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RAID: World War II

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Title Screen

RAID: World War II

Developer: Lion Game Lion[1]
Publishers: Starbreeze Studios[1] (Windows, PS4/XB1 digitally), 505 Games[2] (PS4/XB1 retail)
Platforms: Windows, PlayStation 4, Xbox One
Released internationally: September 26, 2017[1] (Windows)
Released in US: October 10, 2017[3] (PS4/XB1)
Released in EU: October 13, 2017[3] (PS4/XB1)


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

RAID: World War II is a four-player co-op shooter with some mechanics lifted from PAYDAY: The Heist and PAYDAY 2, in which you shoot down the German enemy horde with the aid of Aldsto-, er, I mean, Control.

Hmmm...
To do:

There's so much unused stuff!
  • All the censored textures are still present in the international release.
  • Tons of unused voice lines, some clearly meant for unfinished raids Ilija Petrusic, game's creative director, showed on a livestream (https://www.youtube.com/watch?v=O1lQrXe3BsM).
  • A lot of unused stuff in the code.
  • Drivable jeep and tiger tank.
  • Beta Jacket does exist in the game

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Unused "rc" images

There are unused images for a lot of random things in the game whose names start with "rc_". It's unknown where they were supposed to be used.

Unused Cubemaps

There's a lot of cubemaps (textures used for reflections) from PAYDAY 2 and PAYDAY: The Heist missions. Some show heists in their early development stages.

Heist Name Cubemap
Aftershock RAIDWW2 cubemap aftershock 0 c25c1178b3575e5d.png
Art Gallery RAIDWW2 cubemap art gallery.png
RAIDWW2 cubemap gallery int.png
Alesso Heist RAIDWW2 cubemap alesso 0 fc4d3f6757d67853.png
RAIDWW2 cubemap alesso 1.png
RAIDWW2 cubemap arena gensec.png
Big Bank RAIDWW2 cubemap big office.png
Car Shop RAIDWW2 cubemap carshop.png
Diamond Store RAIDWW2 cubemap int falcogini.png
Escape: Cafe RAIDWW2 cubemap night hcm cafe.png
Go Bank RAIDWW2 cubemap csgo de bank ext.png
Hoxton's Revenge RAIDWW2 cubemap hoxrev 0 5273ca1e3df49a1f.png
RAIDWW2 cubemap hoxrev 1 68bb9b40dffd49d8.png
Jewelry Store RAIDWW2 cubemap quick diamond ext.png
RAIDWW2 cubemap quick diamond int.png
The Diamond RAIDWW2 cubemap thediamond.png
Mallcrasher RAIDWW2 cubemap mall gym int.png
RAIDWW2 cubemap mall int.png
Nightclub RAIDWW2 cubemap nightclub int.png
Watchdogs RAIDWW2 cubemap shout outdoor.png
VR Menu RAIDWW2 cubemap cash saferoom.png
First World Bank RAIDWW2 cube red 01.png
Heat Street RAIDWW2 cubemap street 01.png
Undercover RAIDWW2 cubemap undercover.png
RAIDWW2 cubemap forest.png
RAIDWW2 cubemap secret stash.png
No Mercy RAIDWW2 cubemap hospital 01.png

There are also a few cubemaps that show Raids in their early development stages:

Raid Name Cubemap
Camp RAIDWW2 inner env camp night.png
RAIDWW2 cubemap hq night int 001 df.png
Odin's Fall RAIDWW2 cubemap odinsfall 0 e6fec4a0d0f79f2f.png
RAIDWW2 cubemap odinsfall 1 d05caf5ab152e5b8.png
Gold Rush RAIDWW2 cubemap bank ext 001 df.png
RAIDWW2 cubemap bank int 001 df.png
Amber Train RAIDWW2 cubemap trainyard ext 001 df.png
Strongpoint RAIDWW2 cubemap strongpoint 0 979094260f8c4680.png

Unused Tab Screens

Tab screen was supposed to show a slightly transparent image of mission you are currently playing, but in the end it was scrapped. A lot of these pictures remain in the game.

Unused Loading Screens

Unused Icons

Icons used in the E3 2016 demo are still in the game files.

RAIDWW2 indev icons 1 919e16fda730d07a.png
RAIDWW2 indev icons 3e9ccc8797802364.png
RAIDWW2 hud icons 01.png
RAIDWW2 hud pickup icons 01.png
RAIDWW2 hud waypoint icons 01.png
RAIDWW2 pickup bag.png

Unused bag icon.

RAIDWW2 skull shield.png

Unused skull shield icon.

