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Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US)/Early Graphics
This is a sub-page of Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US).
Title Screen
Path: SceneData/English/title.arc/timg
The backdrop seen on the game's title screen, with logo and copyright.
Proto | Final |
---|---|
- The art itself is a bit brighter.
- The logo is raised by a few pixels.
- The trademark for Mario Kart used originally a registered symbol.
- Peach and Daisy have several differences.
- Peach's head is slightly tilted.
- Daisy appears to have more shading.
- The car they're sitting in has a tint of purple and less blur.
- Bowser and Bowser Jr. have several differences.
- Both the shell that Bowser is holding in his hand and the shell on is back are tilted in a different direction.
- Bowser is looking at a different direction himself.
- Bowser Jr.'s arm isn't fully extended.
- Some minor cosmetic changes are on the car itself.
- A small part of Yoshi's car that is supposed to be dark green is colored the same as the rest of his car.
- Mario and Luigi's car has a spring on the left side visible.
- The spark emitting from Mario and Luigi's car tire is colored blue.
Course Previews
Path: SceneData/English/courseselect.arc/timg and SceneData/English/mapselect.arc/timg
Since you can only select Mario Circuit, there are some course previews that are different from the demo (plus some inaccessible ones too) depicting earlier designs for the courses from different camera angles. Peach Beach, Mushroom Bridge, Sherbet Land and Mushroom City are the same as seen in the final game. Additionally, a French press kit[1] for the game features uncompressed variants of the early course previews for Luigi Circuit and Mario Circuit.
As for Battle Mode, two of the six courses have different previews. They're also a little bit wider as prerelease footage shows a different menu layout, though they're squished in-game.
Luigi Circuit
Press Kit[1] | Proto | Final |
---|---|---|
Nothing of note that was changed, other than the different position that this course preview was taken in.
Baby Park
Proto | Final |
---|---|
- The main course's road, bushes and Paratroopa have different textures.
- The sun isn't present, though it might be just out of view.
Dry Dry Desert
Proto | Final |
---|---|
- The statue's eyes are smaller compared to the ones seen in the course.
- There's no arrows present. Instead, they're taken up by trees.
- One of the trees seen in the far back was moved.
- If you look carefully, green arrows can be seen on the side of the billboards. These were removed entirely.
- The only visible billboard has a different ad, though it's hard to make out.
Mario Circuit
Press Kit[1] | Proto | Final |
---|---|---|
The course preview seen here matches the model seen in the demo.
- There're extra trees near the castle.
- There's a grass hill on the right with darker grass.
Daisy Cruiser
Proto | Final |
---|---|
- The pipe cannon where the player gets shot out is bigger and has a more saturated rim. Note that this was probably edited in, as the pipe cannon seen in the demo resembles the one seen on the course.
- The machinery on the deck is smaller and lacks shadows.
- The side of the boat has a different logo.
- There's no seagulls.
Waluigi Stadium
Proto | Final |
---|---|
- The fire bars have 12 fireballs instead of 9. These early fire bars can be seen in E3 B-Roll footage, and these still exist in the final version of the track, albeit disabled.
Yoshi Circuit
Proto | Final |
---|---|
- The leaves have different formation, with many parts on top not having leaves at all.
- A billboard barely visible on the bottom right is different.
- There's no helicopter.
DK Mountain
Proto | Final |
---|---|
- The Mario Kart banner at the beginning is smaller.
- There's no shadows coming from the trees.
- The volcano has a different formation on the right.
- There's no gate on the top of the mountain to prevent players from falling.
- The smoke emerging from the volcano is different.
Wario Colosseum
Proto | Final |
---|---|
- The sky has a dark blue tint instead of being entirely black.
- The bumpers seen on the road on the left have a bit of a different design, though it's hard to make out as it blends in with other course elements.
Dino Dino Jungle
Proto | Final |
---|---|
- The sky is darker.
