R-Type Final
R-Type Final |
---|
Developer: Irem[1][2] This game has debugging material. |
To do: Regional differences, specifically passwords / cheats. |
R-Type Final was the final mainline entry in the R-Type series of shmups, until it wasn't.
Contents
Debug Logging
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs various memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code for the US version of the game:
USA Code: Re-enable printf Messages 2012EF40 08046A40 2012EF44 00000000
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
HDD Unit Not Found fileReadFat: cdrom0:¥ROOT.FAT;1 cdrom0:¥ROOT.DAT;1 CdReadAlloc: File Size = 13214 FatMap: FatData = 00000100 fileReadFat: cdrom0:¥ROOT.DAT;1 Sector = 47263 fileReadFat: cdrom0:¥COMMON.FAT;1 cdrom0:¥COMMON.DAT;1 CdReadAlloc: File Size = 35355 FatMap: FatData = 00000100 fileReadFat: cdrom0:¥COMMON.DAT;1 Sector = 1146 fileReadFat: cdrom0:¥SE.FAT;1 cdrom0:¥SE.DAT;1 CdReadAlloc: File Size = 14914 FatMap: FatData = 00000100 fileReadFat: cdrom0:¥SE.DAT;1 Sector = 1010408 fileReadFat: cdrom0:¥STR.FAT;1 cdrom0:¥STR.DAT;1 CdReadAlloc: File Size = 1440 FatMap: FatData = 00000100 fileReadFat: cdrom0:¥STR.DAT;1 Sector = 218696 fileReadFat: cdrom0:¥BOOT.DAT;1 fileReadFat: result = 1406304 FatMap: FatData = 00000100 T1McardInitSystem: メモリーカード 共通システムファイルサイズ = 10240 byte T1McardInitSystem: メモリーカード パイロットデータファイルサイズ = 8192 byte x 3 T1McardGetUseCluster: メモリカード使用量 142 KB T1McardInitSystem: メモリーカード 使用量 142 KB PAD State = 5 PAD ID = 4 PAD EX ID = 4 PAD State = 5 PAD State = 5 PAD State = 5 PAD State = 5 PAD State = 5 PAD State = 5 PAD State = 5 PAD State = 5 PAD ID = 4 PAD EX ID = 0 DMA Buffer Allocate PRIO:0 31d82900 31d81900 Size = 00001000 DMA Buffer Allocate PRIO:1 31c41900 31b01900 Size = 00140000 VU1work Size = 1936 bytes 121 QWC VU1work Adr = TexInitSystem:MemUse = 505344 TexInitSystem:sizeof TEXimage = 1312 TexInitSystem:numof pTexImg = 20000 TexInitSystem:sizeof pTexImg = 80000 g2dFontLoad: FontHead = 01d84e50 g2dFontLoad: Font = 01d84e70 g2dFontLoad: ImageBytes = 256 g2dFontLoad: RasterBytes= 8 g2dFontLoad: Size = 32 g2dFontLoad: Bpp = 2 g2dFontLoad: DataSize = 256 g2dFontLoad: BufSize = 512 g2dFontLoad: Font Data Load Ok g2dFontLoad: Font Data Adr = g2dFontSystem : Use Mem = 524288 DMA Buffer Allocate PRIO:127 319d4500 319d3d00 Size = 00000800 MemutilInit: Top = End = bootInitVRAM: VramHeapSize = 2944 bootInitVRAM: Static Size = 12288 VIB DataTop = 01ddac80 VIB DataNum = 33 VIB VibTop = 01ddad08 g2dFontLoadP6T: Tex W = d g2dFontLoadP6T: Tex H = d g2dFontLoadP6T: TexID = 18912 g2dFontLoadP6T: FontW = d g2dFontLoadP6T: FontH = d FileReadAllocIOP : IOP Adr = FileReadAllocIOP: cdrom0:¥SE.DAT;1 size = 944 FileReadAllocSPU : SPU Adr = FileReadAllocSPU: cdrom0:¥SE.DAT;1 size = 176240 FileReadAllocIOP : IOP Adr = FileReadAllocIOP: cdrom0:¥SE.DAT;1 size = 544 SPU Mem = FileReadAllocIOP : IOP Adr = FileReadAllocIOP: