Proto:Glover 2/Early Team Carrot Build
This is a sub-page of Proto:Glover 2.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
This prototype is documented on Hidden Palace.
The earlier build of Glover 2 is far less complete than the later prototype, and shares more in common with the first Glover. Despite this, the foundation for several stages has been laid out at this point.
This prototype was dumped by Team Carrot, the same team that found the later prototype. It was bought on June 5, 2012.[1]
Download Glover 2 (Early Prototype)
File: Glover-2-Early.7z (3.68 MB) (info)
|
To do:
|
Contents
- 1 General Differences
- 2 Graphical Differences
- 3 Story Differences
- 4 Debug Controls
- 5 Level Select
- 6 Map Differences
- 6.1 GARDEN
- 6.2 MOWER RACE TRACK
- 6.3 KITCHEN
- 6.4 BEDROOM
- 6.5 CORNFIELD
- 6.6 WOOD
- 6.7 FAIRY GLADE
- 6.8 MEAT COTTAGE EXT
- 6.9 GAMBLING DEN EXT
- 6.10 MEAT COTTAGE INT
- 6.11 GAMBLING DEN INT
- 6.12 SWAMP
- 6.13 SEWER
- 6.14 FARM
- 6.15 DAM
- 6.16 HARBOUR
- 6.17 SHIP
- 6.18 WATER BOSS
- 6.19 VILLAGE
- 6.20 OBSERVATORY
- 6.21 VALLEY
- 6.22 MINE CART
- 6.23 MINES
- 6.24 BONE BRIDGE
- 6.25 MULTI 1
- 7 References
General Differences
- The framerate is the same as the first Glover, being capped at 20 FPS. The later build raised this cap to 30, though it is rarely achievable on real hardware.
- This build lacks Rumble Pak support, just like the first game.
- Music from the first game is used in this build, though most of the time it's just the hub world theme.
- The spell book pause screen is enabled by default.
- Glover's B button attacks are completely different, not using the boxing glove.
- On land, he will do an uppercut.
- In midair, he will poke forward.
Graphical Differences
- Glover is still using his model from the first game. The later build replaces this with the PC version's higher-quality model, which has a larger star and less visible joints.
Early Build | Later Build |
---|---|
- Many of the HUD and menu elements are completely different.
- The balls that Glover can summon have a different appearance.
- Many of the textures were changed in the later build.
Story Differences
The story from starting a new game progresses a little differently in this build:
- Glovel has you gather more ingredients.
- As a result of having to gather more ingredients, there are more tutorials from the Hub Chicken to go through.
- After getting all the ingredients for Glovel's spell, Glovel does not fly out with the Magician's spell book.
- Exiting the Kitchen after completing these events will cause the game to crash.
Debug Controls
To do: Check the rest of the buttons. |
Similar to the later prototype, plugging a controller into Port 4 will activate various debug features.
Z | Display Debug Graph |
C-Up / C-Down | Float up/down |
R | Disable/Enable gravity |
Start | Activates a split-screen view. Possibly meant for a scrapped co-op mode. |
Level Select
Accessed by pressing L on the file select menu. Compared to the later build, there are just 25 levels listed here, and even then a lot of them fail to load.
Early Build | Later Build |
---|---|
GARDEN MOWER RACE TRACK KITCHEN BEDROOM CORNFIELD WOOD FAIRY GLADE MEAT COTTAGE EXT GAMBLING DEN EXT MEAT COTTAGE INT GAMBLING DEN INT SWAMP SEWER FARM DAM HARBOUR SHIP WATER BOSS VILLAGE OBSERVATORY VALLEY MINE CART MINES BONE BRIDGE MULTI 1 |
GARDEN MOWER RACE TRACK KITCHEN BEDROOM CORNFIELD WOOD FAIRY GLADE MEAT COTTAGE EXT GAMBLING DEN EXT MEAT COTTAGE INT GAMBLING DEN INT SEWER FARM HARBOUR SHIP WATER BOSS VILLAGE OBSERVATORY VALLEY MINE CART MINES SNOWMAN BONE BRIDGE FACT1 FACT2 FACT3 ORACLE GROOM DANCE ARENA LAUNCH PAD JUNKYARD CITY CELL MUSEUM1 MUSEUM2 GYPSY CRATER TUNNEL ARENA MULTI 1 MULTI 2 |
Map Differences
To do:
|
GARDEN
Connecting Areas: KITCHEN, MOWER RACE TRACK, CORNFIELD
Lots of differences here:
- Some of the wall textures feature Glover.
- There is a water fountain with a giant lobster. Stepping underneath the lobster will take you to the Mower Race Track.
- The Hub Chicken is sliding around near the lawn mower.
- The tomato has a patterned texture, almost making it look like a strawberry.
