Proto:Yume Nikki/Version 0.04/Unused Graphics
This is a sub-page of Proto:Yume Nikki/Version 0.04.
Contents
Unused Graphics
These graphics are exclusive to v0.04, or were first found in this version.
Bed
Found in the CharSet folder are the two bed sprites. In v0.04, the bed sprites that are used are only in ChipSet images. It's worth noting that this image matches up perfectly with the beds on the ChipSet for Madotsuki's room, 部屋チップ1.png.
Blocks
Some stone blocks can be found in Puddle World's ChipSet, but they are not used anywhere.
Dirt
Found in the ChipSet folder is a loose image of the tiles used for the dirt in the Barracks Settlement. It's most likely a leftover from before Kikiyama pasted the tiles into the respective ChipSet.
A similar image for The Wilderness tiles can be found in the Thumbs.db images with the same 64x32 dimensions under the name 砂浜64 32.png.
Elevator
The elevator graphics used for the Mall in v0.10 exist in v0.04, but are never utilized. They are colored differently from its v0.10 counterpart.
v0.04/v0.06 | v0.07 onward |
---|---|
Forest World Ghost
The face of one of the ghosts found in Forest World, specifically the one with the pink mouth. The center of its mouth is darker, making it look like it has lips. This tile was removed by v0.06.
Unused | Used |
---|---|
Hat and Scarf Effect
An alternate version of the Hat and Scarf effect where Madotsuki's braids are hidden. It was overwritten by Mafurako's visible form in v0.08.
Unused | Used |
---|---|
Light
A light graphic broken up into three rays. The shape suggests that it could have been used to show the shine on windows.
Sordid ChipSet
An image named どろどろ.png ("Sordid" or "Muddy") can be found in the ChipSet folder. It is not assigned to any tileset in RPG Maker 2003, and was deleted by v0.06.
It contains some reddish terrain, several poles, and the blood splatter that's found in other maps. The two typical gates are also present, showing that the map that would have used this ChipSet would have had connections to other worlds.
A mock-up map of how this ChipSet could have been used has been provided.
If this ChipSet is added into RPG Maker 2003, the red terrain is revealed to be an animated water tile.
Submarine Fish
Both the used and unused variants of the Submarine Fish from v0.10 have sprites in v0.04, but neither of them are used. Both of them lack shadows in v0.04, having a "chopped-off" appearance.
v0.04 - v0.07 | v0.08 onward |
---|---|
TV
What appears to be an earlier version of the TV can be found on the same CharSet image as the TV that is used, along with an unfinished outline of the TV.
Outline | Early | Final |
---|---|---|
Vending Machine
Just an ordinary vending machine, except in the CharSet folder. The vending machine sprite that is used is on ChipSets instead, however, none of them have the teal background found in this image.
Will-o'-the-Wisp
The Will-o'-the-Wisp effect only has a mugshot in each of the other versions that have been found, but v0.04 finally allows us to see the sprites that would have been used with this effect. It appears that it would have been able to change colors.
Thumbs.db Images
Version 0.04 has a lot of hidden images within its Thumbs.db files, offering a look at in-development graphics and ideas Kikiyama had for the game. Sadly, the quality of these images are very poor due to the nature of compression in Thumbs.db files.
Some of the timestamps on these images are from before v0.00 was released, with a few dating back all the way to early 2003.
Thumbs.db Image | Used Image (If available) | Japanese Filename | Translated Filename | Folder Location | Date Modified | Notes |
---|---|---|---|---|---|---|
エフェクト使用.png | Effect Utilization | Battle | 5/30/2004 (11:33:54 UTC) | The animation sheet for equipping effects, using the Fat and Flute effects' 1-key actions, obtaining Yen, and purchasing juice from the vending machines.
| ||
FC主人公1四色.png | FC Protagonist1 Four-Color | CharSet | 8/17/2004 (13:01:42 UTC) | Some of Madotsuki's FC World sprites.
| ||
FC主人公2四色.png | FC Protagonist2 Four-Color | CharSet | 8/17/2004 (12:21:54 UTC) | Some of Madotsuki's FC World sprites.
