We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:Star Fox 2/May 6 and May 13, 1994 Builds

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Proto:Star Fox 2.

The May 6, 1994 and May 13, 1994 prototypes of Star Fox 2 exhibit a very early look into the experiment stage of the game's engine and mechanics. These builds would bear a considerable resemblance to the much later Winter CES 1995 build. Both prototypes are compiled into this page due to the short time window and changes between the two.

Hmmm...
To do:
Everything.

General Differences

  • No music plays during stages, however, all stages do have music associated with them, which can be heard after using the button combo to exit the stage.
  • The Walker moves much faster than in the April 15, 1994 build, though it's still slower than in the final version.
April 15, 1994 May 6, 1994
SF2-HUD-April 15, 1994 Build.png SF2-HUD-May 6, 1994 Build.png
  • New, more elaborate debug text that shows the frame-rate.
  • The HUD has some cosmetic difference including different palettes for health and bombs. Said HUD would have more details shown on the map, especially the enemies.
April 15, 1994 May 6, 1994
SF2-Sound-April 15, 1994 Build.png SF2-Sound-May 6, 1994 Build.png
  • The CONFIG MODE has all the options from the final except PORT3.
  • The menus, being placeholders themselves, use a different font.
  • Said menus offer more options to adjust.
April 15, 1994 May 6, 1994
SF2-Trasform-April 15, 1994 Build.gif SF2-Trasform-May 6, 1994 Build.gif
  • Some transformation animations are either slowed down or faster.
April 15, 1994 May 6, 1994
SF2-MAP April 15, 1994 Build.png SF2-MAP-May 6, 1994 Build.png

The Map screen now displays planets.

Differences Between the Two Builds

Hmmm...
To do:
Replace the video with one recorded from a more accurate emulator than ZSNES. The title also incorrectly references the May 6, 1994 build.

The two builds are largely the same, however, there is a noticeable difference in STG1-GROUND.

May 6, 1994 May 13, 1994
SF2-May6-1994-STG1.png SF2-May13-1994-STG1.png

The May 13, 1994 build features a rotating object that causes the geometry it is pointing at to be obscured from view. It disappears once the button combo to spawn the boss is used.

The May 6, 1994 build lacks this object, but instead has a white square cover up part of the screen when the camera is very close to the ground. This was probably going to be further developed into a fail-safe to ensure the player couldn't see through the geometry. This square is disabled once the button combo to spawn the boss is used.

2P Vs.

2P Vs. Mode Screen

April 15, 1994 May 6, 1994 Final
SF2-2Vs2April 15, 1994 Build.png SF2-2Vs2-May 6, 1994 Build.png SF2-2Vs2-Final.png

The borders have a different color palette and resembles more the final Select Pilots screen.

Character Sprites

April 15, 1994 May 6, 1994
SF2-FOXApril 15, 1994 Build.png SF2-FOX-May 6, 1994 Build.png
SF2-FALCOApril 15, 1994 Build.png SF2-FALCO-May 6, 1994 Build.png
SF2-PEPPYApril 15, 1994 Build.png SF2-PEPPY-May 6, 1994 Build.png
SF2-SLIPPYApril 15, 1994 Build.png SF2-SLIPPY-May 6, 1994 Build.png
SF2-LADY.png SF2-LADY.png
SF2-SARU.png SF2-SARU.png

Results Screen

SF2-Result2v2.png

Walker

April 15, 1994 May 6, 1994
SF2-ArwingApril 15, 1994 Build.png SF2-Arwing-May 6, 1994 Build.png
SF2-Texture.png

The Arwing here features a texture on the back of the Walker, which it would lose permanently afterwards.

Controls

Added panning the Camera Downwards with the Walker: X + UP

Added strafing in UFO Mode: L / R

Debug Controls

Hmmm...
To do:
Check if there are anymore debug combos.
  • L + R + SELECT: Exit stage. This has a side effect of allowing that stage's music to be heard.
  • A + B + X + Y + L + R Twice: Spawn the stage's boss. Depending on the stage that the player is in, the boss will either be Space Blade or the Mirage Dragon.
  • L + R + Y: Toggle first person camera.

