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Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US)/Early Graphics

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This is a sub-page of Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US).

Title Screen

Path: SceneData/English/title.arc/timg

The backdrop seen on the game's title screen, with logo and copyright.

Proto Final
Gamecube-MKDD-USDemo titlemariokartdd-1.png Gamecube-MKDD-titlemariokartdd-1.png
  • The art itself is a bit brighter.
  • The logo is raised by a few pixels.
  • The trademark for Mario Kart used originally a registered symbol.
  • Peach and Daisy have several differences.
    • Peach's head is slightly tilted.
    • Daisy appears to have more shading.
    • The car they're sitting in has a tint of purple and less blur.
  • Bowser and Bowser Jr. have several differences.
    • Both the shell that Bowser is holding in his hand and the shell on is back are tilted in a different direction.
    • Bowser is looking at a different direction himself.
    • Bowser Jr.'s arm isn't fully extended.
    • Some minor cosmetic changes are on the car itself.
  • A small part of Yoshi's car that is supposed to be dark green is colored the same as the rest of his car.
  • Mario and Luigi's car has a spring on the left side visible.
  • The spark emitting from Mario and Luigi's car tire is colored blue.

Course Previews

Path: SceneData/English/courseselect.arc/timg and SceneData/English/mapselect.arc/timg

Since you can only select Mario Circuit, there are some course previews that are different from the demo (plus some inaccessible ones too) depicting earlier designs for the courses from different camera angles. Peach Beach, Mushroom Bridge, Sherbet Land and Mushroom City are the same as seen in the final game. Additionally, a French press kit[1] for the game features uncompressed variants of the early course previews for Luigi Circuit and Mario Circuit.

As for Battle Mode, two of the six courses have different previews. They're also a little bit wider as prerelease footage shows a different menu layout, though they're squished in-game.

Luigi Circuit

Press Kit[1] Proto Final
GM4 Luigi circuit ad.png MKDD Luigi Circuit Beta.png MKDD Luigi Circuit Final.png

Nothing of note that was changed, other than the different position that this course preview was taken in.

Baby Park

Proto Final
MKDD Baby Park Beta.png MKDD Baby Park Final.png
  • The main course's road, bushes and Paratroopa have different textures.
  • The sun isn't present, though it might be just out of view.

Dry Dry Desert

Proto Final
MKDD Dry Dry Desert Beta.png MKDD Dry Dry Desert Final.png
  • The statue's eyes are smaller compared to the ones seen in the course.
  • There's no arrows present. Instead, they're taken up by trees.
  • One of the trees seen in the far back was moved.
  • If you look carefully, green arrows can be seen on the side of the billboards. These were removed entirely.
  • The only visible billboard has a different ad, though it's hard to make out.

Mario Circuit

Press Kit[1] Proto Final
GM4 Mario circuit ad.png MKDD Mario Circuit Beta.png MKDD Mario Circuit Final.png

The course preview seen here matches the model seen in the demo.

  • There're extra trees near the castle.
  • There's a grass hill on the right with darker grass.

Daisy Cruiser

Proto Final
MKDD Daisy Cruiser Beta.png MKDD Daisy Cruiser Final.png
  • The pipe cannon where the player gets shot out is bigger and has a more saturated rim. Note that this was probably edited in, as the pipe cannon seen in the demo resembles the one seen on the course.
  • The machinery on the deck is smaller and lacks shadows.
  • The side of the boat has a different logo.
  • There's no seagulls.

Waluigi Stadium

Proto Final
MKDD Waluigi Stadium Beta.png MKDD Waluigi Stadium Final.png
  • The fire bars have 12 fireballs instead of 9. These early fire bars can be seen in E3 B-Roll footage, and these still exist in the final version of the track, albeit disabled.

Yoshi Circuit

Proto Final
MKDD Yoshi Circuit Beta.png MKDD Yoshi Circuit Final.png
  • The leaves have different formation, with many parts on top not having leaves at all.
  • A billboard barely visible on the bottom right is different.
  • There's no helicopter.