| ||
FC主人公3四色.png | FC Protagonist3 Four-Color | CharSet | 8/17/2004 (12:10:00 UTC) | Some of Madotsuki's FC World sprites.
| ||
N/A | isu.gif | Chair | CharSet | 6/23/2004 (09:51:12 UTC) | Apparently a gif of Madotsuki riding the desk chair in the dream world.
| |
MG主人公3雪薄.png | MG Protagonist3 Light Snow | CharSet | 2/2/2004 (13:06:44 UTC) | Some of Madotsuki's sprites, with MG referring to "Main Game".
| ||
ノーマル.png | Normal | CharSet | 8/21/2004 (18:15:12 UTC) | A singular image of Madotsuki's FC World appearance. Seems to just be a copy of what's used in the Picture folder. | ||
FC家2.png | FC House2 | ChipSet | 8/19/2004 (03:41:04 UTC) | A more saturated version of the panorama image used for the FC House. It notably lacks stairs. | ||
myチップセット1.png | myChipSet1 | ChipSet | 5/29/2004 (13:16:28 UTC) | An earlier version of Snow World's ChipSet.
| ||
myチップセット1test.png | myChipSet1test | ChipSet | 2/14/2003 (05:33:20 UTC) | Seems to be an earlier version of Dense Woods A's ChipSet.
| ||
myチップセット2.png | myChipSet2 | ChipSet | 5/28/2004 (09:10:18 UTC) | Appears to be the same as myChipSet1test, except for an additional pink square in the lower right corner. | ||
myチップセット3.png | myChipSet3 | ChipSet | 5/19/2004 (13:06:32 UTC) | An earlier version of Neon World's ChipSet.
| ||
myチップセット4.png | myChipSet4 | ChipSet | 5/30/2004 (07:29:44 UTC) | Shield-Folk World's ChipSet...without the shield-folk.
| ||
myチップセット5.png | myChipSet5 | ChipSet | 5/19/2004 (13:07:02 UTC) | Puddle World's ChipSet. Appears to be pretty much the same, aside from missing the pink gate. | ||
myチップセット6.png | myChipSet6 | ChipSet | 5/24/2004 (13:14:26 UTC) | Forest World's ChipSet. Appears to be the same aside from missing the pink gate. | ||
new.png | new | ChipSet | 7/4/2004 (12:40:50 UTC) | An earlier version of Windmill World's ChipSet.
| ||
N/A | セット見本.PNG | Set Sample | ChipSet | 2/2/2003 (05:57:44 UTC) | A template for building ChipSets. | |
N/A | トイレ.png | Toilet | ChipSet | 5/28/2004 (07:48:22 UTC) | The two restrooms.
| |
N/A | マップあたり用セット.png | Set per Map | ChipSet | 2/5/2004 (10:22:30 UTC) | Doesn't resemble any locations in the game. There appears to be a few objects on it. | |
N/A | 入り口2.png | Gate2 | ChipSet | 6/15/2004 (12:34:10 UTC) | The pink gate. This was probably used at some point to paste it into other ChipSets. | |
N/A | 浅海チップ.png | Shallow Sea Chip | ChipSet | 3/1/2003 (21:02:42 UTC) | Likely an early version of the Pink Sea's ChipSet; an area that would not appear until v0.07. | |
N/A | 砂浜64 32.png | Beach64 32 | ChipSet | 6/15/2004 (04:21:56 UTC) | The ground tiles used in the Wilderness.
| |
小マップ5.png | Minor Map5 | ChipSet | 6/15/2004 (12:30:34 UTC) | This ChipSet is used, but under a different name: "基本" (Basis).
| ||
縮小.png | Reduction | ChipSet | 7/4/2004 (14:15:04 UTC) | The panorama image used for the parallax background of Graffiti World.
| ||
道路.png | Road | ChipSet | 5/28/2004 (09:14:06 UTC) | A very empty ChipSet with just the road that's used in the Dense Woods. | ||
N/A | 部屋チップ2.png | Room Chip2 | ChipSet | 4/17/2003 (12:44:04 UTC) | A second ChipSet for Madotsuki's room.
