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Proto:Fight Club
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This page details one or more prototype versions of Fight Club.
| This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| To do: An August Build of the game was dumped onto Hidden Palace recently. Document it. |
Two-player demos of Fight Club were released for the PlayStation 2 and Xbox, both dated July 19, 2004, with a bunch of differences from the final game.
General Differences
- Different sound effects.
- Different textures.
- Different models.
- Different animations.
- Early renditions of the songs from the final game.
Debug Strings
| To do: Add the rest of the strings. |
When looking through the .xbe of the demo, a lot of debug leftovers and strings related to the in-house flying feature (used to look closely at the characters and environments) are present.
Xbox Demo
L:\Projects\FightClub\Xbox_Release_Demo\default.exe Join friend (wtf?) wtf? Title Status %d File Sample testes DebugLog Sample XDKSampleJoyPadCallBack TestPlayList No Songs in current playlist. Current Song (%d/%d): %s Current Playlist: %s %d Playlist%sFound CueRepeater 0%1d: %s %2d: %s 0%1d: %s %2d: %s -- %8.1f sec --------- Sound Sample SoundReload Sample >Sound3D Sample SoundStream Sample NULL PAN: %s center right left ------------------------------------------------------ A0%1d Channel | Bank | SFX SELECT DPad U/D - cycle entries DPad R/L - cycle columns Select: Channel/Bank/SFX Back: - exit A - toggle mode Global: always HELP Sound Testbed channel1%2d channel10%1d DebugCueRepeater copter Channel EFFECT Event : SFX Event : FRAME : %d (%0.2f) CLOTH VIEWER ClothViewer CClothTestBed: :m_pPeck CClothTestBed: :m_pPony CClothTestBed: :m_pgair CClothTestBed: :Trousers Reload Camera Tracking Draw Spheres Draw Skeleton Draw Mesh Tick Speed Animation Name Bank Name Model Name %d %d US %d UV %d LS %d LV %d TD %d TK %d unformat format FREE ScratchMem System heap AllocatorStack sort_ stack_ _Heap _Elems FileLoadrStrm FileLoadrPQ FileLoadrQ FileLoadrRP FileLoadrPol FileLoadrRB FileLoadrRec CGGJoypad object CGGBoot object AllocSongEnum _SongPaths SongPathPool SongPathNames SongQ PlayListSongQ Stream Banks FreeSongsStk FreeSongStkObj GameSongPool ActPLObj ActivePlaylists PLStackObj PlaylistFreeStack Playlists SFX List Sound Banks viewport_z%d viewport_s%d Animbank animations Animbank scripts DEFAULT Blend Speed Table Anim Blend Table Data Anim Bank Data Array CGGColSphere objects CGGColBox objects Stack obj CGGColMesh objects KCGGColEvent objects CGGColMgr Object String Table %%%sf %%%sd %%%ss