- The Noshi is green instead of blue.
- The rock walls are orange instead of yellow.
- The trees have a more saturated color.
- The Pterosaurs seen flying around is blue instead of red.
- Some of the plants on the right side are placed different.
Bowser's Castle
Proto | Final |
---|---|
- Quite a few, most noticeably the walls, have different lighting.
- There's no spikes around the claw's wrists.
- The background has a purple tint, and because of this is far brighter.
Rainbow Road
Proto | Final |
---|---|
- The road is less detailed. Interestingly, the early course preview's road texture was reused in the Rainbow Road-like replacement model for test1_course in the prototypes of Mario Kart DS.
- There's no city background below.
- There's no variation of stars in the background. It's just white dots.
- The neon Bowser Jr. face, clouds and other barely visible props were removed.
- The pipe that shoots the player up has yellow rings that aren't multicolored.
Luigi's Mansion
Proto | Final |
---|---|
- There's no bumpers present. Instead, the walls are much closer to each other, making it look like this area is a lot smaller.
- There's no special lighting or shadows.
- Because there's no lighting, there's no torches.
- There's far more item boxes present.
Tilt-A-Kart
Proto | Final |
---|---|
- The course picture is taken from a different angle.
- The background surrounded by Mario's is brighter.
- Mario has a black outline instead of a white outline.
- The white squares occupying parts of the map that aren't part of Mario's jumping sprite are blue.
- The locations for the item boxes are visible. They're different from the locations seen in-game as well.
Course Names
Path: CourseName/English and SceneData/English/coursename.arc/timg (for the smaller variants)
These are the course names / banners that appear during a course's intro and on the Records screen.
Peach Beach
Proto | Proto (Small) | Final | Final (Small) |
---|---|---|---|
- Peach's face has different shaders.
- Although not directly visible, there's no drop shadow from Peach's silhouette.
Mario Circuit
Proto | Proto (Small) | Final | Final (Small) |
---|---|---|---|
Mario's eyes are light blue.
Sherbet Land
Proto | Proto (Small) | Final | Final (Small) |
---|---|---|---|
- Shy Guy's shoes are gray.
- The letters "T" and "B" are darker.
DK Mountain
Proto | Proto (Small) | Final | Final (Small) |
---|---|---|---|
- The entire logo is a bit bigger.
- The cannon has a thicker outline and in itself is less saturated.
Rainbow Road
Proto | Proto (Small) | Final | Final (Small) |
---|---|---|---|
- The course name is purple.
- The star's edges are less rounded.
- A bit of shadow on the bottom of the star is more red instead of yellow.
Cookie Land
Proto | Final |
---|---|
- The course name has a different shade and a less thick outline.
- All cookies behind the course name are less saturated.
- The cookie resembling the game's course is taken from a different angle and different colors for the bars - most noticeably the blue bumper was changed to a tint of green.
Nintendo GameCube
Proto | Final |
---|---|
- The course name is spaced differently.
- While not directly noticeable, there's less dithering on the GameCube model.
Block City
Proto | Final |
---|---|
The outline is slightly less thicker.
Pipe Plaza
Proto | Final |
---|---|
- The course name is darker.
- The whole course logo is rendered differently and isn't as saturated.
Tilt-A-Kart
Proto | Final (Japan) |
---|---|
Tilt-A-Kart's Japanese course name was used, so the same banner from the final Japanese version is used for comparison instead.
- The course name is light blue.
- The bottom text of the course name has a different offset.
- The course itself is from a slightly different angle.
Main Menu
Mirror Mode
Path: SceneData/English/menu.arc
Proto | Final |
---|---|
The entire icon for Mirror Mode was given a complete overhaul, with the overall design being much simpler.
Course Select Screen
Path: SceneData/English/courseselect.arc/timg
The course selection screen is one of the screens that received the most changes before release in terms of graphics. This is especially visible in the text that's present on the menu.
