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Proto:Sonic Heroes/GameCube prototype 10.8/Level Differences
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This is a sub-page of Proto:Sonic Heroes/GameCube prototype 10.8.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Cover the level differences from the previous build. |
Hang Castle
Section | GameCube prototype 10.8 | Final |
---|---|---|
Normal | ||
Upside Down |
- Both tracks are missing one or more instruments, the normal track has more reverb, the upside down track is missing the guitar from the middle of the music, and the vocals don't play until the second loop.
- If the player loses a life while the whole stage is currently upside down, both the normal and upside down tracks will play at the same time.
Metal Overlord
- The player starts with 100 Rings, but in the final, it's shortened down to 50.
GameCube prototype 10.8 | Final |
---|---|
- Metal Overlord's voice lacks echo effects.
- After Metal Overlord is defeated, he falls through flat-layered clouds.
Seaside Hill (Super Hard)
- Super Hard Mode appears to be a work-in-progress, as Seaside Hill remains incomplete, lacking a platform required to continue through the stage and Goal Ring (therefore making Super Hard Mode impossible to beat normally).