Midnight Club II
Midnight Club II |
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Developer: Rockstar San Diego
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Midnight Club II is the sequel to Midnight Club: Street Racing and expands on it by including three cities, motorcycles, improved game engine and a significantly larger soundtrack.
Contents
Sub-Page
Prototype Info |
Custom Music
A feature exclusive to the PC version - custom music can be added to the mp3 folder in userdata.
Debug Displays
The same debug information displays will later make it into Midnight Club 3: DUB Edition as well. Use the following codes to toggle frametime on the PS2 version:
NA | EU |
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004BB238 0001 |
004BA938 0001 |
miniframetime:
NA | EU |
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004BB238 0002 |
004BA938 0002 |
barframetime:
NA | EU |
---|---|
004BB23C 0001 |
004BA93C 0001 |
Only frametime can be toggled on the PC version:
00858330 0001
Unused Cities
Leftovers from several test maps can be found: bangertest, qualcomm, stunt1, stunt2, stunt3, test2, test5, test6, test7 and testphysics. However, most of them don't have any map files.
stunt1 collision found in PS2 version of the game
stunt3 collision found in PS2 version of the game
testphysics collision found in PS2 version of the game
`qualcomm` refers to Qualcomm Stadium, there are leftover textures in the PC version of the game, a leftover UI icon titled `The Q` and there's a leftover bound (collision) file in the PS2 version of the game.
Unused Traffic Vehicles
Present in the PS2 version are leftover models for several traffic models. They still have UV mapping data on them, but the textures have been removed. In the Xbox and PC version only va_accord_t, va_cargotruck_small01_t, va_firetruck_l and va_trashtruck_p are present and the rest of the models are completely removed.
va_accord_t - almost identical to va_accord_l and the body is still assigned to its texture, but it has different mirrors and UV mapping.
va_bustour_p - no model file remains.
va_cargotruck_small01_t - has 6 paintjobs in total.
va_garbagetruck_big_p - no model file remains.
va_firetruck_l - has a missing side texture in the PS2 version.
va_funicular_p_worked - an unused version of va_funicular_p, just positioned differently.
va_semitruck_l - an unfinished version of va_18wheeler with slightly different taillights design and positions.
Unused Player Vehicles
vp_civica_old (Xbox and PC only) - an earlier version of vp_civica, which is almost identical to the PS2 version of it instead.
vp_mitsuclassc (All versions) - leftover model from MCSR with several missing textures.
Revisional Differences
The initial Steam release was published with a cracked executable by the infamous group Razor1911. On May 1, 2014, a patch was released (along with one for Max Payne 2) that removed their signatures after being called out about it. Executables themselves are still the same as the R1911 crack, however.
The Midnight Club series
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PlayStation 2 | Midnight Club: Street Racing (Prototype) • Midnight Club II • Midnight Club 3: DUB Edition |
Windows | Midnight Club II |
Xbox | Midnight Club II • Midnight Club 3: DUB Edition |
PlayStation 3, Xbox 360 | Midnight Club: Los Angeles |
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- Midnight Club series
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