- The Hub Chicken's egg is black.
MOWER RACE TRACK
This map is very similar to the later prototype, but this build has music!
- The walls are much simpler, and the rocks placed around the map in the later build are nowhere to be found.
- The ranking pedestal is missing.
- The on-screen arrow that points to the flags is absent.
- Glover will often miss the jump onto the lawnmower in the later build, but seems to be able to grab it more consistently in this build.
Early Build | Later Build |
---|---|
KITCHEN
Connecting Areas: BEDROOM, GARDEN
- The passageway leading to the kitchen is completely different.
- The water in the sink was completely removed in the later build.
- The texture on the counter was changed to use slightly smaller tiles in the later build.
- The door on the oven was changed.
- The steam coming out of the pots on the stove was removed in the later build.
Early Build | Later Build |
---|---|
BEDROOM
Connecting Areas: KITCHEN
- The picture of the Magician on vacation is missing.
- The secret Space Invaders minigame from fist slamming the Nintendo 64 is absent.
- The potted plant next to the bed hasn't been added yet.
- The drawer can't be pulled out yet, but can be grabbed onto. A 1-up was added inside of it in the later build.
- The red door would be removed in the later build.
Early Build | Later Build |
---|---|
CORNFIELD
Connecting Areas: GARDEN, WOOD
- The layout seems to be identical to the later prototype.
- The runes and cauldron are absent.
- The scarecrow has a simpler design and does not attack you.
- The crows are missing.
- The gate blocking the path to WOOD is shorter.
Early Build | Later Build |
---|---|
WOOD
Connecting Areas: CORNFIELD
- This area is in really bad shape. While it is modeled out, the textures are extremely glitchy, to the point where the water can sometimes look like electricity.
- The layout is completely different.
- Lots of objects rise in and out of the ground and walls.
Early Build | Later Build |
---|---|
File:Glover2Early-Wood1.png File:Glover2Early-Wood2.png |
FAIRY GLADE
Loads a black screen.
MEAT COTTAGE EXT
Loads a black screen.
GAMBLING DEN EXT
Loads a black screen.
MEAT COTTAGE INT
Connecting Areas: MEAT COTTAGE EXT
- This area is overall the same as in the later build, albeit missing details.
- The meatball you can steal is missing.
- The character that resides here in the later build is nowhere to be found.
- Heading out through the entrance takes you to MEAT COTTAGE EXT.
Early Build | Later Build |
---|---|
GAMBLING DEN INT
- A very simple version of the Gambling Den using placeholder textures.
- The minigames have not been implemented yet.
Early Build | Later Build |
---|---|
SWAMP
Loads a black screen.
SEWER
Loads a black screen.
FARM
Loads a black screen.
DAM
Loads a black screen.
HARBOUR
- In the later prototype, this map is where the Magician is taking a vacation in the intro. The intro has not been added yet in this version.
- The palm tree is located on the left side of the dock instead of the cliff on the right side.
- The water uses a glitchy green texture.
- Many of the objects either have no texture, or use flat colors.
- The map's texturework in general is a lot simpler:
Early Build | Later Build |
---|---|
SHIP
Black Screen
WATER BOSS
Black Screen
VILLAGE
- The area is modeled out, but the texturework is rough at this point.
- No objects or NPCs have been added yet.
Early Build | Later Build |
---|---|
OBSERVATORY
- There doesn't appear to be anything in this area at first glance, though some modeling work has been done.
- The walls have collision, and there is a pole that Glover can walk behind.
Early Build | Later Build |
---|---|
VALLEY
- The layout appears to be the mostly the same as the later prototype, just lacking textures.
- The rear entrance is missing.
- The body of frozen water is shaped differently.
- The pillars under the ice are formed in a square rather than a line.
- When entering the map, an avalanche does not occur.
- Snow does not fall.
- The gong is disassembled.
Early Build | Later Build |
---|---|
MINE CART
- The mine cart hasn't been implemented yet, so Glover can just walk on the tracks.
Early Build | Later Build |
---|---|
MINES
Same as MINE CART, but darker.
Early Build | Later Build |
---|---|
BONE BRIDGE
A very barebones version of the map found in the later build.
- The mouth-like entrance would be removed in the later build.
- None of the objects are present.
- The pit below the bridge isn't bottomless. In the later build, the runes would be added here.
- The color scheme of the area is totally different.
Early Build | Later Build |
---|---|
MULTI 1
A multiplayer stage where the goal is to score points by dropping fruit into the glowing circle in the center of the map. Bombs will spawn and can be used to attack the other players.
- Each Glover wears a different colored shirt to indicate the player number. The later build strangely ditched this idea, making all the players look the same.
- A flat plane is used as the playing field in this build. The later build would change this into a more detailed platform.
Early Build | Later Build |
---|---|