We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:Fight Club

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Fight Club.

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Two-player demos of Fight Club were released for the PlayStation 2 and Xbox, both dated July 19, 2004, with a bunch of differences from the final game.

General Differences

  • Different sound effects.
  • Different textures.
  • Different models.
  • Different animations.
  • Early renditions of the songs from the final game.

Debug Strings

Hmmm...
To do:
Add the rest of the strings.

When looking through the .xbe of the demo, a lot of debug leftovers and strings related to the in-house flying feature (used to look closely at the characters and environments) are present.

Xbox Demo

L:\Projects\FightClub\Xbox_Release_Demo\default.exe
Join friend (wtf?)
wtf?
Title
Status %d
File Sample
testes
DebugLog Sample
XDKSampleJoyPadCallBack
TestPlayList
No Songs in current playlist.
Current Song (%d/%d): %s
Current Playlist: %s
%d Playlist%sFound
CueRepeater
0%1d:  %s
%2d:  %s
0%1d: %s
%2d: %s
-- %8.1f sec ---------
Sound Sample
SoundReload Sample
>Sound3D Sample
SoundStream Sample
NULL
PAN: %s
center
right
left
------------------------------------------------------
A0%1d
Channel | Bank           | SFX
SELECT
DPad U/D - cycle entries
DPad R/L - cycle columns
Select: Channel/Bank/SFX
Back:     - exit
A           - toggle mode
Global: always
HELP Sound Testbed
channel1%2d
channel10%1d
DebugCueRepeater
copter
Channel
EFFECT Event :
SFX Event :
FRAME : %d (%0.2f)
CLOTH VIEWER
ClothViewer
CClothTestBed: :m_pPeck
CClothTestBed: :m_pPony
CClothTestBed: :m_pgair
CClothTestBed: :Trousers
Reload
Camera Tracking
Draw Spheres
Draw Skeleton
Draw Mesh
Tick Speed
Animation Name
Bank Name
Model Name
%d %d
US %d UV %d LS %d LV %d TD %d TK %d
unformat
format
FREE
ScratchMem
System heap
AllocatorStack
sort_
stack_
_Heap
_Elems
FileLoadrStrm
FileLoadrPQ
FileLoadrQ
FileLoadrRP
FileLoadrPol
FileLoadrRB
FileLoadrRec
CGGJoypad object
CGGBoot object
AllocSongEnum
_SongPaths
SongPathPool
SongPathNames
SongQ
PlayListSongQ
Stream Banks
FreeSongsStk
FreeSongStkObj
GameSongPool
ActPLObj
ActivePlaylists
PLStackObj
PlaylistFreeStack
Playlists
SFX List
Sound Banks
viewport_z%d
viewport_s%d
Animbank animations
Animbank scripts
DEFAULT
Blend Speed Table
Anim Blend Table Data
Anim Bank Data Array
CGGColSphere objects
CGGColBox objects
Stack obj
CGGColMesh objects
KCGGColEvent objects
CGGColMgr Object
String Table
%%%sf
%%%sd
%%%ss