Proto:Street Fighter Alpha 2 (SNES)/Music Differences
Tucked into the data of the ROM file is the entire arcade soundtrack, albeit remade with the limitations of the SPC700 sound chip. Not many of the songs are actually used in this build, but regardless, every single song is accounted for – even a handful that didn't make it into the final game! Almost every song that did make it had some tweaks done, too – some minor… some significant.
Note: The hex addresses posted next to each song title are for use with the "music swap" code found on the notes page.
Contents
- 1 Used Music
- 2 Unused Music
- 2.1 Stage Themes
- 2.1.1 Ken Stage ($02)
- 2.1.2 Chun-Li Stage ($03)
- 2.1.3 Sagat Stage ($04)
- 2.1.4 Katana Stage ($05)
- 2.1.5 Birdie Stage ($07)
- 2.1.6 Guy Stage ($08)
- 2.1.7 Charlie Stage ($09)
- 2.1.8 Rose Stage ($0A)
- 2.1.9 Dhalsim Stage ($0E)
- 2.1.10 Zangief Stage ($0F)
- 2.1.11 Gen Stage ($10)
- 2.1.12 Rolento Stage ($11)
- 2.1.13 Sakura Stage ($12)
- 2.1.14 Sagat vs. Ryu Special Stage ($35)
- 2.2 Menu & Event Music
- 2.3 Ending Music
- 2.3.1 Ryu Ending 1 ($1C)
- 2.3.2 Ken Ending/Ryu Ending 2 ($1E)
- 2.3.3 Chun-Li Ending ($1F)
- 2.3.4 Sagat Ending ($20)
- 2.3.5 Katana Ending ($21)
- 2.3.6 Adon Ending 1 ($22)
- 2.3.7 Birdie Ending/Adon Ending 2 ($24)
- 2.3.8 Guy Ending ($25)
- 2.3.9 Charlie Ending ($26)
- 2.3.10 Rose Ending ($27)
- 2.3.11 Akuma Ending 1 ($28)
- 2.3.12 M. Bison Ending ($29)
- 2.3.13 Dan Ending ($2A)
- 2.3.14 Dhalsim Ending ($2B)
- 2.3.15 Zangief Ending 1 ($2C)
- 2.3.16 Gen Ending 1 ($2D)
- 2.3.17 Rolento Ending ($2F)
- 2.3.18 Sakura Ending 2 ($30)
- 2.3.19 Staff Roll 1/Sakura Ending 1 ($32)
- 2.3.20 Staff Roll 2 ($33)
- 2.3.21 Staff Roll 3 ($39)
- 2.1 Stage Themes
- 3 Music Unused in Final
Used Music
This music is all used and can be encountered in casual, glitchless play.
Stage Themes
Ryu Stage ($01)
Prototype | Final |
---|---|
The trailing organ notes were cleaned up and faded out, and the closed hi-hat sample was made quieter.
Adon Stage ($06)
Prototype | Final |
---|---|
The flutes at the beginning were given pitch bends to hit the right notes and orchestral hit sample is louder.
Akuma Stage ($0B)
Prototype | Final |
---|---|
The final version adds more closed hi-hat taps and a much louder counter-melody from 0:39.33 to the end.
M. Bison Stage ($0C)
Prototype | Final |
---|---|
The biggest difference is that the synths were made ever-so-slightly quieter in the final version.
Dan Stage ($0D)
Prototype | Final |
---|---|
Quite a few changes were made to this song between versions:
- The closed hi-hat sample was made quieter, as was the electric piano sample.
- The second loop of the beginning (0:14.56 to 0:29.13) was given a primary melody at the cost of one of the two backing tracks.
- Pitch bends were added to the synths from 0:43.69 to 0:58.25.
- The melody of the final part (0:58.25 to 1:27.38) was adjusted to play in time with the music.
Menu & Event Music
Player Select ($14)
Prototype | Final |
---|---|
The only real change, here, is that the accordion is slightly quieter.
Versus ($15)
Prototype | Final |
---|---|
There's no discernable difference between these versions.
Stage End ($16)
Prototype | Final |
---|---|
As with the "Player Select" tune, the accordion was made slightly quieter, here.
Game Over ($19)
Prototype | Final |
---|---|
Strangely, the fading is a little harsher in the final version. A bass slide was added at the end, as well.
