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Rhythm Heaven Fever/Unused Animations

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This is a sub-page of Rhythm Heaven Fever.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Definitely some more. Including:
    • Catch of the Day
    • Torch Relay (BGs)
    • Flock Step
  • All versions of these animations (sequels, Remixes, etc.) should also be included.
  • Some animations may be used in one version of a game, and go unused in other versions (commonly happens with Remixes). Get those too.
  • A lot of animations, used and unused, use those number sets as a frame counter of sorts. They're unseeable normally due to having their opacity set to 0. Add all instances of this.

Rhythm Games

Hole in One

golfman.brcad

Animation Name Animation
golfman_golfman_test1 RhythmHeavenFever-HoleInOne-GolfManTest1.gif
Comment (null)
Translation (null)
Description The Golfer swinging his/her club.
golfman_golfman_test2 RhythmHeavenFever-HoleInOne-GolfManTest2.gif
Comment (null)
Translation (null)
Description The Golfer swinging his/her club too late.
golfman_golfman_test3 RhythmHeavenFever-HoleInOne-GolfManTest3.gif
Comment (null)
Translation (null)
Description The Golfer swinging his/her club too early.

golf_bg.brcad

Animation Name Animation
golf_bg_bg_airplane RhythmHeavenFever-HoleInOne-BGAirPlane.gif
Comment 飛行機(演出)
Translation Airplane (Staging)
Description An airplane which would fly in the background.
golf_bg_test_00 RhythmHeavenFever-HoleInOne-BGTest00.png
Comment (null)
Translation (null)
Description An early background featuring the aforementioned airplane. Aside from this, the only other differences with this background are there being no fruit(?) on the ground and no box holding the golf balls.

golf_monkey.brcad

Animation Name Animation
golf_monkey_monkey_effect RhythmHeavenFever-HoleInOne-MonkeyEffect.png
Comment どう?どう?のエフェクト
Translation "How's that? How's that?" effect
Description Graphics for an effect that looks similar to the one seen in Tambourine when the player correctly copies a pattern.
golf_monkey__monkey_face_happy_00 RhythmHeavenFever-HoleInOne-MonkeyFaceHappy00.gif
Comment (null)
Translation (null)
Description The monkey making a happy face.
golf_monkey__monkey_face_happy_01 RhythmHeavenFever-HoleInOne-MonkeyFaceHappy01.gif
Comment (null)
Translation (null)
Description The monkey making another happy face.
golf_monkey__monkey_inst_good RhythmHeavenFever-HoleInOne-MonkeyInstGood.gif
Comment いいね!
Translation Nice!
Description An early version of golf_monkey_monkey_inst_good (the animation used when the player hits the ball in the tutorial).

Tambourine

tambourine.brcad

Animation Name Animation
tambourine_waste_can RhythmHeavenFever-Tambourine-WasteCan.png
Comment (null)
Translation (null)
Description The monkey's face, bizarrely referred to as a waste can.
tambourine_test_tambourine RhythmHeavenFever-Tambourine-TestTambourine.gif
Comment (null)
Translation (null)
Description The zills of a tambourine shaking (yes, that's what they're called).
tambourine__monkey_swing RhythmHeavenFever-Tambourine-MonkeySwing.gif
Comment (null)
Translation (null)
Description An old version of the monkey's tambourine shake animation.
tambourine__monkey_swing02 RhythmHeavenFever-Tambourine-MonkeySwing02.gif
Comment (null)
Translation (null)
Description A later version of the shake animation, more closely resembling the final version.
tambourine__monkey_swing_look RhythmHeavenFever-Tambourine-MonkeySwingLook.gif
Comment (null)
Translation (null)
Description Another version of the first shake animation where the monkey presumably looks at the player.
tambourine__monkey_hit_look RhythmHeavenFever-Tambourine-MonkeyHitLook.gif
Comment (null)
Translation (null)
Description Same as above, now with an early hit animation.
tambourine_you_swing_ RhythmHeavenFever-Tambourine-YouSwing.gif
Comment (null)
Translation (null)
Description An old version of the player's tambourine shake animation.

