Rad Racer is basically Square's take on OutRun. Playing the game with the Power Glove and 3D glasses is very cool and impressive.
After selecting a vehicle, press B the number of times for the course you want to select. The speed meter will increase with each press. Then, hold Up + Right and press Start.
|0||Course 1||Sunset Coastline|
|1||Course 2||San Francisco Highway|
|2||Course 3||Grand Canyon|
|3||Course 4||Ruins of Athens|
|4||Course 5||Los Angeles Night Way|
|5||Course 6||Snow White Line|
|6||Course 7||Seaway in Typhoon|
|7||Course 8||Last Seaside Running|
A similar stage select method was used in the sequel.
The title logo was changed, but still uses a similar style. Oddly, the "HS" logo seen on the vehicle select screen was left intact.
Pressing Select during gameplay will switch the game into its 3D mode.
The Japanese version was one of the few games to support the Famicom 3D System, which used active shutter glasses. Since this peripheral wasn't released outside of Japan, the international versions changed this to the simpler anaglyphic system for use with basic red/cyan glasses.
...or at least it attempted to. The game still used the rapid flicker effect from the shutter system, simply changing the palette of each frame that was supposed to go into each eye. Since both images couldn't be displayed on-screen simultaneously, the effect had mixed results from display to display (later becoming ineffective in the modern day).
There are some unused FDS-related strings among the demo's HUD strings: "PLEASE WAIT" at $DB53, "PLACE SIDE B" at $DB62, and "PLACE SIDE A" at $DBE9.
This game contains a similar anti-piracy check to that found in Final Fantasy. If the any of the 5 bytes "NASIR" are changed at CPU address $DBC4, the game will intentionally crash when it tries to draw the Start->Goal meter.
The Rad Racer series
|NES||Rad Racer • Rad Racer II|
Nintendo World Championships 1990