Proto:Midnight Club: Street Racing
This page details one or more prototype versions of Midnight Club: Street Racing.
The Preview version of Midnight Club: Street Racing is a much earlier beta build of the game, dated 2 months before the final release. The engine in this build is closer to Midtown Madness 2 and the files are almost directly interchangeable between both games.
Contents
Beta Cars
Almost all cars in this build have differences compared to their final version counterparts. All traffic vehicle textures in this build are uncensored i.e. their original license plates and company names are intact (except FedEx which has been altered to MidEx), NYPD vehicles have their original livery before being altered to MCPD.
vp_camaroclassA
vp_tractor - Unique playable vehicle, exists in the Preview build only.
Unused Cars
A lot of testing vehicles, recovery and backup files can be found (likely as result of crashes):
va_2siter_s - Unused traffic vehicle from Midtown Madness 2.
va_icecreamtruck_lcopy - Uses gentex_blue for the mirrors instead of gentex_lightblue.
va_mailtruck_l_recover - Recovery file, probably caused by corruption. Has much worse normals.
va_policesuv_ALL - Police SUV with prototype headlights from Midtown Madness.
va_sedan copy - Traffic sedan with prototype headlights from Midtown Madness.
vp_ball - A returning test vehicle from Midtown Madness (known as vp_disco), but in lower detail.
vp_camaroclassBcopy - Different wheels and main color.
vp_cooper_l - No interior and driver.
vp_damage - Damaged vp_mitsuclassa. vp_wheel1 texture is not present in this build, but it's possible to source it from Midtown Madness 2 where it is left unused.
vp_ferrariclassc02 - Earlier version without engine, driver and door handles. The rear is similar to vp_ferrariclassb.
vp_skyline - Class A version of the Skyline. Does not appear in any of the final builds of the game.
vp_skylineclassb - Different color.
skyline06 - Version with merged parts, no LODs and no shadow.
vp_test - Only a misplaced Medium LOD is present.
Different Graphics
Some decals are different, but their original basenames remain unchanged in the final builds.
Beta | Final |
---|---|
GTA2 posters were supposed to be on several buildings in both cities, but are changed in the final version:
Beta | Final |
---|---|
City selection menu icons are also different, mostly being darker in the beta version. London's icon is completely different:
Unused Cities
A very bare bones version of c01 (Chicago) from Midtown Madness can be found:
A lot of variations of m01 (New York) and l01 (London) are present as well. m01:
l01 and m01 have subway networks (completely cut from the final version), but it's only accessible and working in m01:
Lastly, one of the most exciting discoveries in this build are the city files for Tokyo. Present are two compiled versions of it - t01 and t02, 8 peds and a lot of props. Unfortunately, both versions are very bare bones and broken, but a very ambitious project by RacingFreak has been started to bring it back in working state and eventually complete it using MC2 Tokyo assets such as traffic vehicles and buildings:
Unused Textures
An interesting leftover texture in Midtown Madnesss' UI style can be found:
San Francisco is one of the cities in Midtown Madness 2, likely it was planned as an addon for Midtown Madness originally.
Debug Features
Debug camera in the vehicle selection screen can be controlled with the L1 and L2 buttons, Up and Down D-Pad buttons control the rotation in the vehicle selection screen. Additionally, by holding the Left D-Pad button, the vehicle will spin slower in the opposite direction and by holding the right D-Pad button it will spin faster:
Several Debug statistics - AI, City and Game Stats can be turned on in-game by pressing L2 and R2 at the same time:
Pressing L1 and L2 at the same time displays string 'Angel Studios:' on the screen - probably meant to display a build date:
Loading Screen
The loading screen is very different compared to the final game as there is no loading bar, but instead raw loading percentage and available memory counter can be seen:
The Midnight Club series
| |
---|---|
PlayStation 2 | Midnight Club: Street Racing (Prototype) • Midnight Club II • Midnight Club 3: DUB Edition |
Windows | Midnight Club II |
Xbox | Midnight Club II • Midnight Club 3: DUB Edition |
PlayStation 3, Xbox 360 | Midnight Club: Los Angeles |