Star Cup
Proto | Final |
---|---|
- The cup icon is slightly bigger.
- The colors are more flat, with the top of the star lacking any shading.
All-Cup Tour
Proto | Final |
---|---|
- All the course icons are closer to each other, with the Mushroom Cup and Star Cup icons specifically being raised up higher.
- There's a purple circle around the cup icons instead of a blue circle.
Font
Proto | Final |
---|---|
Both of the colons for the best time were comma's, despite the file name still calling them colons in this demo.
Backgrounds
Proto | Final |
---|---|
The Special Cup uses an item box design for its looping background with an S in the middle, which was probably just a placeholder considering all other cups were already using their final looping backgrounds.
Options
Path: SceneData/English/option.arc/timg
Besides the Options screen having a few unused graphics not present in the final game, some existing graphics were changed as well.
Background Gears
Proto | Final |
---|---|
The gears seen in the Options screen are completely different, lacking outlines and using a more cartoony design to match the rest of the game. The eyes pasted onto the gear are the same however.
Volume Slider
Proto | Final |
---|---|
- The slider uses a straight line instead of a curve.
- A drop shadow is present on the bottom.
- Only half of the lines for the volume levels are present.
Records
Path: SceneData/English/record.arc/timg
The Records screen seems to be one of the screens that wasn't updated for quite some time, using many different earlier assets that were already replaced in subsequent menus.
B Button
Proto | Final |
---|---|
- There's less clarity in the image overall.
- The button's color is brighter.
- A drop shadow is applied in the letter's curving.
- There's no outlines.
Cup Banners
Proto | |
---|---|
Final |
All the cup banners have slightly smaller icons. As for each individual banner...
- The Mushroom Cup has different shading on the mushroom icon, different spaced text and different text colors.
- The Flower Cup similarly has different shading, spaced text and text color.
- The Star Cup has more flat colors and has a thicker outline.
- The Special Cup also has thicker outlines and a crown icon that went under many cosmetic changes.
- The overall design is a bit slimmer.
- The crown's color is a bit darker.
- The red emerald is bigger.
- The crown itself lacks a mouth.
- Some other minor details are missing, such as the crown's dents near the button.
- Aside from the different spaced text and text color, the All-Cup Tour icon also underwent some changes.
- Much like the Special Cup, the old design for the crown is used here.
- All the cup icons are smaller.
- The Mushroom Cup and Star Cup aren't facing front, but facing other directions from each other.
Player Positions
Proto | |
---|---|
Final |
The player position graphics use all capital letters for its "st", "nd", "rd" and "th" text, which can be seen in a preview video found on the same demo disc. Note that these graphics are found in SceneData/English/record.arc/timg, whereas the final removed these graphics from this folder, now using them from MRAM_Locale/English/MRAMLoc.arc/timg. Because these graphics originate from a different folder where only positions 1 to 5 are used, the positions from 6 to 8 aren't present.
Unlock Screen
Path: SceneData/English/secret.arc/timg
Most graphics seen on the unlock screen can't be seen during gameplay, not even with the use of the debug menu, as only two text boxes appear with nothing to show. The Japanese course banners for Luigi's Mansion and Tilt-A-Kart exist too, but match their final Japanese counterparts.
Mirror Mode
Proto | Final (Japan) | Final (US) |
---|---|---|
Mirror Mode uses its early design from the main menu here too. Only the Japanese text is the same, which was placed next to the mirror instead of placed over the icon.
Special Cup
Proto | Final (Japan) | Final (US) |
---|---|---|
Same banner found on the Records screen, but now in Japanese.
All Cup Tour
Proto | Final (Japan) | Final (US) |
---|---|---|
Same as the Special Cup. Same banner, but now in Japanese.
Misc
Path: MRAM.arc/race2d.arc/timg
Some miscellaneous graphics.