Board Meeting

secretary_00.brcad

Animation Name Animation
secretary_00_secretary_end RhythmHeavenFever-BoardMeeting-SecretaryEnd.gif
Comment (null)
Translation (null)
Description The Assistant talking while holding 3 glasses of water on a plate, presumably meant for the end of the game.
secretary_00_secretary_up
secretary_00_secretary_down
RhythmHeavenFever-BoardMeeting-SecretaryUp.png RhythmHeavenFever-BoardMeeting-SecretaryDown.png
Comment (null)
Translation (null)
Description The Assistant appearing with and without the glasses of water. What's interesting about these animations is that the Assistant appears to be holding 3 glasses of water despite there being 4 Executives.
secretary_00_hole_open RhythmHeavenFever-BoardMeeting-SecretaryHoleOpen.gif
Comment (null)
Translation (null)
Description A hole in the ground opening.
secretary_00_hole_close RhythmHeavenFever-BoardMeeting-SecretaryHoleClose.gif
Comment (null)
Translation (null)
Description The hole closing.
secretary_00_hole_back
secretary_00_hole_front
RhythmHeavenFever-BoardMeeting-SecretaryHoleBack.png RhythmHeavenFever-BoardMeeting-SecretaryHoleFront.png
Comment (null)
Translation (null)
Description The back and front parts of the opened hole. These animations seem to suggest that the Assistant was originally going to travel down a secret hole, and later come back up with the glasses of water near the end of the game.

Figure Fighter

muscle.brcad

Animation Name Animation
muscle_fire
Comment サンドバッグとグローブの間
Translation Space between sandbag and glove
Description A blank animation.
muscle_test_00 RhythmHeavenFever-FigureFighter-Test00.gif
Comment 拡大縮小テスト
Translation Scaling test
Description An animation that shows the Muscle Doll getting buff.

muscle_bg_00.brcad

Animation Name Animation
muscle_bg_00_test_flash RhythmHeavenFever-FigureFighter-BG00TestFlash.png
Comment テスト
Translation Test
Description A background made to test the flashing lights.
muscle_bg_00_test_anim RhythmHeavenFever-FigureFighter-BG00TestAnim.png
Comment テスト
Translation Test
Description The same background as the one above, except without the flashing lights.

muscle_bg_01.brcad

Animation Name Animation
muscle_bg_01_test RhythmHeavenFever-FigureFighter-BG01Test.png
Comment (null)
Translation (null)
Description The boxing ring background along with the crowd, also used for testing.