DK Mountain

Proto Final
MKDD DK Mountain Beta.png MKDD DK Mountain Final.png
  • The Mario Kart banner at the beginning is smaller.
  • There's no shadows coming from the trees.
  • The volcano has a different formation on the right.
  • There's no gate on the top of the mountain to prevent players from falling.
  • The smoke emerging from the volcano is different.

Wario Colosseum

Proto Final
MKDD Wario Colosseum Beta.png MKDD Wario Colosseum Final.png
  • The sky has a dark blue tint instead of being entirely black.
  • The bumpers seen on the road on the left have a bit of a different design, though it's hard to make out as it blends in with other course elements.

Dino Dino Jungle

Proto Final
MKDD Dino Dino Jungle Beta.png MKDD Dino Dino Jungle Final.png
  • The sky is darker.
  • The Noshi is green instead of blue.
  • The rock walls are orange instead of yellow.
  • The trees have a more saturated color.
  • The Pterosaurs seen flying around is blue instead of red.
  • Some of the plants on the right side are placed different.

Bowser's Castle

Proto Final
MKDD Bowser's Castle Beta.png MKDD Bowser's Castle Final.png
  • Quite a few, most noticeably the walls, have different lighting.
  • There's no spikes around the claw's wrists.
  • The background has a purple tint, and because of this is far brighter.

Rainbow Road

Proto Final
MKDD Rainbow Road Beta.png MKDD Rainbow Road Final.png
  • The road is less detailed. Interestingly, the early course preview's road texture was reused in the Rainbow Road-like replacement model for test1_course in the prototypes of Mario Kart DS.
  • There's no city background below.
  • There's no variation of stars in the background. It's just white dots.
  • The neon Bowser Jr. face, clouds and other barely visible props were removed.
  • The pipe that shoots the player up has yellow rings that aren't multicolored.

Luigi's Mansion

Proto Final
MKDD battlemapsnap6.png Gamecube-MarioKartDoubleDash-battlemapsnap6 final-1.png
  • There's no bumpers present. Instead, the walls are much closer to each other, making it look like this area is a lot smaller.
  • There's no special lighting or shadows.
  • Because there's no lighting, there's no torches.
  • There's far more item boxes present.

Tilt-A-Kart

Proto Final
MKDD battlemapsnap5.png Gamecube-MarioKartDoubleDash-battlemapsnap5 final-1.png
  • The course picture is taken from a different angle.
  • The background surrounded by Mario's is brighter.
  • Mario has a black outline instead of a white outline.
  • The white squares occupying parts of the map that aren't part of Mario's jumping sprite are blue.
  • The locations for the item boxes are visible. They're different from the locations seen in-game as well.

Course Names

Path: CourseName/English and SceneData/English/coursename.arc/timg (for the smaller variants)

These are the course names / banners that appear during a course's intro and on the Records screen.

Peach Beach

Proto Proto (Small) Final Final (Small)
MKDD PeachBeach early.png Gamecube-MKDD-USDemo peach names-1.png MKDD PeachBeach final.png Gamecube-MKDD-peach names-1.png
  • Peach's face has different shaders.
  • Although not directly visible, there's no drop shadow from Peach's silhouette.

Mario Circuit

Proto Proto (Small) Final Final (Small)
MKDD MarioCircuit early.png Gamecube-MKDD-USDemo mario names-1.png MKDD MarioCircuit final.png Gamecube-MKDD-mario names-1.png

Mario's eyes are light blue.

Sherbet Land

Proto Proto (Small) Final Final (Small)
MKDD SherbetLand early.png Gamecube-MKDD-USDemo snow names-1.png MKDD SherbetLand final.png Gamecube-MKDD-snow names-1.png
  • Shy Guy's shoes are gray.
  • The letters "T" and "B" are darker.

