Risky Woods (Amiga, DOS, Atari ST)
This game has a prototype article
Risky Woods is an action-platformer game about a young man wandering the world, throwing daggers and other things at demons, freeing powerful monks from stone, and matching wits with guardians who serve the evil god Draxos.
By typiing the letters R, I, then P at the title screen, the following cheats become accessible to the player:
At $7C in either Amiga disk is the following message. (Note: Line breaks have been added for clarity.)
(C) 1990 Creepsoft ltd. & DINAMIC software. Designed and coded by Pablo Ariza. Hello, pirates. Please don't copy this game. It's my first Amiga game and I'd like to earn some money with it.
This message is copied, word-for-word, from another Dinamic Software game called Astro Marine Corps.
At $BBC on the Atari ST version, the following text can be found:
ZDISK - Zeus Software Disk Subsystem, v2.0 Copyright (C) 1991, 1992 Zeus Software
Being released on three different home computer systems (and one home console), there was bound to be some differences between the three. As it turns out, most of them are visual or audible.
The title screens between the DOS and ST versions are almost entirely identical, aside from the ST version having options for sound, music, and frame rate.
The MS-DOS version completely changes the backgrounds of every stage with more fantastical and beautiful art by Maite Rodriguez, Andreito Lobero, and JuanMa Ripalda while the ST version gets rid of them in leiu of standard gradient fades.
The shop was redesigned, slightly, from the Amiga version. The ST version seems much the same, though with notably less colors and a new Exit icon.
And finally, the Amiga version uses ProTracker MOD files for its soundtrack and digital samples. The MS-DOS version uses OPL2 (shown here) or Roland MT-32 for music and PC Speaker or digital samples. The ST plays both music and sound using square waves on its Yamaha YM2149F sound chip.
At a glance, it would appear that the Atari ST version is based more on the MS-DOS version than the Amiga. This could just be a coincidence, however, due to the screen resolutions being the same. All three games play exactly the same, though the MS-DOS version runs at 15 FPS while the others run at much smoother frame rates.