Flock Step

birds_i.brcad

Animation Name Animation
birds_i_R_beat RhythmHeavenFever-Flockstep-GreenRBeat.gifRhythmHeavenFever-Flockstep-BlueRBeat.gifRhythmHeavenFever-Flockstep-OrangeRBeat.gifRhythmHeavenFever-Flockstep-YellowRBeat.gif
Comment (null)
Translation (null)
Description Due to being mere color swaps, all bird types have alternately colored versions of animations that are otherwise only used by the pink birds (namely the CPUs and the player). These animations, for example, are alternately colored versions of the beat animation used when the birds face their right (which can only be seen by the player if they make an input during a count-in).
birds_i_R_jump_miss RhythmHeavenFever-Flockstep-GreenRJumpMiss.gifRhythmHeavenFever-Flockstep-BlueRJumpMiss.gifRhythmHeavenFever-Flockstep-OrangeRJumpMiss.gifRhythmHeavenFever-Flockstep-YellowRJumpMiss.gif
Comment ジャンプ追突
Translation Jump rear collision
Description Alternately colored versions of the player missing a jump whilst facing right.
birds_i_L_beat RhythmHeavenFever-Flockstep-GreenLBeat.gifRhythmHeavenFever-Flockstep-BlueLBeat.gifRhythmHeavenFever-Flockstep-OrangeLBeat.gifRhythmHeavenFever-Flockstep-YellowLBeat.gif
Comment (null)
Translation (null)
Description Alternately colored versions of the beat animation where they face their left.
birds_i_L_jump_miss RhythmHeavenFever-Flockstep-GreenLJumpMiss.gifRhythmHeavenFever-Flockstep-BlueLJumpMiss.gifRhythmHeavenFever-Flockstep-OrangeLJumpMiss.gifRhythmHeavenFever-Flockstep-YellowLJumpMiss.gif
Comment ジャンプ追突
Translation Jump rear collision
Description Alternately colored versions of the player missing a jump whilst facing their left.
birds_i_miss_back RhythmHeavenFever-Flockstep-GreenMissBack.gifRhythmHeavenFever-Flockstep-BlueMissBack.gifRhythmHeavenFever-Flockstep-OrangeMissBack.gifRhythmHeavenFever-Flockstep-YellowMissBack.gif
Comment 追突されたときの動き
Translation Movement when rear collided
Description Alternately colored versions of the CPU birds being hit in the back by the player.
birds_i_miss_front RhythmHeavenFever-Flockstep-GreenMissFront.gifRhythmHeavenFever-Flockstep-BlueMissFront.gifRhythmHeavenFever-Flockstep-OrangeMissFront.gifRhythmHeavenFever-Flockstep-YellowMissFront.gif
Comment 追突されたときの動き
Translation Movement when rear collided
Description Alternately colored versions of the CPU birds being hit in the front by the player.
birds_i_miss_squat RhythmHeavenFever-Flockstep-GreenMissSquat.gifRhythmHeavenFever-Flockstep-BlueMissSquat.gifRhythmHeavenFever-Flockstep-OrangeMissSquat.gifRhythmHeavenFever-Flockstep-YellowMissSquat.gif
Comment しゃがみミス
Translation Squat miss
Description Alternately colored versions of the player missing a squat.
birds_i__miss_back RhythmHeavenFever-Flockstep-PinkMissBackEarly.gifRhythmHeavenFever-Flockstep-GreenMissBackEarly.gifRhythmHeavenFever-Flockstep-BlueMissBackEarly.gifRhythmHeavenFever-Flockstep-OrangeMissBackEarly.gifRhythmHeavenFever-Flockstep-YellowMissBackEarly.gif
Comment 追突されたときの動き
Translation Movement when rear collided
Description These next two animations, however, are unused by all bird types. It appears to be an early version of the back miss animation, where the time it takes for the animation to loop is shorter.
birds_i__miss_front RhythmHeavenFever-Flockstep-PinkMissFrontEarly.gifRhythmHeavenFever-Flockstep-GreenMissFrontEarly.gifRhythmHeavenFever-Flockstep-BlueMissFrontEarly.gifRhythmHeavenFever-Flockstep-OrangeMissFrontEarly.gifRhythmHeavenFever-Flockstep-YellowMissFrontEarly.gif
Comment 追突したときの動き
Translation Movement when rear collided
Description An early version of the front miss animations, where the time it takes for the animation to loop is shorter.

Bossa Nova

bosa.brcad

Animation Name Animation
bosa_guide_turn RhythmHeavenFever-BossaNova-GuideTurn.png
Comment (null)
Translation (null)
Description 2 arrows forming a circle, likely to illustrate the switching mechanic. The animation actually has 8 steps assigned to it, although they all use the same sprite.
bosa_guide_next RhythmHeavenFever-BossaNova-GuideNext.png
Comment (null)
Translation (null)
Description A green arrow, also likely used to illustrate the switch mechanic.
bosa_hands_under
bosa_hands_over
RhythmHeavenFever-BossaNova-HandsUnder.png
Comment (null)
Translation (null)
Description An image of Bossa.
bosa_CellAnim0 RhythmHeavenFever-BossaNova-CellAnim0.gif
Comment (null)
Translation (null)
Description A jerky cloud animation. Interestingly, this animation uses a similar naming scheme to the ones commonly used in the DS entry.

Tap Troupe

tap.brcad

Animation Name Animation
tap_Body RhythmHeavenFever-TapTroupe-Body.png
Comment (null)
Translation (null)
Description A closeup of a Tall Tapper, oddly lacking any gloves. This was most certainly going to be used for the zoom out cutscene at the end of the game, considering its name shares similarities with the name of the graphic used for said cutscene (tap_Body_Far).
tap_TestBeat RhythmHeavenFever-TapTroupe-TestBeat.gif
Comment (null)
Translation (null)
Description A version of the beat animation used for testing.
tap_TestStepM RhythmHeavenFever-TapTroupe-TestStepM.gif
Comment (null)
Translation (null)
Description An animation of a standard length rhythm switch cue also used for testing.
tap_TestScoreM RhythmHeavenFever-TapTroupe-TestScoreM.png
Comment (null)
Translation (null)
Description A scored version of the above animation, containing a series of quarter notes, followed by an eighth rest, 4 dotted eighth notes and a regular eighth note.
tap_TestStepS RhythmHeavenFever-TapTroupe-TestStepS.gif
Comment (null)
Translation (null)
Description An animation of a shorter length rhythm switch cue.
tap_TestStepS2 RhythmHeavenFever-TapTroupe-TestStepS2.gif
Comment (null)
Translation (null)
Description A similar animation to the one above using only one foot.
tap_TestScoreS RhythmHeavenFever-TapTroupe-TestScoreS.png
Comment (null)
Translation (null)
Description A scored version of the above 2 animations, containing 2 quarter notes, an eight rest and 2 dotted eighth notes.
tap_TestStepL RhythmHeavenFever-TapTroupe-TestStepL.gif
Comment (null)
Translation (null)
Description An animation of a long length rhythm switch cue.
tap_TestScoreL RhythmHeavenFever-TapTroupe-TestScoreL.png
Comment (null)
Translation (null)
Description A scored version of the above animation, containing 2 quarter notes, an eighth rest, 6 dotted eighth notes and a quarter note. Judging by how these animations use the DS style sprites, it's likely that they are remnants from the DS version of this game.