Raid atlas reward.texture.png

Unused reward textures.

Placeholder for future raiders

Inside graphics for intel desk, there are two copies of official art of Sterling. They were used as placeholders for future possible raiders. Raid atlas intel table 1.png

Unused bulletins John Cleese photos

In an already unused bulletins, that are talked about here in Unused Menus section, there are 10 unused photos of John Cleese and RAID logo.

Unused Weapons

HDM and Nagant M1895

Hmmm...
To do:
Get footage of them

Planned for update 8, HDM and Nagant M1895 were supposed to be silenced secondary weapons that aren't terrible, unlike Welrod. They were ultimately never added, but a lot of animations and models exist, as well as UI icons, names and descriptions.

Distraction Rock

Hmmm...
To do:
Get screenshots

Probably is an old version of Decoy Coins, as coins use DistractionRock logic. Model for unused distraction rock itself can be found in units/vanilla/weapons/wpn_distraction_rock

Pick Axe

Hmmm...
To do:
Record animation

Among other Steam stats that track number of kills you have with each weapon, there's melee_kills_pick_axe. There's no mention of Pick Axe anywhere in the code, but there is a full set of animations in the files.

Panzerfaust 60

There's a definition for NPC-held Panzerfaust 60, though model it references no longer exists.

Throwable Ammo Bags

Located in lib/units/props/throwableammobag.lua there's code for throwable ammo bags. They have 3 levels of upgrades which would probably increase the amount of ammo stored in them. These ammo bags check for collisions with other players, so they were probably meant as a throwable to help your teammates out if they run out of ammunition.

Attempting to execute this code in released game will result in a crash, as unit it tries to load is missing.

Unused Text

Customization and character profiles

Text String IDs Notes
Graveyard character_profile_graveyard
Hardcore character_profile_hardcore_text For every character created, game defines if profile is Hardcore or not. This information is never used anywhere.
Beta Jacket

Limited edition for the few, the brave, the bug hunters and balance testers.

character_customization_british_beta_jacket_001_upper_name

character_customization_british_beta_jacket_001_upper_desc

Sadly for brave bug hunters and balance testers, this jacket doesn't exist in released game.
Required nationality: character_customization_info_box_required_nationality Despite all items in the game being character locked, i.e. Golden Jacket bought for Riven can't be equipped by Sterling, this text is never seen because game just doesn't show items you can't equip for given character.
Locked: wrong nationality character_customization_locked_nationality
Head character_customization_type_head In released game it's only possible to customize "Upper" and "Lower" slots.
German default head name

German default head desc

character_customization_german_default_name_head

character_customization_german_default_desc_head

American default head name

American default head desc

character_customization_american_default_name_head

character_customization_american_default_desc_head

British default head name

British default head desc

character_customization_british_default_name_head

character_customization_british_default_desc_head

Russian default head name

Russian default head desc

character_customization_russian_default_name_head

character_customization_russian_default_desc_head

Skills

Text String IDs Notes
Undetectable by spotters

The spotter can no longer spot you.

skill_undetectable_by_spotters_name

skill_undetectable_by_spotters_desc

PLACEHOLDER SKILL

Eventually this will be swapped with a really cool skill.

skill_empty_placeholder_name

skill_empty_placeholder_desc

Reach level $LEVEL; with the $CLASS; class to unlock Tier $TIER; and complete the preceding challenges to activate this challenge weapon_skill_challenge_unlocked_level_different_class In released game no weapon challenge requires you to play a different class to unlock it.

Unused Mission Objectives

Hmmm...
To do:
There is definitely more unused objectives.

Berlin

In the released game, Berlin can only be roamed around during missions, but originally you could without any missions.

Objective String IDs
Get back to headquarters and report.

Report to Mrs. White and report her operation progress.

obj_zone_mid_report_hl

obj_zone_mid_report_desc

Raid.

Go out to the city, roam the streets, gather random loot.

obj_zone_nojob_report_hl

obj_zone_nojob_report_desc

Camp

Objective String IDs Notes
Collect Your Reward

Go to the Mission Table to Collect Reward.

obj_camp_collect_reward_hl

obj_camp_collect_reward_desc

Proceed to Tutorial obj_camp_goto_tutorial_hl While not possible in vanilla, you can mod in an option to choose Tutorial as a Raid.

Forest Convoy

Objective String IDs

Prevent the enemy from following you by wrecking all the other trucks.

obj_ger_forest_truckloot_destroyother_desc

Wait for the fire to light off

The fire is blocking our way, wait for it to light off.

obj_ger_forest_ambush_fightback_hl

obj_ger_forest_ambush_fightback_desc

"Best of" awards

Unused award icons

In the code there are icons defined for "Best of" awards that don't exist in released game.

