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Shenmue
Shenmue |
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Also known as: Shenmue: Ichishou Yokosuka This game has uncompiled source code. This game has a prototype article This game has a prerelease article |
I'm looking for a video game that calls itself Shenmue.
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Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Source Code |
Debug Features
Use the following code to display camera-related text.
8C222FEC 0001 8C222FF0 0000
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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Warning Messages
Disc | English Audio |
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1 | |
2 | |
3 | |
Passport |
Disc | Japanese Audio |
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1 | |
2 | |
3 | |
Passport |
There are unique warning messages for inserting the disc in anything other than the Dreamcast.
Unused Graphics
Unused Title Screen
What appears to be an early or even an alternate version of the main title screen can be found among the game's textures. It bears a strong resemblance to the title screen of Shenmue 2.
Unused Map Icon
A map of the Yokosuka Harbor can be found in the files of the disc. Using an early layout of the area, it was supposed to show the player where he was. The map function wasn't used until Shenmue II.
Unused VMU Icons
Three small graphics for a chibi Ryo punching the screen, found inside 1ST_READ.BIN at 0x25A0A0. It's unknown what these graphics were for.
Unused Textures
To do:
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This odd texture of a man (possibly a dev) with a Donald Duck plush appears several times throughout the game's textures. Possibly a placeholder image.
Early labels for the Coca-Cola brand soda cans exist within the final game's textures. They can be seen in the pre-release demo What's Shenmue?.
Easter Eggs
Some incredibly obscure Easter Eggs lurk in Shenmue's depths, only found decades later by devout fans.
To do: The means to activate the second egg still needs further exploration |
Nozomi Attacks
There's an optional event in Sakuragaoka Park where Nozomi tries to stop Enoki and Nagashima from bullying a local kid, pulling you into a free battle. By fulfilling some incredibly esoteric requirements however, Nozomi herself will spawn into the encounter as an NPC ally, using Ryo's moveset to help him beat down the thugs!
The requirements to access this legitimately are, naturally, absurd:
- First, you have to get the kitten's hidden "affinity score" above 500. The easiest way to do this is to feed it sliced fish, which earns you 120 points a feed.
- Go to Sakuragaoka Park before 7pm on a sunny day after the Heartbeats Bar brawl sequence, but before visiting the tattoo parlor, to trigger the park scene.
- At any point during the first eight or so seconds of the cutscene, punch in the following push-button code VERY QUICKLY (there's a five frame window between each button press!): Y Y B X A A A (or if you're on the PS version of the HD re-release, △ △ 〇 ▢ ✕ ✕ ✕)
Shin Shoryuken
The harbor blackmail QTE scene has a secret animation in which Ryo performs a Street Fighter III-inspired Shin Shoryuken-style move against Goro! This was apparently created by the development team as an internal joke. Some code for a push-button command to activate it if the kitten's "affinity score" is over 1000 apparently still exists in the game data, but the frame window to input it appears to be inhumanly tight.
It can be forcibly enabled in all versions of the game with some hex editing. A mod for the HD re-release can be found here.
Unused Text
A bunch of text for various debug aspects can be found inside 1ST_READ.BIN. Unless noted otherwise, all text below was found in the North American version.
Camera Debug Text
Listed after the capsule toy and warehouse names is some text used for a camera debugger.
0x26ADE8:
CAM FIXED CAM FREE CAM NORMAL %s %-13s ID:%s.CAM : %3.4f TAR : ZANG : %3.5f PERS : POS no 0 cam %s int %s frame 0 cam %8.4f %8.4f %8.4f int.%8.4f %8.4f %8.4f camp.%8.4f %8.4f %8.4f intp.%8.4f %8.4f %8.4f zang.%8.4f pers.%8.4f ABS.REL-FACE LOC-FACE REL-FACE-POLE LOC-FACE-POLE REL-STEP LOC-STEP REL-STEP-POLE LOC-STEP-POLE relative_face local_face relative_face_pole local_face_pole relative_step local_step relative_step_pole local_step_pole
System Meters
This text is the only remnant found for the in-game debug menu.
0x25D1E8:
Gachapon Not Read !! no memory !! Max : 0x%x Rel : 0x%x Min : 0x%x ITPBase : 0x%x ITPLimit : 0x%x ITPCurrent : 0x%x OBJBase : 0x%x OBJLimit : 0x%x IVBS Opaque : 0x%x IVBS OpaqueM : 0x%x IVBS Trans : 0x%x IVBS TransM : 0x%x IVBS Punch : 0x%x MVBS Opaque : 0x%x MVBS OpaqueM : 0x%x MVBS Trans : 0x%x MVBS TransM : 0x%x MVBS Punch : 0x%x FreeTexture : %d MaxBlockSize : %d Heap Rest : %d Heap Max : %d Heap Waste : %d
Misc Debug Text
0x25D528:
Box Item Not Read !! no memory !! ========== Error Hand Changing !! ========== Set Hit Frame n Set Hit Frame 1 Set Hit Frame 2 Set Miss Motion %x %x %d Motion Offset Limit Over ! : %f Set After Motion : %x Set Attack Motion a mot atk : %d %d %08x
WARNING! Now shifting wave programming model from old type to TR-WAVE(Komori) --- Curently no perform in this location Error: Character Nothing!! DEBUG TALK STATUS : %d WARNING: Do not initialize free conversation !!! Force initialize free conversation for ScnConvStartPerson WARNING: Not only 'PLAYABLE' but also freeze free conversation !!! Force restart free conversation Total SA_Data : [%d] **************************** *** Init FreeConv Status *** Sequence Binary
SCNF: GFLG%d is out of range SCNF: FLG%d is out of range SCNF: CNT%d is out of range SCNF: %d is not a flag
DOBUITA EVENT START START START! DOBUITA EVENT END! training check error!!!! VEND_MACHINE_CHECKER_ERROR!!!