Interestingly, while the scored versions of the animations appear static, the BRCAD contains multiple same-looking steps for all of them that sync them up with their corresponding tapping animations.

Karate Man

karateman.brcad

Animation Name Animation
karateman_Straight2 RhythmHeavenFever-KarateMan-Straight2.gif
Comment ストレート後かがむ(コンボ開始)
Translation Bend down after a straight (Combo start)
Description An unused part of the combo animation, transitioning from karateman_Straight2 to karateman_LowJab. The janky way it animates (look closely) might've contributed to its removal.
karateman_Item RhythmHeavenFeverBomb.png
Comment もの
Translation Item
Description A bomb. It's unknown whether it would've functioned as it did in the GBA version, the DS version, or if it would've served a new purpose. The animation places it after a light bulb and before the barrel, suggesting that it may have functioned similarly to how it did in the DS version, but it's hard to say for sure.
karateman_HitPosition RhythmHeavenFever-KarateMan-HitPosition.png
Comment 打撃位置
Translation Hit position
Description A depiction of all collision positions between an object and Karate Joe.
karateman_Word RhythmHeavenFever-KarateMan-Hit2JP.png
Comment ことば
Translation Word
Description A "Hit 2!" graphic. A Hit 2 cue does exist and it does use this graphic, but the cue is never used.
karateman_TestComboFull RhythmHeavenFever-KarateMan-TestComboFull.gif
Comment フルコンボテスト
Translation Full Combo Test
Description A full version of Karate Joe's combo animation, used for testing.

Extra Games

The Clappy Trio

handclap.brcad

Animation Name Animation
handclap_title RhythmHeavenFever-TheClappyTrio-Four.png
Comment (null)
Translation (null)
Description A redrawn "four on the floor" graphic from the Remix 1 Clappy Trio segment seen in the GBA game.

Power Calligraphy

kanji_ex_i.brcad

Animation Name Animation
kanji_ex_i_man_test
kanji_ex_i_woman_test
RhythmHeavenFever-PowerCalligraphy-KanjiExiManTest.gifRhythmHeavenFever-PowerCalligraphy-KanjiExiWomanTest.gif
Comment コメント未設定
Translation Comment not set
Description A man and woman dancing.

Tap Trial

agb_tap.brcad

Animation Name Animation
agb_tap_bg RhythmHeavenFever-TapTrial-BG.png
Comment これはダミーbg
Translation This is a dummy bg
Description A plain green background. The actual background for the game is stored in agb_tap_bg.brcad.
agb_tap_bg_frame RhythmHeavenFever-TapTrial-BGFrame.png
Comment これは不要
Translation This is unnecessary
Description The same background with characters placed on it. The monkeys are doing a pose that is otherwise unused.