Icon Name
Raid ww2 least bleedout.png
bonus_least_bleedout
Raid ww2 least health lost.png
bonus_least_health_lost
Raid ww2 most ammo.png
bonus_most_ammo_looted
Raid ww2 most health looted.png
bonus_most_health_looted
Raid ww2 most warcries.png
bonus_most_warcries_used

"Best of" awards' XP bonuses and loot values

"Best of" awards you get at the end of missions, like most headshots, or most specials killed, were originally meant to give XP bonuses and "loot values" (probably greed items progress), but this functionality goes unused.

Award XP Bonus Loot value Notes
Most kills 50 20
Most specials killed 100 20
Most accurate 75 20
Most headshots 100 20
Most downs -50 -20 Goes unused as a "Best of" award, but has a copy as "Hall of Shame" award
Most revives 100 20

"Hall of Shame" awards don't have any bonuses or loot values.

Unused Code

There's a lot of code from PAYDAY: The Heist and PAYDAY 2 that goes completely unused.

Mission Regions

lib/tweak_data/operationstweakdata.lua defines three regions: Germany, France, and Africa. Only Germany is used.

Early Mission Regions

While in the released game every mission is set in Germany, internal name IDs of some missions imply they were set in other regions.

Name string ID Mission Name Early Region
menu_afr_miss_04_hl Wiretap Africa
menu_afr_miss_05_hl Strongpoint Africa

Old Holiday System

Until October 2024, Holiday system that was in the game assigned holidays to months of the year. There are defined Halloween, Christmas, and April Fools holidays, though none of them are assigned a month, and therefore the entire system goes unused. The only thing this system did was change logo in the main menu.

DLC Definitions

Full game DLC is defined: DLC_NAME_FULL_GAME. It doesn't get used anywhere, and oddly enough it's not even a PAYDAY 2 or PAYDAY: The Heist leftover.

Also, there are definitions for 3 "DLC grant types": DLC_GRANT_TYPE_AUTO, DLC_GRANT_TYPE_DROP, and DLC_GRANT_TYPE_BUY. These are not used anywhere in the game.

Raider colors

In lib/tweak_data/tweakdata.lua every raider is assigned a unique color to color player names in chat and possibly other places, but these colors go unused as chat HUD simply ignores them and nothing else even asks for it.

Character Color
Wolfgang ███
Kurgan ███
Rivet ███
Sterling ███
Team AI ███

Foxhole vehicle definition

Earlier in development foxholes might have been just vehicles that couldn't drive, as there is an entry for them in VehicleTweakData, along side Kubelwagen, truck, and even unused Jeep.

In final game foxholes are a completely different things from vehicles, as one would expect.

Fun Foxhole vehicle stats, with Kubelwagen stats for comparison:

Stat Foxhole Kubelwagen
Max speed 1 120
Max RPM 2 6000

All sounds for Foxhole vehicle are defined as "occasional_silence"

Unused Menus

Debug menu

There's a button and some assets for a Debug menu, but menu itself is not shipped with released game.

Debug menu buttons.texture.png

Button backgrounds for this menu

Debug menu tickbox.texture.png

Checkboxes for this menu. Look similar to PAYDAY 2 checkboxes.

Intel desk

Intel Desk has 3 unused menus. Bulletins and Operational Status, major updates and patch notes respectively, are fully complete and can be re-enabled by simply adding back buttons to switch to them. Control Archive, on the other hand, is missing table where videos are defined, so it crashes when you switch to it.

Control Archive

Control Archive in Intel Desk would allow player to rewatch mission unlock cutscenes starring Control. All the functionality is still in the game, but table where videos are defined is missing. We can guess what was there based on unused strings.

String ID Name Possible video
control_archives_1 Shove it! movies/vanilla/mission_briefings/02_mission_brief_a2_cause-carnage_v005
control_archives_2 Top hole! movies/vanilla/mission_briefings/02_mission_brief_b1_cause-carnage_v004
control_archives_3 Take the cane movies/vanilla/mission_briefings/02_mission_brief_b5_steal-valuables_cause-carnage_v004
control_archives_4 Spiffing! movies/vanilla/mission_briefings/02_mission_brief_a5_rescue_v005
control_archives_5 Another jaunt movies/vanilla/mission_briefings/02_mission_brief_a1_demolition_v005
control_archives_6 Little ambush movies/vanilla/mission_briefings/02_mission_brief_a3_ambush_v005
control_archives_7 Spot of info movies/vanilla/mission_briefings/02_mission_brief_b3_steal-intel_v004
control_archives_8 Good thrashing movies/vanilla/mission_briefings/global/02_mission_brief_b2_assassination_v004
control_archives_9 Spot on movies/vanilla/mission_briefings/global/02_mission_brief_b4_steal-valuables_cause-carnage_v004
control_archives_10 Control video 10 movies/vanilla/mission_briefings/02_mission_brief_a4_infiltration_v004