Unused Music
Due to the early build of this version, none of these themes are played and they can't be accessed without patch/Action Replay codes.
Stage Themes
Ken Stage ($02)
Prototype | Final |
---|---|
The slap bass sample sounds a little quieter, but the strings are definitely quieter. The drums may also be a tiny bit quieter.
Chun-Li Stage ($03)
Prototype | Final |
---|---|
Aside from the final version playing about 3.39% slower, there's not a whole lot of difference between these two.
Sagat Stage ($04)
Prototype | Final |
---|---|
The closed hi-hat is a tiny bit quieter, but that's about it.
Katana Stage ($05)
Prototype | Final |
---|---|
Quite a few minor changes here:
- The accordion and shamisen are quieter.
- The background melody from 0:20.09 to 0:27.65 was changed to play sooner.
- Pitch bends were added to certain flute notes from 0:20.09 to 0:37.10.
Birdie Stage ($07)
Prototype | Final |
---|---|
A bunch of minor changes here, too:
- The whistle and orchestral hit samples are much louder in the final.
- Pitch bends were added to several whistle notes from 0:07.75 to 0:33.91.
- The orchestral hit at 0:22.30 was dropped a couple of octaves.
- The organ sample was made just a little quieter.
Guy Stage ($08)
Prototype | Final |
---|---|
The organ notes at the start were cut and the piano, organ, and closed hi-hat samples are all a little quieter.
Charlie Stage ($09)
Prototype | Final |
---|---|
The orchestral hit is louder, the open hi-hat is quieter, and the accordion from 0:28.8 to 0:42.36 are played at a lower pitch.
Rose Stage ($0A)
Prototype | Final |
---|---|
The organs are much quieter, the closed hi-hat is a bit quieter and the organs from 0:32.05 to 0:38.46 were trimmed and given an echo.
Dhalsim Stage ($0E)
Prototype | Final |
---|---|
There doesn't seem to be any discernable difference, this time.
Zangief Stage ($0F)
Prototype | Final |
---|---|
The trailing notes at the start were cleaned up and the background strings are a bit quieter. However, in an inversion from the norm, the orchestra hits are actually quieter in the final!
Gen Stage ($10)
Prototype | Final |
---|---|
The strings (but not the violin) and organs are a bit quieter, but that's about it.
Rolento Stage ($11)
Prototype | Final |
---|---|
The accordion is, overall, a bit quieter and panned farther left and pitch bends were added to the notes at 0:05.935 and 0:07.67.
Sakura Stage ($12)
Prototype | Final |
---|---|
Sakura always strives to be better and stronger. Her theme song, however, was already perfected in the prototype.
Sagat vs. Ryu Special Stage ($35)
Prototype | Final |
---|---|
The chimes and strings are slightly quieter, and the synchronization of the chimes from 0:37.87 to 1:26.24 was fixed. Additionally, the song has an extra bridge from 1:15.68 to 1:15.99 before looping.
Menu & Event Music
Opening ($13)
Prototype | Final |
---|---|
An additional choir voice was added at the beginning, the accordion sample is slightly quieter, and the orchestral hit is a bit louder.
Continue? ($17)
Prototype | Final |
---|---|
The early version uses the bass drum sample instead of a snare drum. The final fixes this.
Here Comes a New Challenger! ($18)
Prototype | Final |
---|---|
The only differences are minor; the cymbal crash is quieter and the trailing drum sample is shortened.
Ranking (Versus) ($1A)
Prototype | Final |
---|---|
The background instrument is set to a higher octave in the final.
Ranking (Arcade) ($1B)
Prototype | Final |
---|---|
No discernable difference.
Conversation ($34)
Prototype | Final |
---|---|
The echo was toned down. Nothing too fancy.
Sagat vs. Ryu Conversation ($3A)
Prototype | Final |
---|---|
A nice little hi-hat track was added to the final mix.
Ending Music
Ryu Ending 1 ($1C)
Prototype | Final |
---|---|
Other than the accordion being much quieter, there isn't much difference.
Ken Ending/Ryu Ending 2 ($1E)
Prototype | Final |
---|---|
The violins are slightly quieter and the chimes are significantly quieter. There seems to be a bit more fade on the violins, as well.
This song also serves as Ryu's second ending theme, in the final.
