Proto:Call of Duty 4: Modern Warfare (Windows)/Build 253/Maps/Multiplayer Maps
This is a sub-page of Proto:Call of Duty 4: Modern Warfare (Windows)/Build 253/Maps.
Cut Multiplayer Maps
Originally, a few maps would have had night variants. They are virtually identical to their day counterparts, apart from lighting, and were cut from the final game.
Argun
Argun is mentioned at least twice in the build, as the default map for mp_background and in _votemap.gsc, cut at an unknown point, however, it is present in Call of Duty: World at War's prototype builds.
Cellblock
Cellblock is mentioned in _menus.gsc, cut at an unknown point.
Citystreets Night
The night variant of Citystreets, known in the final game as District, is featured in this build.
Dusk
Dusk was to be a remake of Dawnville, but was cut from the final game. It is featured in this build.
Facility
Facility is mentioned in _votemap.gsc, cut at an unknown point.
Hill
Hill was to be a map based on the campaign mission Heat, and features in this build. Unless the map was planned to be huge - it's likely the developers just imported the whole map from Heat and intended to cut it down at a later time.
Mansion
Mansion is mentioned in _menus.gsc, cut at an unknown point.
Overgrown Night
The night variant of Overgrown is featured in this build.
Palace
Palace is mentioned in _votemap.gsc, cut at an unknown point.
Strike Night
The night variant of Strike is featured in this build.
Current State of Multiplayer Maps in Final Game
There are 8 (9 if including shipment in the _menus.gsc) maps in the final game included in the build (not including the night ones). Most of the radars seem to be taken from previous builds.
Backlot
Radar |
Loading screen |
CityStreets (District)
Convoy (Ambush)
Crash
Radar |
Loading screen |
Crossfire
Overgrown
PipeLine
Strike
Radar |
Loading screen |
Shipment
Despite not being playable in this build, it is mentioned in maps/mp/menus.gsc (no loading screen or radar available).