RAID: World War II
RAID: World War II |
---|
Developer: Lion Game Lion[1] This game has unused code. This game has a prerelease article |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
RAID: World War II is a four-player co-op shooter with some mechanics lifted from PAYDAY: The Heist and PAYDAY 2, in which you shoot down the German enemy horde with the aid of Aldsto-, er, I mean, Control.
To do: There's so much unused stuff!
|
Contents
Sub-Page
Prerelease Info |
Unused Graphics
Unused "rc" images
There are unused images for a lot of random things in the game whose names start with "rc_". It's unknown where they were supposed to be used.
Unused Cubemaps
There's a lot of cubemaps (textures used for reflections) from PAYDAY 2 and PAYDAY: The Heist missions. Some show heists in their early development stages.
There are also a few cubemaps that show Raids in their early development stages:
Raid Name | Cubemap |
---|---|
Camp | |
Odin's Fall | |
Gold Rush | |
Amber Train | |
Strongpoint |
Unused Tab Screens
Tab screen was supposed to show a slightly transparent image of mission you are currently playing, but in the end it was scrapped. A lot of these pictures remain in the game.
Unused Loading Screens
Unused Icons
Icons used in the E3 2016 demo are still in the game files.
Unused bag icon.
Unused skull shield icon.
Unused reward textures.
Placeholder for future raiders
Inside graphics for intel desk, there are two copies of official art of Sterling. They were used as placeholders for future possible raiders.
Unused bulletins John Cleese photos
In an already unused bulletins, that are talked about here in Unused Menus section, there are 10 unused photos of John Cleese and RAID logo.
Unused Weapons
HDM and Nagant M1895
To do: Get footage of them |
Planned for update 8, HDM and Nagant M1895 were supposed to be silenced secondary weapons that aren't terrible, unlike Welrod. They were ultimately never added, but a lot of animations and models exist, as well as UI icons, names and descriptions.
Distraction Rock
To do: Get screenshots |
Probably is an old version of Decoy Coins, as coins use DistractionRock logic. Model for unused distraction rock itself can be found in units/vanilla/weapons/wpn_distraction_rock
Pick Axe
To do: Record animation |
Among other Steam stats that track number of kills you have with each weapon, there's melee_kills_pick_axe. There's no mention of Pick Axe anywhere in the code, but there is a full set of animations in the files.
Panzerfaust 60
There's a definition for NPC-held Panzerfaust 60, though model it references no longer exists.
Throwable Ammo Bags
Located in lib/units/props/throwableammobag.lua there's code for throwable ammo bags. They have 3 levels of upgrades which would probably increase the amount of ammo stored in them. These ammo bags check for collisions with other players, so they were probably meant as a throwable to help your teammates out if they run out of ammunition.
Attempting to execute this code in released game will result in a crash, as unit it tries to load is missing.
Unused Text
Customization and character profiles
Text | String IDs | Notes |
---|---|---|
Graveyard | character_profile_graveyard | |
Hardcore | character_profile_hardcore_text | For every character created, game defines if profile is Hardcore or not. This information is never used anywhere. |
Beta Jacket
Limited edition for the few, the brave, the bug hunters and balance testers. |
character_customization_british_beta_jacket_001_upper_name
character_customization_british_beta_jacket_001_upper_desc |
Sadly for brave bug hunters and balance testers, this jacket doesn't exist in released game. |
Required nationality: | character_customization_info_box_required_nationality | Despite all items in the game being character locked, i.e. Golden Jacket bought for Riven can't be equipped by Sterling, this text is never seen because game just doesn't show items you can't equip for given character. |
Locked: wrong nationality | character_customization_locked_nationality | |
Head | character_customization_type_head | In released game it's only possible to customize "Upper" and "Lower" slots. |
German default head name
German default head desc |
character_customization_german_default_name_head
character_customization_german_default_desc_head |
|
American default head name
American default head desc |
character_customization_american_default_name_head
character_customization_american_default_desc_head |
|
British default head name
British default head desc |
character_customization_british_default_name_head
character_customization_british_default_desc_head |
|
Russian default head name
Russian default head desc |
character_customization_russian_default_name_head
character_customization_russian_default_desc_head |
Skills
Text | String IDs | Notes |
---|---|---|
Undetectable by spotters
The spotter can no longer spot you. |
skill_undetectable_by_spotters_name
skill_undetectable_by_spotters_desc |
|
PLACEHOLDER SKILL
Eventually this will be swapped with a really cool skill. |
skill_empty_placeholder_name
skill_empty_placeholder_desc |
|
Reach level $LEVEL; with the $CLASS; class to unlock Tier $TIER; and complete the preceding challenges to activate this challenge | weapon_skill_challenge_unlocked_level_different_class | In released game no weapon challenge requires you to play a different class to unlock it. |
Unused Mission Objectives
To do: There is definitely more unused objectives. |
Berlin
In the released game, Berlin can only be roamed around during missions, but originally you could without any missions.
