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Proto:Star Fox 2/April 1, 1994

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This is a sub-page of Proto:Star Fox 2.

How about a nice leek in this trying time?
This page or section details content from the July 2020 Nintendo Leak.
Check the July 2020 Nintendo Leak category for more pages also sourced from this material.
Hmmm...
To do:
  1. Document this build from the July Gigaleaks.
  2. Check to make sure that this isn't just another May 1994 build with an April 1 archive date. Is there a way to check the actual build date?

Despite the April 1st date, this is chronologically between April 15th and May 6th builds, due to elements of both prototypes being present.

The ROM's file path is other.7z\SFC.7z\SFC\ソースデータ\StarFox2\KAWAGOE\SF.ROM. No fixes are necessary to run the ROM, although its extension may need to be changed to ".SFC" depending on your emulator.

Changes since April 15, 1994

Hmmm...
To do:
Expand Missions into their own subsection with table and document each one, like the April 15th Proto has.

The menu uses a different font.

April 15, 1994 April 1, 1994
Star Fox 2 (Proto) title menu.png SF2-94-06-13-01.png

The map screen now has planets, although only one can be selected.

April 15, 1994 April 1, 1994
Sf2april15map.png Sf2april1map.png

In game, the debug display in the top left is more user friendly. Other UI elements such as the fonts have been redrawn, and the map has more icons visible.

EXT-SENKAN has some new rings for your enjoyment
The under construction signs, featuring an apologetic workman

The stages are now full stages, with much larger worlds containing a multitude of interesting enemies and landscapes. The exception is STG4-PARK, which remains the same as last time, except for its new daytime background, STG5-SUN; EXT2-ASTEROID. Levels also now have time limits of 5 minutes, and when the time runs out the player is kicked back out to the map screen. There are boundaries along the marked areas, and leaving them almost punishes the player; a ten-second countdown will start and the screen will gradually darken. Once the timer is up, a failure sound effect will play and... the countdown restarts. Oh well.

The music has been replaced too, with a soundtrack that would stay with most of the other 1994 builds.

A boss can also now be spawned in a level, by pressing the button combo A + B + X + Y + L + R twice. Depending on the stage that the player is in, the boss will either be Space Blade or the Mirage Dragon.

Bosses are now easier to fight in this build due to adjustments to shooting mechanics. On top of that, the Space Blade is now missing its top parts, so you only need to destroy the now-remaining bottom parts.

The “Mission Complete” sequence has been slightly altered since the April 15th build, now having a basic fade-out and booting you back to the Stage Selection screen.

The Arwing transformation animation has been overhauled, speeding it up massively and reducing the spinning. The Walker itself is also faster. Rudimentary camera controls have been added: you can now hold X and Up to pan the camera downwards in Walker mode.

Test now has a full layout, loading the object layout from STG1-Ground. X still won't exit it, despite what the UI claims.

Migraine sufferers beware, Training has issues, with a rapidly flickering frame and garbage graphics.

Test Training (Type) Training (Train)
SF2 - 01-04-1994-220313-133825.png SF2 - 01-04-1994-220313-134528.png SF2 - 01-04-1994-220313-134452.png

The camera now functions properly when using the Walker underwater, sinking quickly, instead of waiting several seconds for the walker to sink to the bottom as in the April 15th build. However, the blue underwater background isn't present.

Unlike the May, 1994 builds, the backgrounds are able to scroll in most levels, allowing them to be seen in their entirety. Several stages have sign graphics in the background that read "工事中" (under construction), with an apologetic construction worker alongside the message.

The battle mode character select screen shows a transition from the earliest prototype's to the final's single player character select menu:

April 15, 1994 "April 1, 1994" Final Single Player
SF2-2Vs2April 15, 1994 Build.png Sf2april1battleselect.png SF2-2Vs2-Final.png
P Score Results Screen
P Score.png Results SF2 1994.04.01.png

Battle mode maps now have objects, and when a player dies they now respawn in the battle arena, rather than the game locking up. While in the Battle Mode, the player can shoot down enemies, and their opponent.

Unlike the previous prototype, now each level is divided into 3 rounds, each of which lasts 2 minutes. At the end of all three rounds, a basic score screen is shown, plus a placeholder screen where various stats, including a handicap meter, would be.