DK Mountain

Proto Proto (Small) Final Final (Small)
MKDD DKMountain early.png Gamecube-MKDD-USDemo donkey names-1.png MKDD DKMountain final.png Gamecube-MKDD-donkey names-1.png
  • The entire logo is a bit bigger.
  • The cannon has a thicker outline and in itself is less saturated.

Rainbow Road

Proto Proto (Small) Final Final (Small)
MKDD RainbowRoad early.png Gamecube-MKDD-USDemo rainbow names-1.png MKDD RainbowRoad final.png Gamecube-MKDD-rainbow names-1.png
  • The course name is purple.
  • The star's edges are less rounded.
  • A bit of shadow on the bottom of the star is more red instead of yellow.

Cookie Land

Proto Final
MKDD CookieLand early.png MKDD CookieLand final.png
  • The course name has a different shade and a less thick outline.
  • All cookies behind the course name are less saturated.
  • The cookie resembling the game's course is taken from a different angle and different colors for the bars - most noticeably the blue bumper was changed to a tint of green.

Nintendo GameCube

Proto Final
MKDD GameCube early.png MKDD GameCube final.png
  • The course name is spaced differently.
  • While not directly noticeable, there's less dithering on the GameCube model.

Block City

Proto Final
Gamecube-MarioKartDoubleDash-Mini3 proto-1.png Gamecube-MarioKartDoubleDash-Mini3 final-1.png

The outline is slightly less thicker.

Pipe Plaza

Proto Final
Gamecube-MarioKartDoubleDash-Mini8 proto-1.png Gamecube-MarioKartDoubleDash-Mini8 final-1.png
  • The course name is darker.
  • The whole course logo is rendered differently and isn't as saturated.

Tilt-A-Kart

Proto Final (Japan)
Gamecube-MarioKartDoubleDash-Mini5 proto-1.png Gamecube-MarioKartDoubleDash-Mini5 final-1.png

Tilt-A-Kart's Japanese course name was used, so the same banner from the final Japanese version is used for comparison instead.

  • The course name is light blue.
  • The bottom text of the course name has a different offset.
  • The course itself is from a slightly different angle.

Main Menu

Mirror Mode

Path: SceneData/English/menu.arc

Proto Final
Gamecube-MKDD-USDemo entry engine4-1.png Gamecube-MKDD-entry engine4-1.png

The entire icon for Mirror Mode was given a complete overhaul, with the overall design being much simpler.

Course Select Screen

Path: SceneData/English/courseselect.arc/timg

The course selection screen is one of the screens that received the most changes before release in terms of graphics. This is especially visible in the text that's present on the menu.

Star Cup

Proto Final
Gamecube-MKDD-USDemo cuppictstar-1.png Gamecube-MKDD-cuppictstar-1.png
  • The cup icon is slightly bigger.
  • The colors are more flat, with the top of the star lacking any shading.

All-Cup Tour

Proto Final
MKDD Demo cuppictreverse2.png MKDD Final cuppictreverse2.png
  • All the course icons are closer to each other, with the Mushroom Cup and Star Cup icons specifically being raised up higher.
  • There's a purple circle around the cup icons instead of a blue circle.

Font

Proto Final
Gamecube-MKDD-USDemo mariofontcolon1-1.png

Gamecube-MKDD-USDemo mariofontcolon2-1.png

Gamecube-MKDD-mariofontcolon1-1.png

Both of the colons for the best time were comma's, despite the file name still calling them colons in this demo.

Backgrounds

Proto Final
MKDD Demo selcourse special1.png
MKDD Final selcourse special1.png

The Special Cup uses an item box design for its looping background with an S in the middle, which was probably just a placeholder considering all other cups were already using their final looping backgrounds.

Options

Path: SceneData/English/option.arc/timg

Besides the Options screen having a few unused graphics not present in the final game, some existing graphics were changed as well.

