Midnight Club II
|Midnight Club II|
Developer: Rockstar San Diego
This game has a prototype article
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Midnight Club II is the sequel to Midnight Club: Street Racing and expands on it by including three cities, motorcycles, improved game engine and a significantly larger soundtrack.
A feature exclusive to the PC version - custom music can be added to the mp3 folder in userdata.
The same debug information displays will later make it into Midnight Club 3: DUB Edition as well. Use the following codes to toggle frametime on the PS2 version:
Only frametime can be toggled on the PC version:
Leftovers from several test maps can be found: bangertest, qualcomm, stunt1, stunt2, stunt3, test2, test5, test6, test7 and testphysics. However, none of them contain actual map files, except test2 in the Xbox and PC versions.
Unused Traffic Vehicles
Present in the PS2 version are leftover models for several traffic models. They still have UV mapping data on them, but the textures have been removed. In the Xbox and PC version only va_accord_t, va_cargotruck_small01_t, va_firetruck_l and va_trashtruck_p are present and the rest of the models are completely removed.
va_bustour_p - no model file remains.
va_garbagetruck_big_p - no model file remains.
Unused Player Vehicles
The Midnight Club series
|PlayStation 2||Midnight Club: Street Racing (Prototype) • Midnight Club II • Midnight Club 3: DUB Edition|
|Windows||Midnight Club II|
|Xbox||Midnight Club II • Midnight Club 3: DUB Edition|
|PlayStation 3, Xbox 360||Midnight Club: Los Angeles|