Unused Graphics

SF2-Textures&Sprites.png

These textures are found in the ROM between 0x90000 and 0xA0000. They feature:

  • Portraits of the characters, along one of an unknown robot character.
  • Some disused textures which will be used in a later build.
  • Sprites carried over from the original Star Fox.

Unseen Background Details

Several stage backgrounds are actually larger than what the player can see, leaving some details not able to be seen without a tilemap viewer. In the April 15th, 1994 build, these stages' backgrounds could be seen in their entirety.

Some backgrounds have a "工事中" (under construction) graphic, which is normally only visible in STG3-MAGMA.

STG1-GROUND

SF2-6-5-UnseenGroundBG.png

The opening in the clouds is gone and there is a 工事中 graphic.

STG2-DESERT

SF2-6-5-UnseenDesertBG.png

This section lacks the tower.

STG3-MAGMA

SF2-6-5-UnseenMagmaBG.png

While the viewable background has a 工事中 graphic, there is indeed a section that has it erased.

STG4-PARK

SF2-6-5-UnseenParkBG.png

There is a 工事中 graphic.

STG6-SEA

SF2-6-5-UnseenSeaBG.png

The underwater layer is not able to be seen in these two builds, despite the player technically being able to swim with the walker.

BAT-MARINE

SF2-6-5-UnseenMarineBG.png

Same issue as STG6-SEA.

Unused Font

StarFox UnusedFont.png

This unused font, which appears in Star Fox, can be found at 0x1200 in the ROM.

Early Mission Mode Character Select Portraits

Fox McCloud Falco Lombardi
April 15
StarFox2-94-04-15-Japan-SNES-MissionFoxSelect-Unused.png
(absent)
May 6-13
StarFox2-94-05-06-Japan-SNES-MissionFoxSelect-Unused.png
StarFox2-94-05-06-Japan-SNES-MissionFalcoSelect-Unused.png
Final
StarFox2-Final-USA-SNES-MissionFoxSelect.png
StarFox2-Final-USA-SNES-MissionFalcoSelect.png

As in the previous prototype, the pilot select portraits exist, but are still unused. Fox's thumbs-up animation has been altered to make his face symmetrical, but his facial expression is still the stuff of nightmares. Falco's portraits have now been added, and his poses are already similar to the final ones. Both Fox and Falco have an additional sprite which may have been intended for the losing player in the 2P Vs. results screen. Oddly, the cockpit background present in the April 15 proto and final portraits is missing here.

(Source: Original TCRF research)

2P Vs. Character Selection Sprites

April 15, 1994
StarFox2-94-04-15-Japan-SNES-CharsSelected-Unused.png
May 6 and May 13, 1994
StarFox2-94-05-06-Japan-SNES-CharsSelected-Unused.png

As in the April 15 build, alternate poses for all of the playable characters exist in the 2P Vs. mode menu graphics. The first four characters' sprites have been redrawn since the previous prototype to match the dialogue portraits seen below.

(Source: Original TCRF research)

Unused Character Portrait

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out if this human character is seen anywhere in magazines and other media.
SF2-CharacterCallSprites.png

The portrait of an unknown human character can be found alongside the other roster portraits, between 0xA0000 and 0xA8000. More images of the human character were found in the July 2020 Nintendo leaks. This would mark the first (and thus far only) attempt at introducing a human element into the Star Fox canon.

The first five characters and their portraits would be carried over to the August 31, 1994 build.

Unused Audio

Hmmm...
To do:
Rip the rest of the unused sound effects.

In the CONFIG MODE section of the main menu, there is a section where all sound effects can be played; many of which are unused.

Value Audio Notes
C0
A distress call saying "Help! Help!", related to the unused HELP! graphic seen above.
  • This clip normally plays incorrectly, but can sometimes be heard properly after using the stage-exit button combo while playing on STG6-SEA.
  • It is used in the August 31, 1994 build when encountering a Walker in need of rescue.
C1
The same voice from C0 saying "Thank you!", related to the unused THANKS! graphic seen above.
  • This clip normally plays incorrectly, but can sometimes be heard properly after using the stage-exit button combo while playing on STG6-SEA.
  • It is used in the August 31, 1994 build when rescuing a Walker.