We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Mario Kart DS/USA Kiosk Demo/Early Maps
Jump to navigation
Jump to search
This is a sub-page of Proto:Mario Kart DS/USA Kiosk Demo.
| To do: There are more differences |
The Touch Screen maps are in early stage in this prototype, and most are lacking in detail. The majority of courses don't have a Touch Screen map programmed in yet, and use an early version of GCN Yoshi Circuit's map.
Contents
Desert Hills
| Proto | Final |
|---|---|
![]() |
![]() |
- There is a small pond with a bridge crossing it instead of a pyramid.
Delfino Square
| Proto | Final |
|---|---|
- The final version of the map is larger, probably to include the streets on the left side.
- The bridge is brown and lacks boost panels.
- The grass is green instead of autumn brown.
- The shortcut does not have dust and mud.
Shroom Ridge
| Proto | Final |
|---|---|
![]() |
![]() |
- The curve at the bottom left side is wider. The car's paths in the third mission are still placed to drive along this curve in the final version.
- The trees are simply rendered as a black void.
- There are a couple red long barriers.
Tick Tock Clock
| Proto | Final |
|---|---|
![]() |
![]() |
| Proto | Final |
|---|---|
![]() |
![]() |
- An early design for the large clock face (that more resembles its appearance in Super Mario 64) is present.
- The large gear was dramatically shrunk in size and moved to the end of the gear path. This makes that section of the course a straight line instead of curved.
- Due to the above change, the exit from the gear path was changed to a zigzag instead of a straight road.
- The starting line was moved forward a bit, and two gears were added just before it for a quick speed boost. The starting line is visible on both "halves" of the map, instead of just the lower.
Mario Circuit
| Proto | Final |
|---|---|
![]() |
![]() |
- Barriers are depicted using dark lines.
- The Fire Piranha Plants aren't present.
Airship Fortress
| Proto | Final |
|---|---|
![]() |
![]() |
- There is no alternate map for the inside of the ship; instead, both the main deck and interior are drawn on the same map. This obviously made it kind of useless as a map, so it was changed for the final version.
Wario Stadium
| Proto | Final |
|---|---|
![]() |
![]() |
- The starting line was moved forward a bit.
- The zigzag curve through the mud pit is less dramatically angled.
- There is more mud by the curve at the end of the course.
Bowser's Castle
| Proto | Final |
|---|---|
![]() |
![]() |
- The wire mesh floor has different detailing.
- The curve in the top-left corner is smaller.
- The moving platforms do not have sprites yet, so they use X's as placeholders.
- The end of the track is shaped differently.
Rainbow Road
| Proto | Final |
|---|---|
![]() |
![]() |
- Some parts of the road are different. In general, the track is thinner and has more dramatic curves, likely for difficulty's sake.
- Only one of the large rainbow pipes is shown, and is bigger than in the final game. In place of the other two are some yellow and magenta stars, with a third cyan star present near the starting line.
- They are 3 boosters after the start instead of 2.
- The boosters when driving 2 circles are wider; they are only 2 boosters.
Placeholder Map
Courses with no lower screen map use an early version of GCN Yoshi Circuit as a placeholder. A slightly less detailed version of the final mini-map is used in the demo, while the early version goes completely unused.
| Earliest (unused) | Proto | Final |
|---|---|---|

