Unused Challenge Cards

Developers added on Steam a lot of challenge cards that cannot be obtained. Even if user has them, they still can't be used in the game as they are missing from challengecardstweakdata.lua which defines what cards can be used.

Card Name Description
I have trust in my aim Enemy has 2x life, player has 21% more headshot damage
Engineering You are not allowed to fail an interaction wheel minigame, but there are no barrages
It's all in your head Enemies only die from headshots, but you regen 2% life every 5 seconds
Ze glass cannons! Enemies does x2 ammount[sic] of damage, but they have 50% less health
Where's the health!? Health drops despawn after 10 seconds, but player reload speed is 25% faster
Double damage for them, but more xp for me Enemies do x3 ammount[sic] of damage, but you get 210% xp
No snipers, no cry The bleedout timer is 14 seconds shorter, but there will be no snipers
One bullet at a time Enemies take 20% more damage, but the players can only shoot with single fire
Fast and furious Complete the raid within 14 minutes, but your grenades have increased radius by 4 meters
Lighter for nothing All bags weight 50% less, but no enemies will drop ammo or health
The fast spender Bags do not slow you down, but every bullet fired counts as 2 bullets
Explosive weakness Enemies do not take explosive damage, but they do 50% less damage in general
Double damage for them, but more xp for me Players can't ever go into bleedout, but they will earn 200% XP
Greedy bastards The loot drop chance from enemies is lowered to 40%, but players have 50% more primary ammo
Scavengers The drop chance from enemies is 0, but enemies take 50% mora[sic] damage
Fully loaded pistol! Players can only use pistols, but you can carry 300% of secondary ammo
Double damage [color=#ff0000]Players do double damage[/color]
Reduced recoil [color=#ff0000]Players have reduced recoil[/color]
Error: challenge_card_ra_b_salvage_rights_name_id Loot pickup rewards increased by 10%;
Error: challenge_card_ra_b_true_gift_name_id Bleedout timer increased by 7.5 seconds.;
Error: challenge_card_ra_b_hale_and_hearty_name_id Player Health is increased by 15%;
Error: challenge_card_op_b_tough_it_out_name_id Bleedout timer increased by 5 seconds.;
Error: challenge_card_op_b_extra_conditioning_name_id Player Health is increased by 10%;
Error: challenge_card_op_b_crack_shots_name_id Enemies take 10% more damage.;

Unused Videos

Update Videos

There's 18 unused videos that were probably meant to play before showing player new content, like new raiders, levels, and weapons. Here's a playlist with all of them.

04_updates_character_v1_v004 04_updates_character_v2_v003 04_updates_gameplay_v1_v003
04_updates_gameplay_v2_v003 04_updates_gameplay_v3_v003 04_updates_generic_v1_v003
04_updates_generic_v2_v003 04_updates_generic_v3_v003 04_updates_levels_v1_v004
04_updates_levels_v2_v003 04_updates_levels_v3_v003 04_updates_levels_v4_v003
04_updates_levels_v5_v003 04_updates_weapons_v1_v004 04_updates_weapons_v2_v003
04_updates_weapons_v3_v003 04_updates_weapons_v4_v003 04_updates_weapons_v5_v003

Weapon point drops

Among other drops you can get after finishing a raid, there's Weapon Point. You can't get it naturally, but it's possible to force the game to give it to you via mods. Uniquely it has an option to redeem it for XP, though that option crashes the game.

RAIDWW2 Weapon Point Drop.png RAIDWW2 Weapon Point Redeem.png


Steam stats for the game also mention a possible achievement for spending a weapon point.

API name Display Name
ach_weap_points_spend ach_weap_points_spend1

Regional Differences

Hmmm...
To do:
Every texture with a Nazi swastika has a censored version with another symbol.

Videos

Depending on whether you failed or succeeded in a mission, one of these rather humorous videos would play to reward/mock you. In the German version before August 16, 2022[4], these videos had all Nazi imagery and swastikas removed along with changing Hitler to have a comically massive mustache.

(Source: Original YouTube Video)

References