Background Gears

Proto Final
MKDD-Options-gear-Interactive-Demo.png
MKDD-Options-gear-final.png
MKDD-Options-Background-Interactive-Demo.png MKDD-Options-Background-Final.png

The gears seen in the Options screen are completely different, lacking outlines and using a more cartoony design to match the rest of the game. The eyes pasted onto the gear are the same however.

Volume Slider

Proto Final
Gamecube-MKDD-USDemo slider00-1.png Gamecube-MKDD-slider00-1.png
  • The slider uses a straight line instead of a curve.
  • A drop shadow is present on the bottom.
  • Only half of the lines for the volume levels are present.

Records

Path: SceneData/English/record.arc/timg

The Records screen seems to be one of the screens that wasn't updated for quite some time, using many different earlier assets that were already replaced in subsequent menus.

B Button

Proto Final
Gamecube-MKDD-USDemo button b-1.png Gamecube-MKDD-button b-1.png
  • There's less clarity in the image overall.
  • The button's color is brighter.
  • A drop shadow is applied in the letter's curving.
  • There's no outlines.

Cup Banners

Proto

Gamecube-MKDD-USDemo cupwithpict mushroomcup-1.png Gamecube-MKDD-USDemo cupwithpict flowercup-1.png Gamecube-MKDD-USDemo cupwithpict starcup-1.png Gamecube-MKDD-USDemo cupwithpict specialcup-1.png Gamecube-MKDD-USDemo cupwithpict reverse2cup-1.png

Final

Gamecube-MKDD-cupwithpict mushroomcup-1.png Gamecube-MKDD-cupwithpict flowercup-1.png Gamecube-MKDD-cupwithpict starcup-1.png Gamecube-MKDD-cupwithpict specialcup-1.png Gamecube-MKDD-cupwithpict reverse2cup-1.png

All the cup banners have slightly smaller icons. As for each individual banner...

  • The Mushroom Cup has different shading on the mushroom icon, different spaced text and different text colors.
  • The Flower Cup similarly has different shading, spaced text and text color.
  • The Star Cup has more flat colors and has a thicker outline.
  • The Special Cup also has thicker outlines and a crown icon that went under many cosmetic changes.
    • The overall design is a bit slimmer.
    • The crown's color is a bit darker.
    • The red emerald is bigger.
    • The crown itself lacks a mouth.
    • Some other minor details are missing, such as the crown's dents near the button.
  • Aside from the different spaced text and text color, the All-Cup Tour icon also underwent some changes.
    • Much like the Special Cup, the old design for the crown is used here.
    • All the cup icons are smaller.
    • The Mushroom Cup and Star Cup aren't facing front, but facing other directions from each other.

Player Positions

Proto

Gamecube-MKDD-USDemo position1 1-1.png Gamecube-MKDD-USDemo position1 2-1.png Gamecube-MKDD-USDemo position1 3-1.png Gamecube-MKDD-USDemo position1 4-1.png Gamecube-MKDD-USDemo position1 5-1.png

Final

Gamecube-MKDD-position1 1-1.png Gamecube-MKDD-position1 2-1.png Gamecube-MKDD-position1 3-1.png Gamecube-MKDD-position1 4-1.png Gamecube-MKDD-position1 5-1.png

The player position graphics use all capital letters for its "st", "nd", "rd" and "th" text, which can be seen in a preview video found on the same demo disc. Note that these graphics are found in SceneData/English/record.arc/timg, whereas the final removed these graphics from this folder, now using them from MRAM_Locale/English/MRAMLoc.arc/timg. Because these graphics originate from a different folder where only positions 1 to 5 are used, the positions from 6 to 8 aren't present.

Unlock Screen

Path: SceneData/English/secret.arc/timg

Most graphics seen on the unlock screen can't be seen during gameplay, not even with the use of the debug menu, as only two text boxes appear with nothing to show. The Japanese course banners for Luigi's Mansion and Tilt-A-Kart exist too, but match their final Japanese counterparts.

