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Sesame Street: Countdown

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Title Screen

Sesame Street: Countdown

Developer: Riedel Software Productions
Publisher: Hi-Tech Expressions
Platforms: NES
Released in US: February 1992

GraphicsIcon.png This game has unused graphics.

Sesame Street: Countdown is a redundant educational game designed to help kids learn their numbers.

Unused Text

Sesamecountdown walk.png

Loaded with the other title screen's graphics is text for a "walk" mode. This would function like the run mode, but it is assumed you would move slower. Interestingly, the text is much skinnier than the one used on the title screen.

Unused Tiles

Sesame Street Countdown-Title Screen Tile.png

An unused ground tile.

Level Warp

Sesame Street Countdown (NES)-City lv1 warp.png

A warp exists in the game that takes the player from level one to level three. Go to the rightmost window of the second building (pictured above), and then jump while crouching. The screen will fade out and you will be taken to the third level.

(Source: Original TCRF research)

Unused Background Graphics

Level Transition

The stars that are actually used.

Sesame Street Countdown (NES)-Star Graphics.png

Some extra stars.

Level One: The City

Sesame Street Countdown (NES)-City lv1 Unused Tiles.png

Level Four: Circus

Sesame Street Countdown (NES)-Circus lv4 Unused Tiles.png

Level Six: Desert

Sesame Street Countdown (NES)-Desert lv6 Rock.pngSesame Street Countdown (NES)-Desert lv6 Tiles.png

A rock graphic, plus some other tiles found among the train graphics.

Level Seven: Jungle

Sesame Street Countdown (NES)-Jungle lv7 Unused Graphics.png

Graphics for...something...are loaded alongside the level's other graphics.

Level Eight: Castle

The tapestry used in the game.

Sesame Street Countdown (NES)-Castle lv8 Unused Tiles.png

While tapestry graphics are used in the castle, many of them aren't.