| |
N/A | FC地下.png | FC Basement | Panorama | 8/28/2004 (16:48:22 UTC) | A panorama is never used for the basement of the FC House. | |
N/A | FC地下2.png | FC Basement2 | Panorama | 8/28/2004 (16:57:14 UTC) | A panorama is never used for the basement of the FC House. | |
N/A | FC地下3.png | FC Basement3 | Panorama | 8/28/2004 (17:09:08 UTC) | A panorama is never used for the basement of the FC House. | |
N/A | FC地下4.png | FC Basement4 | Panorama | 9/2/2004 (14:33:04 UTC) | A panorama is never used for the basement of the FC House. | |
N/A | FC地下5.png | FC Basement5 | Panorama | 9/5/2004 (12:31:10 UTC) | A panorama is never used for the basement of the FC House. | |
FC家.png | FC House | Panorama | 9/5/2004 (13:17:14 UTC) | Almost identical to the image used in v0.04, but appears to have a second ladder directly south of the house. | ||
エントランス.png | Entrance | Panorama | 7/6/2004 (13:20:12 UTC) | E-Man's room with a lighter color tone. The chair he sits in is missing. | ||
エントランス5.png | Entrance5 | CharSet & Panorama | 7/7/2004 (15:02:02 UTC) | Another version of E-Man's room, very similar to what's used in-game.
| ||
N/A | ベランダ.png | Veranda | Panorama | 2/13/2003 (13:30:10 UTC) | Madotsuki's balcony with the window reflection that went unused.
| |
N/A | ベランダ2.png | Veranda2 | Panorama | 2/16/2003 (09:35:10 UTC) | Almost the same as above, but more zoomed out.
| |
扉部屋背景.png | Door Room Background | Panorama | 2/14/2004 (11:19:12 UTC) | A brighter version of the Nexus background.
| ||
N/A | 海.png | Sea | Panorama | 6/14/2004 (09:25:08 UTC) | A view of the photograph below, inverted and darkened. | |
N/A | 海2.png | Sea2 | Panorama | 6/14/2004 (09:26:50 UTC) | A view of the sea during the daytime. | |
N/A | 海山.png | Seamount | Panorama | 6/14/2004 (09:39:36 UTC) | Supposedly a seamount, if you can make it out. | |
N/A | 海山暗.png | Dark Seamount | Panorama | 6/14/2004 (09:44:52 UTC) | The name implies that it should be dark, but it appears very bright instead, like it was altered with an emboss effect. | |
無題25_色コピー2s.png | Untitled25_ColorCopy-2s | Panorama | 5/10/2004 (11:15:42 UTC) | The panorama image for Shield-Folk World with a purple background instead of black, and the characters in the image spaced differently. | ||
背景キャラ4元.png | Background Character4 Base | Panorama | 5/10/2004 (11:21:50 UTC) | A minutely darker version of the panorama image for Shield-Folk World. | ||
N/A | 背景キャラ5.png | Background Character5 | Panorama | 2/12/2004 (10:09:04 UTC) | Of the panorama images with similar names, it skips from 背景キャラ4 to 背景キャラ7. This is one of the images that got skipped over.
| |
N/A | 背景キャラ6.png | Background Character6 | Panorama | 6/2/2004 (06:29:52 UTC) | The other 背景キャラ image that is skipped over.
| |
N/A | 部屋ループ.png | Room Loop | Panorama | 3/7/2004 (12:05:30 UTC) | Madotsuki's room repeated in a Fibonacci spiral.
| |
N/A | 髪の毛.png | Head of Hair | Panorama | 7/28/2004 (08:33:50 UTC) | It looks like two women with their hair connected. | |
N/A | 髪の毛2.png | Head of Hair2 | Panorama | 8/29/2004 (17:22:20 UTC) | Same as above, but slightly brighter. | |
N/A | 50音.png | 50Sounds | Picture | 9/20/2004 (13:25:24 UTC) | A full Hiragana and Katakana syllabary set for the FC World menu.
