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Sesame Street: Countdown

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Title Screen

Sesame Street: Countdown

Developer: Riedel Software Productions
Publisher: Hi-Tech Expressions
Platform: NES
Released in US: February 1992


GraphicsIcon.png This game has unused graphics.
LevelSelectIcon.png This game has a hidden level select.


DCIcon.png This game has a Data Crystal page

Sesame Street: Countdown is a redundant educational game designed to help kids learn their numbers. To its credit, it has digitized audio (recorded specifically for this game) of Jerry Nelson as the Count.

Unused Graphics

Text

Sesamecountdown walk.png

Loaded with the other title screen graphics is text for a "Walk" mode, very likely a slower version of Run mode. Interestingly, the text for this is much skinnier than that used on the title screen.

Background Graphics

Sesame Street Countdown-Title Screen Tile.png

An unused ground tile.

Level Transition

The stars that are actually used.

Sesame Street Countdown (NES)-Star Graphics.png

Some extra stars.

Level One: The City

Sesame Street Countdown (NES)-City lv1 Unused Tiles.png

Level Four: Circus

Sesame Street Countdown (NES)-Circus lv4 Unused Tiles.png

Level Six: Desert

Sesame Street Countdown (NES)-Desert lv6 Rock.pngSesame Street Countdown (NES)-Desert lv6 Tiles.png

A rock graphic, plus some other tiles found among the train graphics.

Level Seven: Jungle

Sesame Street Countdown (NES)-Jungle lv7 Unused Graphics.png

Graphics for...something...are loaded alongside the level's other graphics.

Level Eight: Castle

The tapestry used in-game.

Sesame Street Countdown (NES)-Castle lv8 Unused Tiles.png

While tapestry graphics are used in the castle, many of them aren't.

Level Warp

Sesame Street Countdown (NES)-City lv1 warp.png

In Level 1, go to the rightmost window of the second building (pictured above) and jump while crouching. The screen will fade out and you will be taken to Level 3.

(Source: Original TCRF research)