If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Risky Woods (Amiga, DOS, Atari ST)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Risky Woods

Also known as: Jashin Draxos (JP MegaDrive)
Developers: Dinamic Software, Zeus Software
Publishers: Electronic Arts (US/EU)
Platforms: Amiga, DOS, Atari ST
Released internationally: 1992


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

Risky Woods is an action-platformer game about a young man wandering the world, throwing daggers and other things at demons, freeing powerful monks from stone, and matching wits with guardians who serve the evil god Draxos.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Cheat Keys

By typiing the letters R, I, then P at the title screen, the following cheats become accessible to the player:

F1 Increase Life
F2 Increase Coins
F3 Increase Time
F4 Complete Level

Developer Message

At $7C in either Amiga disk is the following message. (Note: Line breaks have been added for clarity.)

(C) 1990 Creepsoft ltd. & DINAMIC software.
Designed and coded by Pablo Ariza.
Hello, pirates. Please don't copy this game.
It's my first Amiga game and I'd like to earn some money with it.

This message is copied, word-for-word, from another Dinamic Software game called Astro Marine Corps.

Developer Text

At $BBC on the Atari ST version, the following text can be found:

ZDISK - Zeus Software Disk Subsystem, v2.0
Copyright (C) 1991, 1992 Zeus Software

Version Differences

Being released on three different home computer systems (and one home console), there was bound to be some differences between the three. As it turns out, most of them are visual or audible.

Amiga MS-DOS Atari ST
RiskyWoodsAmiga TitleScreen.png RiskyWoodsDOS TitleScreen.png RiskyWoodsAtariST TitleScreen.png

The title screens between the DOS and ST versions are almost entirely identical, aside from the ST version having options for sound, music, and frame rate.

Amiga MS-DOS Atari ST
RiskyWoodsAmiga Area1.png RiskyWoodsDOS Area1.png RiskyWoodsAtariST Area1.png

The MS-DOS version completely changes the backgrounds of every stage with more fantastical and beautiful art by Maite Rodriguez, Andreito Lobero, and JuanMa Ripalda while the ST version gets rid of them in leiu of standard gradient fades.

Amiga MS-DOS Atari ST
RiskyWoodsAmiga Shoppe.png RiskyWoodsDOS Shoppe.png RiskyWoodsAtariST Shoppe.png

The shop was redesigned, slightly, from the Amiga version. The ST version seems much the same, though with notably less colors and a new Exit icon.

Amiga
MS-DOS
Atari ST

And finally, the Amiga version uses ProTracker MOD files for its soundtrack and digital samples. The MS-DOS version uses OPL2 (shown here) or Roland MT-32 for music and PC Speaker or digital samples. The ST plays both music and sound using square waves on its Yamaha YM2149F sound chip.

At a glance, it would appear that the Atari ST version is based more on the MS-DOS version than the Amiga. This could just be a coincidence, however, due to the screen resolutions being the same. All three games play exactly the same, though the MS-DOS version runs at 15 FPS while the others run at much smoother frame rates.