Mirror Mode

Proto Final (Japan) Final (US)
MKDD cupwithpict mirror early.png MKDD cupwithpict mirror japan.png MKDD cupwithpict mirror final.png

Mirror Mode uses its early design from the main menu here too. Only the Japanese text is the same, which was placed next to the mirror instead of placed over the icon.

Special Cup

Proto Final (Japan) Final (US)
MKDD specialcup early.png MKDD specialcup japan.png MKDD specialcup final.png

Same banner found on the Records screen, but now in Japanese.

All Cup Tour

Proto Final (Japan) Final (US)
MKDD allcuptour early.png MKDD allcuptour japan.png MKDD allcuptour final.png

Same as the Special Cup. Same banner, but now in Japanese.

Misc

Path: MRAM.arc/race2d.arc/timg

Some miscellaneous graphics.

Proto (RGBA32) Final (RGB5A3)
Gamecube-MKDD-USDemo e3 mariokart copy3-1.png Gamecube-MKDD-e3 mariokart copy3-1.png

The game's logo, used during the gameplay demo on the title screen. The only difference is that the demo uses RGBA32, which results in more transparency effects.

Player Mask

Proto Final
Gamecube-MKDD-USDemo mask4p-1.png
Gamecube-MKDD-mask4p-1.png

The mask that goes over the 4th player slot during a 3 player match.

  • The bezel isn't centered, probably to make room for the course's logo.
  • The corners are bigger.

Text

Main Menu

Path: SceneData/English/menu.arc/timg

Text seen among the character & kart selection screen and VS / Coop screen when playing with 2 or more players.

Proto Final

Gamecube-MKDD-USDemo selecha wait a moment-1.png
Gamecube-MKDD-USDemo selectkart1-1.png
Gamecube-MKDD-USDemo vs entry-1.png

Gamecube-MKDD-selecha wait a moment-1.png
Gamecube-MKDD-selectkart1-1.png
Gamecube-MKDD-vs entry-1.png

  • "Wait A Moment" uses a different variation of the game's font. Some of the letters aren't equally the same in height.
  • "Change Kart" isn't as wide, making it correctly display its text outline.
  • "VS" is missing a period.

Battle Modes (Regular & LAN Mode)

Path: SceneData/English/battlename.arc/timg and SceneData/English/LANPlay.arc/timg (with the exception for Bob-omb Blast)

Text seen when selecting one of the three Battle Modes on the battle selection screen or LAN mode selection screen.

Proto Final

Gamecube-MKDD-USDemo mozi battle1-1.png
Gamecube-MKDD-USDemo mozi battle2-1.png
Gamecube-MKDD-USDemo mozi battle3-1.png

Gamecube-MKDD-mozi battle1-1.png
Gamecube-MKDD-mozi battle2-1.png
Gamecube-MKDD-mozi battle3-1.png

All of the text is smaller and doesn't overlap each of its letters, something that was altered in cup titles and course names too.

Cup Titles (Regular & LAN Mode)

Path: SceneData/English/courseselect.arc/timg and SceneData/English/LANPlay.arc/timg

Text seen on the course selection screen and LAN mode selection screen.

Proto Final

Gamecube-MKDD-USDemo cupname mushroom cup-1.png
Gamecube-MKDD-USDemo cupname flower cup-1.png
Gamecube-MKDD-USDemo cupname star cup-1.png
Gamecube-MKDD-USDemo cupname special cup-1.png
Gamecube-MKDD-USDemo cupname reverse2 cup-1.png

Gamecube-MKDD-cupname mushroom cup-1.png
Gamecube-MKDD-cupname flower cup-1.png
Gamecube-MKDD-cupname star cup-1.png
Gamecube-MKDD-cupname special cup-1.png
Gamecube-MKDD-cupname reverse2 cup-1.png

Same changes as the Battle Mode menu, except here the text's outline isn't as thick.