Objective | String IDs |
---|---|
Get back to headquarters and report.
Report to Mrs. White and report her operation progress. |
obj_zone_mid_report_hl
obj_zone_mid_report_desc |
Raid.
Go out to the city, roam the streets, gather random loot. |
obj_zone_nojob_report_hl
obj_zone_nojob_report_desc |
Camp
Objective | String IDs | Notes |
---|---|---|
Collect Your Reward
Go to the Mission Table to Collect Reward. |
obj_camp_collect_reward_hl
obj_camp_collect_reward_desc |
|
Proceed to Tutorial | obj_camp_goto_tutorial_hl | While not possible in vanilla, you can mod in an option to choose Tutorial as a Raid. |
Forest Convoy
Objective | String IDs |
---|---|
Prevent the enemy from following you by wrecking all the other trucks. |
obj_ger_forest_truckloot_destroyother_desc |
Wait for the fire to light off
The fire is blocking our way, wait for it to light off. |
obj_ger_forest_ambush_fightback_hl
obj_ger_forest_ambush_fightback_desc |
"Best of" awards
Unused award icons
In the code there are icons defined for "Best of" awards that don't exist in released game.
Icon | Name |
---|---|
bonus_least_bleedout | |
bonus_least_health_lost | |
bonus_most_ammo_looted | |
bonus_most_health_looted | |
bonus_most_warcries_used |
"Best of" awards' XP bonuses and loot values
"Best of" awards you get at the end of missions, like most headshots, or most specials killed, were originally meant to give XP bonuses and "loot values" (probably greed items progress), but this functionality goes unused.
Award | XP Bonus | Loot value | Notes |
---|---|---|---|
Most kills | 50 | 20 | |
Most specials killed | 100 | 20 | |
Most accurate | 75 | 20 | |
Most headshots | 100 | 20 | |
Most downs | -50 | -20 | Goes unused as a "Best of" award, but has a copy as "Hall of Shame" award |
Most revives | 100 | 20 |
"Hall of Shame" awards don't have any bonuses or loot values.
Unused Code
There's a lot of code from PAYDAY: The Heist and PAYDAY 2 that goes completely unused.
Mission Regions
lib/tweak_data/operationstweakdata.lua defines three regions: Germany, France, and Africa. Only Germany is used.
Early Mission Regions
While in the released game every mission is set in Germany, internal name IDs of some missions imply they were set in other regions.
Name string ID | Mission Name | Early Region |
---|---|---|
menu_afr_miss_04_hl | Wiretap | Africa |
menu_afr_miss_05_hl | Strongpoint | Africa |
Old Holiday System
Until October 2024, Holiday system that was in the game assigned holidays to months of the year. There are defined Halloween, Christmas, and April Fools holidays, though none of them are assigned a month, and therefore the entire system goes unused. The only thing this system did was change logo in the main menu.
DLC Definitions
Full game DLC is defined: DLC_NAME_FULL_GAME. It doesn't get used anywhere, and oddly enough it's not even a PAYDAY 2 or PAYDAY: The Heist leftover.
Also, there are definitions for 3 "DLC grant types": DLC_GRANT_TYPE_AUTO, DLC_GRANT_TYPE_DROP, and DLC_GRANT_TYPE_BUY. These are not used anywhere in the game.
