improved and the last frame was changed so Anton properly falls on the ground with both feet.|
|spr_anton_die||Entire sprite was reworked.|
|spr_anton_skid||A skid sprite wasn't even done, so a reference sprite was lifted straight from Donkey Kong '94.|
|No reference.||spr_bigchungus||This sprite appeared first in this build, and was used for obj_bigchungus. The object in-game just defaults to Anton's sprites, leaving this unused.|
|No reference.||spr_anton_chungus||Also related to obj_bigchungus and also goes unused.|
|spr_annie_crouch||Annie's crouch position was changed entirely and she was given a visible eyebrow.|
|spr_annie_backflip||Annie had some of her backflip animation sprites corrected.|
|No reference.||spr_classicanton||All the sprites from Antonball 2 return, and are once again unused.|
|No reference.||spr_classicanton_run||Same as spr_classicanton.|
|No reference.||spr_classicanton_jump||Same as spr_classicanton.|
|spr_antonlife||Early version of the life icon, and can be seen in some pre-release footage.|
|No reference.||spr_blueswitch||There are several sprites in the game (such as this one) that would've been used for Punchball, in a similar way like in Mario vs. Donkey Kong. You would've used a ball to press the switches and made blocks solid. Some pre-release footage can be seen with these sprites, but in this build, no object exists, leaving all of these unused.|
|No reference.||spr_blueswitch_pressed||Related to the scrapped switch system.|
|No reference.||spr_blueblock||Related to the scrapped switch system. These blocks would've become solid when the switch was pressed.|
|No reference.||spr_blueblock_unfilled||Related to the scrapped switch system.|
|No reference.||spr_redswitch||Related to the scrapped switch system.|
|No reference.||spr_redswitch_pressed||Related to the scrapped switch system.|
|No reference.||spr_redblock||Related to the scrapped switch system.|
|No reference.||spr_redblock_unfilled||Related to the scrapped switch system.|
This build has a few sound placeholders as well.
A short, compressed version of the Big Chungus Theme Song that would've been used if obj_bigchungus was activated.
The Fireman theme from Game & Watch Gallery. This can be heard in some pre-release Punchball and Antonland footage.
Sound of a rock moving. Its purpose is unknown.
There's a text string meant for fin.
CONGRATULATIONS@ YOU ARE A GREAT PLAYER. TRY AGAIN?
The @ is a !! in-game.