Coures Titles (Regular & LAN Mode)

Path: SceneData/English/courseselect.arc/timg and SceneData/English/LANPlay.arc/timg

Text seen on the course selection screen and LAN mode selection screen.

Proto Final

Gamecube-MarioKartDoubleDash-USDemo coname luigi circuit-1.png
Gamecube-MarioKartDoubleDash-USDemo coname peach beach-1.png
Gamecube-MarioKartDoubleDash-USDemo coname baby park-1.png
Gamecube-MarioKartDoubleDash-USDemo coname kara kara desert-1.png
Gamecube-MarioKartDoubleDash-USDemo coname kinoko bridge-1.png
Gamecube-MarioKartDoubleDash-USDemo coname mario circuit-1.png
Gamecube-MarioKartDoubleDash-USDemo coname daisy ship-1.png
Gamecube-MarioKartDoubleDash-USDemo coname waluigi stadium-1.png
Gamecube-MarioKartDoubleDash-USDemo coname sherbet land-1.png
Gamecube-MarioKartDoubleDash-USDemo coname kinoko city-1.png
Gamecube-MarioKartDoubleDash-USDemo coname yoshi circuit-1.png
Gamecube-MarioKartDoubleDash-USDemo coname dk mountain-1.png
Gamecube-MarioKartDoubleDash-USDemo coname wario colosseum-1.png
Gamecube-MarioKartDoubleDash-USDemo coname dino dino jungle-1.png
Gamecube-MarioKartDoubleDash-USDemo coname bowser castle-1.png
Gamecube-MarioKartDoubleDash-USDemo coname rainbow road-1.png

Gamecube-MarioKartDoubleDash-coname luigi circuit-1.png
Gamecube-MarioKartDoubleDash-coname peach beach-1.png
Gamecube-MarioKartDoubleDash-coname baby park-1.png
Gamecube-MarioKartDoubleDash-coname kara kara desert-1.png
Gamecube-MarioKartDoubleDash-coname kinoko bridge-1.png
Gamecube-MarioKartDoubleDash-coname mario circuit-1.png
Gamecube-MarioKartDoubleDash-coname daisy ship-1.png
Gamecube-MarioKartDoubleDash-coname waluigi stadium-1.png
Gamecube-MarioKartDoubleDash-coname sherbet land-1.png
Gamecube-MarioKartDoubleDash-coname kinoko city-1.png
Gamecube-MarioKartDoubleDash-coname yoshi circuit-1.png
Gamecube-MarioKartDoubleDash-coname dk mountain-1.png
Gamecube-MarioKartDoubleDash-coname wario colosseum-1.png
Gamecube-MarioKartDoubleDash-coname dino dino jungle-1.png
Gamecube-MarioKartDoubleDash-coname bowser castle-1.png
Gamecube-MarioKartDoubleDash-coname rainbow road-1.png

Same changes as the cup titles.

Battle Map Titles (Regular)

Path: SceneData/English/mapselect.arc/timg

Text seen on the battle map selection screen.

Proto Final

Gamecube-MKDD-USDemo mozi map1-1.png
Gamecube-MKDD-USDemo mozi map2-1.png
Gamecube-MKDD-USDemo mozi map3-1.png
Gamecube-MKDD-USDemo mozi map4-1.png
Gamecube-MKDD-USDemo mozi map5-1.png
Gamecube-MKDD-USDemo mozi map6-1.png

Gamecube-MKDD-mozi map1-1.png
Gamecube-MKDD-mozi map2-1.png
Gamecube-MKDD-mozi map3-1.png
Gamecube-MKDD-mozi map4-1.png
Gamecube-MKDD-mozi map5-1.png
Gamecube-MKDD-mozi map6-1.png

Battle Map Titles (LAN Mode)

Path: SceneData/English/LANPlay.arc/timg

Text seen on the LAN mode selection screen.