| |
FCM2ALL改.png | FCM2ALL Revision | Picture | 9/20/2004 (12:06:00 UTC) | A completed version of the FC World menu.
| ||
N/A | FG枠.png | FG Frame | Picture | 9/7/2004 (04:44:30 UTC) | The frame that would later be used for the title screen of NASU.
| |
N/A | 生首SCタイトル.png | Severed Head SC Title | Picture | 9/7/2004 (14:21:56 UTC) | A title screen for a scrapped minigame.
| |
N/A | 生首SCメイン.png | Severed Head SC Main | Picture | 9/7/2004 (14:32:32 UTC) | The playfield for the scrapped minigame.
| |
N/A | 生首SC首セレクト.png | Severed Head SC Head Select | Picture | 9/7/2004 (14:30:08 UTC) | Apparently the scrapped minigame would have had a player select screen.
| |
N/A | 電燈明.png | Bright Lamp | Picture | 7/27/2004 (04:20:12 UTC) | A tiny image of a lamp turned on. | |
N/A | 電燈暗.png | Dark Lamp | Picture | 7/27/2004 (04:21:08 UTC) | A tiny image of a lamp turned off. | |
マイシステム2.png | MySystem2 | System | 1/30/2003 (08:58:34 UTC) | Looks like an alternate version of a menu scheme you can receive from the Toriningen in the Mall. | ||
N/A | マイシステム透明.png | MySytemTransparent | System | 6/2/2004 (05:39:24 UTC) | A transparent menu scheme. |
These graphics are also still unused in v0.10, showing that Kikiyama was holding onto some assets from 2004 for possible future use.
Effects
Blindfold
The same sprites for the unused Blindfold effect are still here. The only differences are that the mugshot has a bluish background, and there are no wake-up sprites.
Chair-Riding Madotsuki
A mugshot for when Madotsuki is riding the desk chair exists, but can never be seen in-game. The scooting animation for sitting still in the chair is also unused in this version.
FC World Crick in the Neck
FC World sprites for when Madotsuki has this condition exist, like in v0.10, but are never used.
Greyscale Madotsuki
While some sprites of Greyscale Madotsuki are used in Mini Hell, the walking sprites and mugshot are never seen in-game, just like v0.10. Like all mugshots in v0.04, it has a bluish background instead of a black one.
Will-o'-the-Wisp Mugshot
The only remnant of the Will-o'-the-Wisp effect in later versions. Like all mugshots in v0.04, the background is blue instead of black.
CharSet Graphics
FC World Square
A 16x16 square found in an FC World CharSet. It was probably used to measure FC World sprites.
Kinoko-san
The same unused colorations of Kinoko-san are also found in v0.04.
Madotsuki's Room & Effect Objects
The same unused objects and tiles for Madotsuki's room are also present in v0.04. Some of them are alternate designs for objects that you collect effects from.
The Mall
The friendly toriningen in the Mall has sprites for facing other directions, but it only ever faces forward.
Eye Palm
The Eye Palm has graphics for facing left like the other arms, but this is never seen in-game. These frames remain in v0.10, but are still unused.
ChipSet Graphics
Barracks Settlement
Two types of jelly stalks are never used.
Confetti
Some confetti can be found in Forest World's and Shield-Folk World's ChipSets. It still isn't used in later versions.
Dotted Tiles
These tiles have a similar pattern to the floor tiles used in Hell, possibly making them in-progress versions of the tiles.
FC World
There are some additional tiles for the FC Goblin room, suggesting that the room could have had a different layout at some point.
Madotsuki's Room
Mall
Some kind of hole that is never used in the Mall.
This autotile is a recolor of what's used in Madotsuki's room, but is never seen in the Mall.
Puddle World
These tiles are likely placeholders. The circular tiles can be used to (kind of) make your own custom puddles.
Sewers Graffiti
The unused sewers graffiti is also in v0.04.
Windmill World
Some tiles that resemble tatami, a type of Japanese flooring.