Endless Games

Torch Relay (Unused)

baton.brcad

Animation Name Animation
baton_torch RhythmHeavenFever-TorchRelay-Torch.gif
Comment トーチ
Translation Torch
Description A lit torch.
baton_torch_fall RhythmHeavenFever-TorchRelay-TorchFall.gif
Comment トーチ落下
Translation Torch fall
Description The torch falling down, likely from being dropped.
baton_onion_run
baton_cabbage_run
RhythmHeavenFever-TorchRelay-OnionRun.gif RhythmHeavenFever-TorchRelay-CabbageRun.gif
Comment 走る/たまねぎ
走る/キャベツ
Translation Run/onion
Run/cabbage
Description The onion and cabbage running with the torch.
baton_onion_receive
baton_cabbage_receive
RhythmHeavenFever-TorchRelay-OnionRecieve.gif RhythmHeavenFever-TorchRelay-CabbageRecieve.gif
Comment 受け取る成功/たまねぎ
受け取る成功/キャベツ
Translation Receive successful/onion
Receive successful/cabbage
Description The onion and cabbage catching the torch
baton_onion_receive_failed
baton_cabbage_receive_failed
RhythmHeavenFever-TorchRelay-OnionRecieveFailed.gif RhythmHeavenFever-TorchRelay-CabbageRecieveFailed.gif
Comment 受け取る失敗/たまねぎ
受け取る失敗/キャベツ
Translation Receive failed/onion
Receive failed/cabbage
Description The onion and cabbage failing to catch the torch.
baton_onion_give
baton_cabbage_give
RhythmHeavenFever-TorchRelay-OnionGive.gif RhythmHeavenFever-TorchRelay-CabbageGive.gif
Comment 渡す成功/たまねぎ
渡す成功/キャベツ
Translation Pass successful/onion
Pass successful/cabbage
Description The onion and cabbage passing the torch.
baton_onion_give_failed
baton_cabbage_give_failed
RhythmHeavenFever-TorchRelay-OnionGiveFailed.gif RhythmHeavenFever-TorchRelay-CabbageGiveFailed.gif
Comment 渡す失敗/たまねぎ
渡す失敗/キャベツ
Translation Pass failed/onion
Pass failed/cabbage
Description The onion and cabbage failing to pass the torch.
baton_onion_receive02
baton_cabbage_receive02
RhythmHeavenFever-TorchRelay-OnionRecieve02.gif RhythmHeavenFever-TorchRelay-CabbageRecieve02.gif
Comment 受け取る成功/たまねぎ(60)
受け取る成功/キャベツ(60)
Translation Receive successful/onion (60)
Receive successful/cabbage (60)
Description This animation and the next 3 are the same as the previous ones, with the exception of being updated to now use 60 frames instead of the 30, due to delay times being adjusted. These animations and baton_torch are the only animations used in the game itself.
baton_onion_receive_failed02
baton_cabbage_receive_failed02
RhythmHeavenFever-TorchRelay-OnionRecieveFailed02.gif RhythmHeavenFever-TorchRelay-CabbageRecieveFailed02.gif
Comment 受け取る失敗/たまねぎ(60)
受け取る失敗/キャベツ(60)
Translation Receive failed/onion (60)
Receive failed/cabbage (60)
Description See above. baton_cabbage_receive_failed02 actually only has 52 frames, suggesting that the animation wasn't complete.
baton_onion_give02
baton_cabbage_give02
RhythmHeavenFever-TorchRelay-OnionGive02.gif RhythmHeavenFever-TorchRelay-CabbageGive02.gif
Comment 渡す成功/たまねぎ(60)
渡す成功/キャベツ(60)
Translation Pass successful/onion (60)
Pass successful/cabbage (60)
Description See above.
baton_onion_give_failed02
baton_cabbage_give_failed02
RhythmHeavenFever-TorchRelay-OnionGiveFailed02.gif RhythmHeavenFever-TorchRelay-CabbageGiveFailed02.gif
Comment 渡す失敗/たまねぎ(60)
渡す失敗/キャベツ(60)
Translation Pass failed (60)
Pass failed/cabbage (60)
Description See above. It's likely that if the game had been worked on more, these updated animation would've been used as opposed to their original versions.
baton_onion_receive_run
baton_cabbage_receive_run
RhythmHeavenFever-TorchRelay-OnionRecieveRun.gif RhythmHeavenFever-TorchRelay-CabbageRecieveRun.gif
Comment 構えて受け取る成功/たまねぎ→走る
構えて受け取る成功/キャベツ→走る
Translation Ready then receive successful/onion→Run
Ready then receive successful/cabbage→Run
Description The onion and cabbage catching the torch, ready to run off with it.
baton_onion_receive_run_failed
baton_cabbage_receive_run_failed
RhythmHeavenFever-TorchRelay-OnionRecieveRunFailed.gif RhythmHeavenFever-TorchRelay-CabbageRecieveRunFailed.gif
Comment 構えて受け取る失敗/たまねぎ→終了
構えて受け取る失敗/キャベツ→終了
Translation Ready then receive failed/onion→End
Ready then receive failed/cabbage→End
Description The onion and cabbage failing to catch the torch while ready to run off with it.

