We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Crash Bandicoot: Warped/Test Drive Demo
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This is a sub-page of Proto:Crash Bandicoot: Warped.
This prototype is documented on Hidden Palace.
The "Test Drive" demo is the earliest public demo of the game, released as a standalone demo disc in Toys "R" Us stores, containing Under Pressure and Midnight Run. The modification date of the files suggest that this demo is dated around July 29, 1998.
Contents
General Differences
Crash 2 Leftovers
- Aku Aku's red nose.
- The crystal and gem particle effects and sounds.
- Checkpoint crates lacking the chime sound when opened.
- The white screen transition when entering or leaving a level.
- The warp out sounds.
Other Differences
| Demo | Final |
|---|---|
| 384px | 384px |
- Golden stopwatches were originally iron stopwatch crates, featuring an outline box before collecting a crystal.
- The portal design for entering and exiting levels is different, featuring an older design for the time twister warp room.
- By hacking, it's possible to access Time Trial mode. It's impossible to get any relic however, since there are no time crates and the time requirements are too high.
- Sapphire relics are known as Silver relics instead, and have a white color.
- There are no time crates in any of the levels.
- The text that reads "Restart Trial" says "Restart Level" instead.
- There is no clock icon next to the timer.
- There is no "Entering Time Trial" text when starting a Time Trial for the first time.
- Entering a Time Trial with Aku Aku doesn't remove any Aku Aku's in possession.
- Each box outside ? boxes gives them 1 Wumpa fruit when the player breaks them. ? boxes makes varying amount of Wumpas to appear.
- There is no 2nd and 3rd placeholder times.
- In the "Enter name" screen, there is a "Cancel" button to cancel the insertion of a new record. Selecting this option will not save the current record, making it possible to get a relic without any recorded times.
- There is no sound effect for each letter you input on the "Enter name" screen.
- Inserting the last initial won't bring the player to the "Done" button automatically.
- When the player receives a relic, the relic will go off-screen after a second just like all other items, whereas in retail it stays on-screen until you go to the warp room.
- When the player gets a relic for the first time, options to restart trial or going back to the warp room will appear, whereas in retail the level ends after the name input regardless.
- There is no Super Powers tab in the pause menu.
- The menu shows a total of 40 gems in the game instead of 42.
Level Differences
Under Pressure
- The music is slightly different. It has different mixing and glitches out at the beginning.
- There is no background textures, just some blue colors.
| Demo | Final |
|---|---|
- The pufferfish are purple instead of red.
| Demo | Final |
|---|---|
- There is an extra seagrass vegetation after the first green snakes.
| Demo | Final |
|---|---|
- The first submergible is placed further ahead.
- There is an iron crate right before the last checkpoint.
Midnight Run
- Coco spawns facing the camera.
- Coco respawns on mid-air at the beginning of the level.
- The time trial stopwatch is placed at the center, right before the first enemy, instead of being after the second.
- The carts that carry barrels only carry two barrels instead of five.
- The banners on the sides of the level are much louder.
- Floating crates do not automatically give you the contents within, causing you at times to lose them when running towards one.
- The timer doesn't stop ticking when reaching the end of the level.
Early Level Names
All level names can be found in the game's code, even though they go unused. By using any memory viewer, it's possible to see all the strings of text used in the pause menu, including some different level names:
| Demo Name | Final Name |
|---|---|
| Dino Might! | Bone Yard |
| Aye Matey | Makin' Waves |
| Bone Yard | Dino Might! |
| Roadkill | Road Crash |
| Sphynxter | Sphynxinator |
| Fast Forward | Future Frenzy |
| N/A | Gone Tomorrow |
| N/A | Orange Asphalt |
| N/A | Flaming Passion |
| N/A | Bug Lite |
| N/A | Ski Crazed |
| N/A | Area 51? |
| N/A | Rings of Power |
| N/A | Hot Coco |
| N/A | Eggipus Rex |
All levels from the fifth warp room onwards are missing, except for Mad Bombers.