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Proto:LittleBigPlanet 2/Move Pack Beta

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This is a sub-page of Proto:LittleBigPlanet 2.

A private beta of the Move Pack DLC was released, and contains several differences from the final version.

Graphics

Placeholder Graphics

Pod Background Icon

Proto Lbp2move move room icon.tex.png
Final Lbp2 move room icon.tex.png

Koto Instrument

Proto Lbp2move seq inventory instrument koto.tex.png Lbp2move seq instrument koto.tex.png
Final Lbp2move seq inventory instrument koto.tex fnal.png Lbp2move seq instrument koto.tex final.png

Filter by Game icon

Proto
LBP2MOVE lbp logos02.png
Final
LBP2 lbp logos02.png

Pins

Several pin graphics were changed with mostly minor differences, the most notable being the University of Placeholder.

Proto Lbp2movebetaCreate learned.tex.png Lbp2movebetaPlay bomb removal expert.tex.png Lbp2movebetaPlay cross fire.tex.png Lbp2movebetaPlay high roller.tex.png Lbp2movebeta play tilt to the top.tex.png Lbp2movebetaPlay locksmith.tex.png Lbp2movebetaPlay ministry of defence.tex.png Lbp2movebeta play just in beaver.tex.png Lbp2movebetaPlay no balls lost.tex.png Lbp2movebetaPlay peaceful solution.tex.png Lbp2movebetaPlay super saver.tex.png
Final Lbp2finalCreate learned.tex.png Lbp2finalPlay bomb removal expert.tex.png Lbp2finalPlay cross fire.tex.png Lbp2finalPlay high roller.tex.png Lbp2movefinal play tilt to the top.tex.png Lbp2finalPlay locksmith.tex.png Lbp2finalPlay ministry of defence.tex.png Lbp2movefinal play just in beaver.tex.png Lbp2finalPlay no balls lost.tex.png Lbp2finalPlay peaceful solution.tex.png Lbp2finalPlay super saver.tex.png

Level Badges

Proto Lbp2movebeta main 02.tex.png
Lbp2move main 04.tex.png
Lbp2move main 05.tex.png
Lbp2move minigame 06.tex.png
Lbp2move minigame 02.tex.png
Lbp2move minigame 03.tex.png
Lbp2move minigame 04.tex.png
Lbp2move minigame 05.tex.png
Lbp2movebetaMinigame 06.tex.png
Final Lbp2movefinal main 02.tex.png
Lbp2move main 04.tex final.png
Lbp2move main 05.tex final.png
Lbp2finalMain 06.tex.png
Lbp2move minigame 02.tex final.png
Lbp2move minigame 03.tex final.png
Lbp2move minigame 04.tex final.png
Lbp2move minigame 05.tex final.png
Lbp2move minigame 06.tex final.png

Music Icons

Proto Lbp2move i move int1.tex.png Lbp2move i move int2.tex.png Lbp2 dark forest.png Lbp2move i move boss.tex.png
Final Lbp2movefinal i move int1.tex.png Lbp2movefinal i move int2.tex.png Lbp2movefinal i move int3.tex.png Lbp2movefinal i move boss.tex.png

Early Graphics

Controller Diagrams

HUD elements used for showing how to use the motion controller. The final version removes the baked text from the controller diagrams so the text could be shown in different languages.

Proto Lbp2movebetaController sixaxis.tex.png
Lbp2movebetaMovelayout.tex.png
Lbp2movebetaSixaxislayout.tex.png
Final Lbp2movefinalController sixaxis.tex.png
Lbp2finalMovelayout.tex.png
Lbp2movefinalSixaxislayout.tex.png

Stickers

Proto Lbp2movebeta button sticker move button.tex.png Lbp2movebeta button sticker move trigger.tex.png Lbp2movebeta eye03.tex.png Lbp2movebeta paint flakes.tex.png
Lbp2movebeta weathered sticker.tex.png
Final
Lbp2movefinal button sticker move button.tex.png
Lbp2movefinal button sticker move trigger.tex.png
Lbp2movefinal eye03.tex.png
Lbp2movefinal paint flakes.tex.png
Lbp2movefinal weathered sticker.tex.png

Decorations

Single Mushroom Pine Tree
Proto Lbp2movebetaDecor move mushroom single.tex.png Lbp2movebetaDecor move pinetree.tex.png
Final Lbp2finalMove mushroom single icon.tex.png Lbp2movefinalPine tree icon.tex.png

Artisan Paper Material

Icon Diffuse Map Normal Map Specular Map
Proto Lbp2movebetaMat move paper handmade 1.tex.png Lbp2movebetaMove handmadepaper diffuse.tex.png Lbp2movebetaMove handmadepaper bump.tex.png Lbp2movebetaMove handmadepaper spec.tex.png
Final Lbp2finalMat move paper handmade 1.tex.png Lbp2finalMove handmadepaper diffuse.tex.png Lbp2finalMove handmadepaper bump.tex.png Lbp2finalMove handmadepaper spec.tex.png

Cut Graphics

Instruments

Several music sequencer instruments were cut.