Gameplay Demo Logo
Proto (RGBA32) | Final (RGB5A3) |
---|---|
The game's logo, used during the gameplay demo on the title screen. The only difference is that the demo uses RGBA32, which results in more transparency effects.
Player Mask
Proto | Final |
---|---|
The mask that goes over the 4th player slot during a 3 player match.
- The bezel isn't centered, probably to make room for the course's logo.
- The corners are bigger.
Text
Main Menu
Path: SceneData/English/menu.arc/timg
Text seen among the character & kart selection screen and VS / Coop screen when playing with 2 or more players.
Proto | Final |
---|---|
- "Wait A Moment" uses a different variation of the game's font. Some of the letters aren't equally the same in height.
- "Change Kart" isn't as wide, making it correctly display its text outline.
- "VS" is missing a period.
Battle Modes (Regular & LAN Mode)
Path: SceneData/English/battlename.arc/timg and SceneData/English/LANPlay.arc/timg (with the exception for Bob-omb Blast)
Text seen when selecting one of the three Battle Modes on the battle selection screen or LAN mode selection screen.
Proto | Final |
---|---|
All of the text is smaller and doesn't overlap each of its letters, something that was altered in cup titles and course names too.
Cup Titles (Regular & LAN Mode)
Path: SceneData/English/courseselect.arc/timg and SceneData/English/LANPlay.arc/timg
Text seen on the course selection screen and LAN mode selection screen.
Proto | Final |
---|---|
Same changes as the Battle Mode menu, except here the text's outline isn't as thick.
Coures Titles (Regular & LAN Mode)
Path: SceneData/English/courseselect.arc/timg and SceneData/English/LANPlay.arc/timg
Text seen on the course selection screen and LAN mode selection screen.
Proto | Final |
---|---|
Same changes as the cup titles.
Battle Map Titles (Regular)
Path: SceneData/English/mapselect.arc/timg
Text seen on the battle map selection screen.
Proto | Final |
---|---|
Battle Map Titles (LAN Mode)
Path: SceneData/English/LANPlay.arc/timg
Text seen on the LAN mode selection screen.
Proto | Final |
---|---|
Same as all the others. One interesting change is that Luigi's Mansion is known as "Y Maze" here, which might've been an early or temporary name for the track, considering that the vertical nature of the track does somewhat resemble a maze.
Ghost Data
Path: SceneData/English/ghostdata.arc/timg
Text seen on the Ghost Data selection screen when either saving or loading a ghost. The text for saving a ghost isn't viewable at all, because the game already fades back to the demo disc menu before it can display that option.
Proto | Final |
---|---|
- "Free Blocks" was changed to "Available".
- Text for "Don't Load" and "Don't Save" have a shade applied.
Options
Path: SceneData/English/option.arc/timg
Text seen on the options screen.
Proto | Final |
---|---|
The text for toggling the Time Trial Ghost is more squashed.
LAN Preparation Screen
Path: SceneData/English/LANPlay.arc/timg
Text seen when entering the LAN preparation screen, where you'll wait for all GameCube systems to register. The entire screen wasn't translated to English yet.
Proto | Final (Japan) |
---|---|
- "エントリ-ラけつけちゅう・・・" (Awaiting Entries...) has a less thicker font and less thicker outlines.
- "Aボタンでェントリ-できます" (Press The A Button To Enter) has a dropshadow for each letter and kanji symbol.
- "しばらほくおまちください" (Please Wait) has its first hiragana character (し) a few pixels higher.
Other
Path: MRAM_Locale/English/MRAMLoc.arc/timg
Proto | Final |
---|---|
- During Time Trials after failing to get a time savable for Ghost Data, the text "Cannot Save Ghost Data" is wider.
- For the Time Trials pause screen, the text "Change Character" was changed to "Change Characters" in the final game. While not confirmed, this could be a leftover from when the game was experimenting with karts driven by one character. Another possibility is that it might be a direct translation from Japanese, seeing the language doesn't use plurals for things like those.