Raider colors
In lib/tweak_data/tweakdata.lua every raider is assigned a unique color to color player names in chat and possibly other places, but these colors go unused as chat HUD simply ignores them and nothing else even asks for it.
Character | Color |
---|---|
Wolfgang | ███ |
Kurgan | ███ |
Rivet | ███ |
Sterling | ███ |
Team AI | ███ |
Foxhole vehicle definition
Earlier in development foxholes might have been just vehicles that couldn't drive, as there is an entry for them in VehicleTweakData, along side Kubelwagen, truck, and even unused Jeep.
In final game foxholes are a completely different things from vehicles, as one would expect.
Fun Foxhole vehicle stats, with Kubelwagen stats for comparison:
Stat | Foxhole | Kubelwagen |
---|---|---|
Max speed | 1 | 120 |
Max RPM | 2 | 6000 |
All sounds for Foxhole vehicle are defined as "occasional_silence"
Unused Menus
There's a button and some assets for a Debug menu, but menu itself is not shipped with released game.
Button backgrounds for this menu
Checkboxes for this menu. Look similar to PAYDAY 2 checkboxes.
Intel desk
Intel Desk has 3 unused menus. Bulletins and Operational Status, major updates and patch notes respectively, are fully complete and can be re-enabled by simply adding back buttons to switch to them. Control Archive, on the other hand, is missing table where videos are defined, so it crashes when you switch to it.
Control Archive
Control Archive in Intel Desk would allow player to rewatch mission unlock cutscenes starring Control. All the functionality is still in the game, but table where videos are defined is missing. We can guess what was there based on unused strings.
String ID | Name | Possible video |
---|---|---|
control_archives_1 | Shove it! | movies/vanilla/mission_briefings/02_mission_brief_a2_cause-carnage_v005 |
control_archives_2 | Top hole! | movies/vanilla/mission_briefings/02_mission_brief_b1_cause-carnage_v004 |
control_archives_3 | Take the cane | movies/vanilla/mission_briefings/02_mission_brief_b5_steal-valuables_cause-carnage_v004 |
control_archives_4 | Spiffing! | movies/vanilla/mission_briefings/02_mission_brief_a5_rescue_v005 |
control_archives_5 | Another jaunt | movies/vanilla/mission_briefings/02_mission_brief_a1_demolition_v005 |
control_archives_6 | Little ambush | movies/vanilla/mission_briefings/02_mission_brief_a3_ambush_v005 |
control_archives_7 | Spot of info | movies/vanilla/mission_briefings/02_mission_brief_b3_steal-intel_v004 |
control_archives_8 | Good thrashing | movies/vanilla/mission_briefings/global/02_mission_brief_b2_assassination_v004 |
control_archives_9 | Spot on | movies/vanilla/mission_briefings/global/02_mission_brief_b4_steal-valuables_cause-carnage_v004 |
control_archives_10 | Control video 10 | movies/vanilla/mission_briefings/02_mission_brief_a4_infiltration_v004 |
Unused Challenge Cards
Developers added on Steam a lot of challenge cards that cannot be obtained. Even if user has them, they still can't be used in the game as they are missing from challengecardstweakdata.lua which defines what cards can be used.