Bonobo Music Icon

A music icon for a song referred to as "Bonobo" can be found with the rest of the music icons. Because of the yellow border, it can be assumed that the track was a fixed track instead of an interactive one. The icon is used on a track in one of the unused levels, Defend the Centre, but the files associated with the song were completely wiped from the game.

Miscellaneous

Lbp2move boss wip cutscene sticker 01.tex.png
boss_wip_cutscene_sticker_01.tex is an in-game photo of Victoria that would be used for this build's boss battle.

Lbp2movebetaPaint palette advanced pixel.tex.png
paint_palette_advanced_pixel.tex is an early palette for the paint tool.

Other

Early Basic Glass Diffuse

The diffuse texture for a version of basic glass from early builds of LittleBigPlanet can be found in gamedata/texture_library/glass/glass_cracked_diffuse.tex/. Although an icon exists in the original game, LittleBigPlanet, the diffuse texture is nowhere to be found.
Lbp2movebetaGlass cracked diffuse.tex.png

Audio

Changed Audio

Music

Happy Happy Land IntMusic

While most of the music has minor compression changes between the early and the final, two of the sliders from the Happy Happy Land IntMusic are composed differently.

Name Proto Final
Music Box
Marimba
Full Song
Other

The rest of the songs in the build have minor changes to their audio.

Name Proto Final
The Vault
The Forest
Boss

Gibberish Voices

A few of the gibberish voices are different in comparison to the final.

Steakhouse

Steakhouse's voice in this build is just a lower pitched version of Stephen the Beatnik's.

Proto Final Steakhouse Stephen
Garibald Mossrock

Garibald Mossrock's voice is different and sounds more commanding.

Proto Final
Cakeling

The Cakeling uses a very different, much more menacing gibberish voice in this build. It sounds similar to the other gibberish voices, which may be a remnant from the original storyline where it was supposed to be one of the removed Stitchling characters that got fused with a cake.

Proto Final

Unused Audio

Guy Sounds

Some sounds exist for "Good Guy" and "Bad Guy", most likely intended for use with the removed Stitchlings.

Audio Description
Sounds for a bad guy dying.
Sounds for a bad guy laughing.
Sounds for a good guy dying.
Sounds for a good guy exclaiming.

Unused Instrument

In the files of the beta, there is a item file for a cut banjo object, which is located at gamedata/lbp2/dlc/move/palettes/instr_instrument_plucked_banjo.plan, it is completely functional and can be used in a music sequencer, it uses the audio sample of the bass guitar.

Cut song

Hidden inside one of the story levels is a completely cut song that did not make it into this build's levels or even the final game, it sounds nothing like any other music sequencer in the pack and also used the removed maracas instrument, which, unfortunately, had all of its data wiped from the build.

Move Handle Powerup

Hmmm...
To do:
Try to get the move handle's script working.
Move Handle viewed in Blender

An unused powerup can be found in the files referred to as the "Move Handle", strangely, the model for the handle can be seen on the Brain Crane's powerup pedestal, but the model is so tiny that it's practically invisible unless viewed with a zoomed in camera. The following can be found in the general and translation files related to it:
Files

movehandle.ff
(Script)
move_handle.gmat
(Gfx Material)
move_handle.mol
(Model)
obj_move_handle.plan
(Move Handle Object Popit savedata)

Translation File

Move Handle
Handle sackboy holds to whack stuff

Move Handle Object
The object that spins above the move handle powerup

The "Move Handle Object" has a plan file, but unfortunately it's only the decorative part that would be spinning above the wooden pedestal that you collect the powerup from.

Unused Levels

Hmmm...
To do:
The main move story levels also have some differences from the final version.

Defend the Centre

gamedata/lbp2/dlc/move/levels/side_defend_the_centre/side_defend_the_centre.bin is an unused minigame where you have to defend a bunch of Sackbots clustered as a group in the dark from approaching enemies. It uses a song that which isn't present in this build, so it's silent during gameplay.