Wake-Up Caller

alarm_01.brcad

Animation Name Animation
alarm_01_expression_failure RhythmHeavenFever-WakeUpCaller-ExpressionFailure.png
Comment 失敗
Translation Failure
Description The alarm clock looking quite perturbed, likely after getting the time wrong.
alarm_01_expression_success RhythmHeavenFever-WakeUpCaller-ExpressionSuccess.png
Comment 成功!
Translation Success!
Description The alarm clock looking quite happy, likely after getting the time right. Oddly, it makes this expression in the Endless Games menu, but not in the actual game itself.
alarm_01_CellAnim0 RhythmHeavenFever-WakeUpCaller-CellAnim0.png
Comment (null)
Translation (null)
Description A static animation of the Pigeon in bed.

alarm_02_bg.brcad

Animation Name Animation
alarm_02_bg_bg RhythmHeavenFever-WakeUpCaller-BGOld.gif
Comment 朝、昼、夕
Translation Morning/Afternoon/Evening
Description NOTE: The animation has been slown down for ease of viewing.
An earlier design for the room where the cuckoo clock and old man resides. The animation appears to cycles between three times of day: Morning, Noon, and Evening.
alarm_02_bg_night_bg RhythmHeavenFever-WakeUpCaller-BGOldNight.png
Comment 夜。花の後ろにおいてください
Translation Night. Place this behind the flowers
Description The same room at night.

Manzai (Japan Only)

manzai_character.brcad

Animation Name Animation
manzai_character_bird_a_nod_through RhythmHeavenFever-Manzai-A-NodThroughImage.png
Comment 鳥Aあいづち見逃し
Translation Bird A response miss
Description This odd image of Kasuke is most likely what manzai_character__bird_a_nod_through got dummied out with. The comment indicates it was likely meant to be used when the player completely passes over the Hai Hai! cue.
manzai_character_bird_a_attack_through RhythmHeavenFever-Manzai-A-NodThroughImage.png
Comment 鳥Aつっこみ見逃し
Translation Bird A slap miss
Description The image is also duplicated for manzai_character__bird_a_attack_through as well. The comment indicates it was likely meant to be used when the player completely passes over the Donaiyanen! cue.
manzai_character_bird_b_attack_through RhythmHeavenFever-Manzai-B-AttackThroughImage.png
Comment 鳥Bつっこまれ見逃し
Translation Bird B being slapped miss
Description A similar image of Kosuke dummies out manzai_character__bird_b_attack_through. It seems that whatever animation that was no longer needed was moved to a different file name (different as in "add a single underscore to character_"), and the original spot was overwritten with these images. The comment indicates it was likely meant to be used when the player completely passes over the Donaiyanen! cue.
manzai_character__bird_a_talk RhythmHeavenFever-Manzai-A-Talk.gif
Comment バックアップ
Translation Backup
Description An early animation for the "Hai Hai!" cue, judging by the file name.
manzai_character__bird_a_talk2 RhythmHeavenFever-Manzai-A-Talk2.gif
Comment バックアップ
Translation Backup
Description A horizontally flipped version of the above animation. Both of these animations contain an image of Kasuke's idle sprite that appears very briefly before the animation loops.
manzai_character__bird_a_nod_through RhythmHeavenFever-Manzai-A-NodThrough.gif
Comment バックアップ
Translation Backup
Description An animation meant to play when missing the "Hai Hai!" cue.
manzai_character__bird_a_attack_through RhythmHeavenFever-Manzai-A-AttackThrough.gif
Comment バックアップ
Translation Backup
Description Kasuke reacting to what appears to be an attack. This is further evidenced with the next animation.
manzai_character__bird_b_attack_through Serves him right!
Comment バックアップ
Translation Backup
Description Kosuke attacking the player. The file names indicate that these animation were most likely going to play when the player misses the "Donaiyanen!" cue.
manzai_character__bird_b_talk2 RhythmHeavenFever-Manzai-B-Talk2.gif
Comment バックアップ
Translation Backup
Description An early version of Kosuke's neck extend animation, were he retracts it. In the game, he doesn't retract his neck until the player slaps him.