Chun-Li Ending ($1F)
Prototype | Final |
---|---|
Song slows from 0:19.37 to 0:21.15 before resuming tempo.
Sagat Ending ($20)
Prototype | Final |
---|---|
The accordion and chimes are a bit quieter. In fact, almost everything except the bassline sounds at least a little quieter.
Katana Ending ($21)
Prototype | Final |
---|---|
The tambourine sounds a little quieter, the flute is a touch quieter, but most importantly, Katana's grunts are a bit more varied in the final version! DO MORE SWIM A SEND!
Adon Ending 1 ($22)
Prototype | Final |
---|---|
The background organs of this tiny tune were quieted down a touch.
Birdie Ending/Adon Ending 2 ($24)
Prototype | Final |
---|---|
The underlying strums that pop in around 0:08.44 were made a little quieter.
This song also serves as Adon's second ending theme, in the final.
Guy Ending ($25)
Prototype | Final |
---|---|
The background instrument is at a higher key and, as always, the accordion is a little quieter.
Charlie Ending ($26)
Prototype | Final |
---|---|
The chimes are a little bit quieter on this teeny-tiny tune.
Rose Ending ($27)
Prototype | Final |
---|---|
Aside from the chimes, the entire song is slightly quieter.
Akuma Ending 1 ($28)
Prototype | Final |
---|---|
The chimes and bassline on this dramatic piece are slightly quieter.
M. Bison Ending ($29)
Prototype | Final |
---|---|
An additional low string channel was added and the other strings are a little quieter.
Dan Ending ($2A)
Prototype | Final |
---|---|
Unsurprisingly, the accordion was made slightly quieter in the final.
Dhalsim Ending ($2B)
Prototype | Final |
---|---|
The sitars seem just a tiny bit softer, as does the bassline. The bassline also got some pitch bends.
Zangief Ending 1 ($2C)
Prototype | Final |
---|---|
The bassline was changed to match Zangief's stage theme and the strings are slightly quieter.
Gen Ending 1 ($2D)
Prototype | Final |
---|---|
Some chimes were added in the background. An "initialization chime" was also added at the start, oddly enough. The bassline may also be just a tiny bit quieter.
Rolento Ending ($2F)
Prototype | Final |
---|---|
The organs are slightly quieter. That's about it, though.
Also of note, unlike other songs with an ending (Guy, Sagat, et cetera), this one comes with its own built in fade-out!
Sakura Ending 2 ($30)
Prototype | Final |
---|---|
The accordion is quieter.
Staff Roll 1/Sakura Ending 1 ($32)
Prototype | Final |
---|---|
The strings are quieter and… a very interesting (and all-original) bit of instrumentation was removed from 0:16.93 to 0:32.77!
This song also serves as Sakura's first ending theme, in the final. (Staff Roll 2 is her credits theme, incidentally.)
Staff Roll 2 ($33)
Prototype | Final |
---|---|
In the final game, the strings and background chimes of this long, peaceful tune are a little quieter.
Staff Roll 3 ($39)
Prototype | Final |
---|---|
The background strings, accordion, and organs were all made slightly quieter. It was kind of the trend with these songs.
Music Unused in Final
To do: See if these exist in the final version and, of course, get rips of 'em! |
While almost every song from the arcade version made it into the final version of the game, there were a handful of incidental tunes that didn't.
Replaced Music
These three pieces were replaced by other pieces of music, in the final. Due to each of these being one digit off, it seems likely that their non-use in the final game was just an oversight, but it's also possible these songs were removed to keep the game to 32 Megabits (4 Megabytes).
Ryu Ending 2 ($1D)
Prototype |
---|
Replaced by "Ken Ending" ($1E) in the final.
Adon Ending 2 ($23)
Prototype |
---|
Replaced by "Birdie Ending" ($24) in the final.
Sakura Ending 1 ($31)
Prototype |
---|
Replaced by "Staff Roll 1" ($32) in the final.
Completely Unused Music
The triggers for these second ending themes were removed from their respective endings due to said endings being modified – again, likely to save space.
Gen Ending 2 ($2E)
Prototype |
---|
Charlie Ending 2 ($36)
Prototype |
---|
Akuma Ending 2 ($37)
Prototype |
---|
Zangief Ending 2 ($38)
Prototype |
---|