Proto Final

Gamecube-MarioKartDoubleDash-USDemo mozi map1-1.png
Gamecube-MarioKartDoubleDash-USDemo mozi map2-1.png
Gamecube-MarioKartDoubleDash-USDemo mozi map3-1.png
Gamecube-MarioKartDoubleDash-USDemo mozi map4-1.png
Gamecube-MarioKartDoubleDash-USDemo mozi map5-1.png
MKDD mozi map6.png

Gamecube-MarioKartDoubleDash-mozi map1-1.png
Gamecube-MarioKartDoubleDash-mozi map2-1.png
Gamecube-MarioKartDoubleDash-mozi map3-1.png
Gamecube-MarioKartDoubleDash-mozi map4-1.png
Gamecube-MarioKartDoubleDash-mozi map5-1.png
Gamecube-MarioKartDoubleDash-mozi map6-1.png

Same as all the others. One interesting change is that Luigi's Mansion is known as "Y Maze" here, which might've been an early or temporary name for the track, considering that the vertical nature of the track does somewhat resemble a maze.

Ghost Data

Path: SceneData/English/ghostdata.arc/timg

Text seen on the Ghost Data selection screen when either saving or loading a ghost. The text for saving a ghost isn't viewable at all, because the game already fades back to the demo disc menu before it can display that option.

Proto Final

Gamecube-MKDD-USDemo mozi ghostopenspace-1.png
Gamecube-MKDD-USDemo mozi no load-1.png
Gamecube-MKDD-USDemo mozi no save-1.png

Gamecube-MKDD-mozi ghostopenspace-1.png
Gamecube-MKDD-mozi no load-1.png
Gamecube-MKDD-mozi no save-1.png

  • "Free Blocks" was changed to "Available".
  • Text for "Don't Load" and "Don't Save" have a shade applied.

Options

Path: SceneData/English/option.arc/timg

Text seen on the options screen.

Proto Final

Gamecube-MKDD-USDemo mozi ghost-1.png

Gamecube-MKDD-mozi ghost-1.png

The text for toggling the Time Trial Ghost is more squashed.

LAN Preparation Screen

Path: SceneData/English/LANPlay.arc/timg

Text seen when entering the LAN preparation screen, where you'll wait for all GameCube systems to register. The entire screen wasn't translated to English yet.

Proto Final (Japan)

Gamecube-MKDD-USDemo mozi entries01-1.png
Gamecube-MKDD-USDemo mozi entries03-1.png
Gamecube-MKDD-USDemo mozi entrieswait01-1.png

Gamecube-MKDD-mozi entries01-1.png
Gamecube-MKDD-mozi entries03-1.png
Gamecube-MKDD-mozi entrieswait01-1.png

  • "エントリ-ラけつけちゅう・・・" (Awaiting Entries...) has a less thicker font and less thicker outlines.
  • "Aボタンでェントリ-できます" (Press The A Button To Enter) has a dropshadow for each letter and kanji symbol.
  • "しばらほくおまちください" (Please Wait) has its first hiragana character (し) a few pixels higher.

Other

Path: MRAM_Locale/English/MRAMLoc.arc/timg

Proto Final

Gamecube-MKDD-USDemo mozi cannotsaveg-1.png
MKDD mozi change character.png

Gamecube-MKDD-mozi cannotsaveg-1.png

Gamecube-MarioKartDoubleDash-mozi change character-1.png

  • During Time Trials after failing to get a time savable for Ghost Data, the text "Cannot Save Ghost Data" is wider.
  • For the Time Trials pause screen, the text "Change Character" was changed to "Change Characters" in the final game. While not confirmed, this could be a leftover from when the game was experimenting with karts driven by one character. Another possibility is that it might be a direct translation from Japanese, seeing the language doesn't use plurals for things like those.

References