cdrom0:¥SE.DAT;1 size = 1952 FileReadAllocSPU : SPU Adr = FileReadAllocSPU: cdrom0:¥SE.DAT;1 size = 396976 FileReadAllocIOP : IOP Adr = FileReadAllocIOP: cdrom0:¥SE.DAT;1 size = 1120 SPU Mem = MemiopSetLevelNext: MemutilSetLevelNext: Level = 1 MemspuSetLevelNext: MemutilSetLevelNext: Level = 1 共通部データサイズ = 9984 byte = 10 KB パイロットデータサイズ 7072 byte / pilot = 7 KB パイロットデータサイズ x 3 = 21 KB PilotCurrentRenew: SKIPPED 【NOTES】機体開発 機体数 = 1 【NOTES】機体開発 機体数 = 2 【NOTES】機体開発 機体数 = 3
Regional Differences
Cheats
The input for in-game cheats are different between versions. To input the codes, pause during gameplay, hold L2 and input the following button combinations.
Cheat | Input |
---|---|
Invincibility (JP Version) | Right, Right, Left, Right, Left, Left, Right, Left, R2, Up, Up, Down, Down, Up, Down, Up, Down, R2 |
Invincibility (US Version) | Right, Right, Left, Right, Left, Left, Right, Left, L1, Up, Up, Down, Down, Up, Down, Up, Down, L1 |
Invincibility (EU Version) | Right, Right, Left, Right, Left, Left, Right, Left, R1, Up, Up, Down, Down, Up, Down, Up, Down, R1 |
The codes used to unlock certain ships are also different between regions.
Ship | JP/KR | US/EU |
---|---|---|
No. 3 R-9A3 "Lady Love" | 5270 0725 | 4170 4170 |
No. 24 R-9B "Strider" | 2078 0278 | 5050 1060 |
No. 59 TP-3 "Mr. Heli" | 5959 5959 | 1026 2001 |
No. 100 R-100 "Curtain Call" | 1009 9201 | 9910 0101 |
Name Differences
For the Korean release, all ships bearing Japanese names were altered to become Korean names instead.
Japan | Korean |
---|---|
No. 34. R-9DP "Hakusan" | No. 34. R-9DP "Hanrasan" |
No. 35. R-9DP2 "Asanogawa" | No. 35. R-9DP2 "Namdaemoon" |
No. 36. R-9DP3 "Kenrouken" | No. 36. R-9DP3 "Doomangang" |
No. 52 OFX-4 "Songoku" | No. 52 OFX-4 "Sonogong" |
No. 53 OF-5 "Kaguya" | No. 53 OF-5 "Umji" |
Ending Music
The ending theme differs between regions. The Japanese and Korean release uses "Proud of You" performed by Hekiru Shiina; surprisingly, the Korean version retained this theme despite the censorship of Japanese media in South Korea. The North American version uses "Piano Smasher" by the Blue Man Group (yes, that one) from their album The Complex. The European version uses an untitled track by former SCEE composer Jason Page.
Japan/Korea | US | EU |
---|---|---|
References
The R-Type series
| |
---|---|
Arcade | R-Type Leo |
Sega Master System | R-Type |
SNES | Super R-Type • R-Type III: The Third Lightning |
PlayStation 2 | R-Type Final |
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Irem
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Irem
Games > Games by publisher > Games published by Metro3D
Games > Games by publisher > Games published by THQ Nordic > Games published by Crystal Dynamics > Games published by Eidos Interactive
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 17
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 19
Games > Games by series > R-Type series