Card Name | Description |
---|---|
I have trust in my aim | Enemy has 2x life, player has 21% more headshot damage |
Engineering | You are not allowed to fail an interaction wheel minigame, but there are no barrages |
It's all in your head | Enemies only die from headshots, but you regen 2% life every 5 seconds |
Ze glass cannons! | Enemies does x2 ammount[sic] of damage, but they have 50% less health |
Where's the health!? | Health drops despawn after 10 seconds, but player reload speed is 25% faster |
Double damage for them, but more xp for me | Enemies do x3 ammount[sic] of damage, but you get 210% xp |
No snipers, no cry | The bleedout timer is 14 seconds shorter, but there will be no snipers |
One bullet at a time | Enemies take 20% more damage, but the players can only shoot with single fire |
Fast and furious | Complete the raid within 14 minutes, but your grenades have increased radius by 4 meters |
Lighter for nothing | All bags weight 50% less, but no enemies will drop ammo or health |
The fast spender | Bags do not slow you down, but every bullet fired counts as 2 bullets |
Explosive weakness | Enemies do not take explosive damage, but they do 50% less damage in general |
Double damage for them, but more xp for me | Players can't ever go into bleedout, but they will earn 200% XP |
Greedy bastards | The loot drop chance from enemies is lowered to 40%, but players have 50% more primary ammo |
Scavengers | The drop chance from enemies is 0, but enemies take 50% mora[sic] damage |
Fully loaded pistol! | Players can only use pistols, but you can carry 300% of secondary ammo |
Double damage | [color=#ff0000]Players do double damage[/color] |
Reduced recoil | [color=#ff0000]Players have reduced recoil[/color] |
Error: challenge_card_ra_b_salvage_rights_name_id | Loot pickup rewards increased by 10%; |
Error: challenge_card_ra_b_true_gift_name_id | Bleedout timer increased by 7.5 seconds.; |
Error: challenge_card_ra_b_hale_and_hearty_name_id | Player Health is increased by 15%; |
Error: challenge_card_op_b_tough_it_out_name_id | Bleedout timer increased by 5 seconds.; |
Error: challenge_card_op_b_extra_conditioning_name_id | Player Health is increased by 10%; |
Error: challenge_card_op_b_crack_shots_name_id | Enemies take 10% more damage.; |
Unused Videos
Update Videos
There's 18 unused videos that were probably meant to play before showing player new content, like new raiders, levels, and weapons. Here's a playlist with all of them.
04_updates_character_v1_v004 | 04_updates_character_v2_v003 | 04_updates_gameplay_v1_v003 |
04_updates_gameplay_v2_v003 | 04_updates_gameplay_v3_v003 | 04_updates_generic_v1_v003 |
04_updates_generic_v2_v003 | 04_updates_generic_v3_v003 | 04_updates_levels_v1_v004 |
04_updates_levels_v2_v003 | 04_updates_levels_v3_v003 | 04_updates_levels_v4_v003 |
04_updates_levels_v5_v003 | 04_updates_weapons_v1_v004 | 04_updates_weapons_v2_v003 |
04_updates_weapons_v3_v003 | 04_updates_weapons_v4_v003 | 04_updates_weapons_v5_v003 |
Weapon point drops
Among other drops you can get after finishing a raid, there's Weapon Point. You can't get it naturally, but it's possible to force the game to give it to you via mods. Uniquely it has an option to redeem it for XP, though that option crashes the game.
Steam stats for the game also mention a possible achievement for spending a weapon point.
API name | Display Name |
---|---|
ach_weap_points_spend | ach_weap_points_spend1 |
Regional Differences
To do: Every texture with a Nazi swastika has a censored version with another symbol. |
Videos
Depending on whether you failed or succeeded in a mission, one of these rather humorous videos would play to reward/mock you. In the German version before August 16, 2022[4], these videos had all Nazi imagery and swastikas removed along with changing Hitler to have a comically massive mustache.
References
- ↑ 1.0 1.1 1.2 https://store.steampowered.com/app/414740/RAID_World_War_II/
- ↑ https://www.amazon.com/RAID-World-War-II-Xbox-One/dp/B0772M8VKR/?th=1
- ↑ 3.0 3.1 https://www.starbreeze.com/news/raid-world-war-ii-available-today-on-steam-for-windows-pc/
- ↑ https://store.steampowered.com/news/app/414740/view/3391793024775323786
- Games developed by Lion Game Lion
- Games published by Starbreeze Studios
- Games published by 505 Games
- Windows games
- PlayStation 4 games
- Xbox One games
- Games released in 2017
- Games released in September
- Games released on September 26
- Games released in October
- Games released on October 10
- Games released on October 13
- Games with unused code
- Games with unused graphics
- Games with unused cinematics
- Games with unused items
- Games with regional differences
- Games in development
- To do
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by platform > PlayStation 4 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox One games
Games > Games by publisher > Games published by 505 Games
Games > Games by publisher > Games published by Starbreeze Studios
Games > Games by release date > Games released in 2017
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 10
Games > Games by release date > Games released in October > Games released on October 13
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 26
Games > Games in development
Games developed by Overkill Software > Games developed by Lion Game Lion