Spline Grade (%d / %d) sprite STAFF_S.GZ rim004.snd start: init game - complete start: init game - failed start: load game #%d - complete start: load game #%d - failed
unknown tag '%s' in 'Shadow' scene/%02d/model scene/%02d/%c%c%c%c /model/chara %s.MT5 Image Mode Position Scale Yang Height MISC system1.snd SCENE/%02d/SOUND FREE AICADRV.BIN Sound Err %d SELECT fre%02d00.snd Warning : Can not translate Sound Pack SOFT NORMAL HARD
Busy Rain To Snow Rain or Snow Busy No Set DefaultWeatherArea DefaultWeatherArea Delete Using DefaultWeatherArea No Avail DefaultWeatherArea No Use DefaultWeatherArea DefaultWeatherArea Remove Cut Point Table Over Not Set AppendWeatherAir() %s SPR sprite WDAT CLUD RAIN SNOW FCAS Weather Soft2_Data Read sprite WEATHER.BIN WEAT_ORG.BIN Weather Org_Data Read Free pTexSurfDesc Free Texture Call Free Texture End DC_KANA.FON DC_KANJI.FON RYOU.FON Warning : 2nd kanji font not loading illegal string in CreateMojiTexture() : str = '%s',len/width = %d/%d NULL illegal string in CreateMojiTextureTate() : str = '%s',len/height = %d/%d
SCN_CNG: %d
Level Adjust Contact Size Weight Range Radius Height warning: cancel force mode %d
0x25A8C8:
change to PLAYABLE change to UNPLAYABLE PLAYABLE UNPLAYABLE 22:30:
0x268788:
entry to save: %02d,'%c%c%c%c',%02d okaimono: shop=%d item=%d num=%d Illegal Character ID NULL Illegal Character ID (%c%c%c%c) SCEX: START, scene no:%2d, end frame:%5d ****** Error : Illegal authoring scene number #%d ****** ****** Error : Illegal authoring control number #%d ****** ****** Warning : Already set or running authoring data[%d]. ****** %s.%s.%s %s Author Data Don't Free Author Moving
Nothing TinyMotionData!! not TinyMotionData
\SCENE\03\YDMA\REDME.TXT
Original:
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= 99-YDMA-00 『旅立ち』 =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= ================================================ 涼 ================================================ 体 "/vcd/scene/model/chara/YKB_M.MT5" 顔 "/vcd/scene/99/model/face/YKB_F.MT5" 左手 "/vcd/scene/99/model/hand/YKB_TL.MT5" 右手 "/vcd/scene/99/model/hand/YKB_TR.MT5" 左腕 "/vcd/scene/99/model/hand/YKB_UL.MT5" 右腕 "/vcd/scene/99/model/hand/YKB_UR.MT5" ================================================ オブジェクト ================================================ "/vcd/scene/99/model/chara/C83N303G.MT5" "/vcd/scene/99/model/chara/YUKS500G.MT5" "/vcd/scene/99/model/chara/YUKS502G.MT5" "/vcd/scene/99/model/chara/YUKS503G.MT5" ================================================ サウンドファイル ================================================ SE "/vcd/scene/03/sound/a1_tabid.snd"
Translation:
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= 99-YDMA-00 "Departure" =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= ================================================ Ryou ================================================ Model "/vcd/scene/model/chara/YKB_M.MT5" Face "/vcd/scene/99/model/face/YKB_F.MT5" Left Hand "/vcd/scene/99/model/hand/YKB_TL.MT5" Right Hand "/vcd/scene/99/model/hand/YKB_TR.MT5" Left Arm "/vcd/scene/99/model/hand/YKB_UL.MT5" Right Arm "/vcd/scene/99/model/hand/YKB_UR.MT5" ================================================ Objects ================================================ "/vcd/scene/99/model/chara/C83N303G.MT5" "/vcd/scene/99/model/chara/YUKS500G.MT5" "/vcd/scene/99/model/chara/YUKS502G.MT5" "/vcd/scene/99/model/chara/YUKS503G.MT5" ================================================ Sound Files ================================================ SE "/vcd/scene/03/sound/a1_tabid.snd"
Regional Differences
In Japan, the vending machines allowed players to get various real-life drinks from the Coca-Cola Company. These include Coca-Cola, Sprite, Fanta, and Georgia Coffee Original. However, because Sega only got the rights to use them in Japan, they were changed to more generic Bell Wood machines. These instead offer Jet Cola, Jet Soda, Fruda and Bell Wood Coffee.
The Shenmue series
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Dreamcast | Shenmue (Prototype) • Shenmue II |
- Pages missing developer references
- Games developed by AM2 of CRI
- Pages missing publisher references
- Games published by Sega
- Dreamcast games
- Pages missing date references
- Games released in 1999
- Games released in December
- Games released on December 29
- Games with uncompiled source code
- Games with hidden development-related text
- Games with unused graphics
- Games with regional differences
- Games with hidden bonus content
- To do
- To investigate
- Shenmue series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with hidden bonus content
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Sega > Games developed by Sega AM2 > Games developed by AM2 of CRI
Games > Games by platform > Dreamcast games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 29
Games > Games by series > Shenmue series