The following lines of dialogue can be found in the level:

Defend the Sackbots against waves of enemies. 
If the Sackbots are grabbed, they will be dragged away! Protect them as long as you can.

Manipulator Versus

gamedata/lbp2/dlc/move/levels/side_manipulator_versus/side_manipulator_versus.bin is an unused competitive minigame where players have to feed a fat man some vegetables, and score points based on the amount of vegetables they put in his bowl. It uses an early version of the sequenced song "Axolotl Shuffle" that has missing instruments.

The following lines of dialogue can be found in the level:

Pull out these vegtables with your Manipulator
and put 'em in my bowl for me to eat!

Unused Background

An early test version of the Move Pack's background can be found in gamedata/lbp2/dlc/move/palettes/env_move_background.plan. It uses a piece of concept art as a backdrop and some tables from the LittleBigPlanet 2 Tutorial background as the floor. All of the metadata, the icon, lighting, and ambience are all copied over from the Da Vinci's Hideout background.

The Concept Art used for the background image.



LittleBigPlanet 2 Beta leftovers

Several remnants from the LittleBigPlanet 2 beta can still be found in the files, including an item for an alarm clock featured in one of the tutorial levels.

LBP2MOVE tutorial 24 sticker 01.png

Unused Text

Within the translation files, some unused text is present for items that don't exist in this build, which implies the Move Beta is a branch of an existing build.

Surreal Costume Piece

The costume piece for the surreal boy costume is listed as Surreal Clock Face instead of Surreal Frame like the final, implying an earlier design was modeled. Some early concept art reveals that the costume was intended to have a melting clock covering the face and moustache like Salvador Dali.

Surreal Clock Face

Move Handle

Various parts of the files mention a removed powerup called the Move Handle, which would have been an early version of the Brain Crane. Based on the description, it's used to whack things around.

Move Handle
Handle sackboy holds to whack stuff
Move Handle Object
The object that spins above the move handle powerup

Audio

Music

"Boss" IntMusic

Sequencer Instruments

The names of some of the removed sequencer instruments planned for the pack.

Move
Move: Koto
Move: Music Box
Move: Nylon Guitar
Instrument
Instrument: Wood block
Instrument: Maracas
Instrument: Kalimba
Instrument: Vibes
Instrument: Hats 1
Instrument: Congas 1
Instrument: Congas 2
Instrument: Clap
Instrument: Strings
Instrument: Strings High
Instrument: Strings Low
Instrument: Strings Pizzicato
Instrument: Acoustic Bass
Instrument: Brass
Finished Names
Wind: Whistle
Wind: Snakecharmer
Brass: Trumpet
Brass: Trumpet Muted
Plucked: Violin Pizzicato
Plucked: Violin Spiccato
Plucked: Violin Legato
Plucked: Cello Legato
Plucked: Nylon String Guitar
Plucked: Steel String Acoustic
Plucked: Banjo

Sounds

Names for the removed bad guy and good guy sounds.

Move sounds
baddie laugh
baddie die
goodie happy
goodie die

Miscellaneous

Various lines of text relating to levels and other things.

Levels

The Levitator Gameplay
The levitator part b
The levitator part c
The Secret Lab, Revisited
The Secret Lab Revisited
Defend the Centre
Golly, It's Full Of Sackbots!
Golly, It's Full Of Sackbots (Part B)
The Move Tutorial
Truffle Kerfuffle

Pins

All in a Day's Play
Remove the granny from her house in The Valley of the Sackbots.
Complete all of the Move DLC Pack tutorials.

Misc

The Move Pack Beta
The Move Tutorial
The first two Main Path Levels and one Side Level
Tenp string to add a new subsection.

Final Fantasy Costume Pack differences

The renders used for the Final Fantasy 7 Costume Pack have minor differences compared to the final release, such as characters using different eye models, to characters being in completely different poses. These changes are also reflected in the costumes themselves.

Proto LBP2MOVE FF7 STORE.png LBP2MOVE AERIS STORE.png LBP2MOVE SEPH STORE.png LBP2MOVE TIFA STORE.png LBP2MOVE VINCENT STORE.png
Final LBP2 FF7 STORE.png LBP2 AERIS STORE.png LBP2 SEPH STORE.png LBP2 TIFA STORE.png LBP2 VINCENT STORE.png
Proto LBP2MOVE ICON AERITH.png LBP2MOVE ICON SEPH.png LBP2MOVE ICON TIFA.png LBP2MOVE ICON VINCENT.png
Final LBP2 ICON AERITH.png LBP2 ICON SEPH.png LBP2 ICON TIFA.png LBP2 ICON VINCENT.png