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Shenmue
Shenmue |
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Also known as: Shenmue: Ichishou Yokosuka
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I'm looking for a video game that calls itself Shenmue.
To do:
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Contents
Sub-Page
Source Code |
Debug Features
Use the following code to display camera-related text.
8C222FEC 0001 8C222FF0 0000
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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Warning Messages
Disc | English Audio |
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1 | |
2 | |
3 | |
Passport |
There are unique warning messages for inserting the disc in anything other than the Dreamcast.
Unused Title Screen
What appears to be an early or even an alternate version of the main title screen can be found among the game's textures. It bears a strong resemblance to the title screen of Shenmue 2.
Unused VMU Icons
Three small graphics for a chibi Ryo punching the screen. It's unknown what these graphics were for and can be found inside 1ST_READ.BIN at 0x25A0A0.
Unused Textures
To do:
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This odd texture of a man (possibly a dev) with a Donald Duck plush appears several times throughout the game's textures. Possibly a placeholder image.
Early labels for the Coca-Cola brand soda cans exist within the final game's textures. They can be seen in the pre-release demo What's Shenmue?.
Unused Text
A bunch of text for various debug aspects can be found inside 1ST_READ.BIN. Unless noted otherwise, all text below was found in the North American version.
Camera Debug Text
Listed after the capsule toy and warehouse names is some text used for a camera debugger.
0x26ADE8:
CAM FIXED CAM FREE CAM NORMAL %s %-13s ID:%s.CAM : %3.4f TAR : ZANG : %3.5f PERS : POS no 0 cam %s int %s frame 0 cam %8.4f %8.4f %8.4f int.%8.4f %8.4f %8.4f camp.%8.4f %8.4f %8.4f intp.%8.4f %8.4f %8.4f zang.%8.4f pers.%8.4f ABS.REL-FACE LOC-FACE REL-FACE-POLE LOC-FACE-POLE REL-STEP LOC-STEP REL-STEP-POLE LOC-STEP-POLE relative_face local_face relative_face_pole local_face_pole relative_step local_step relative_step_pole local_step_pole
System Meters
This text is the only remnant found for the in-game debug menu.
0x25D1E8:
Gachapon Not Read !! no memory !! Max : 0x%x Rel : 0x%x Min : 0x%x ITPBase : 0x%x ITPLimit : 0x%x ITPCurrent : 0x%x OBJBase : 0x%x OBJLimit : 0x%x IVBS Opaque : 0x%x IVBS OpaqueM : 0x%x IVBS Trans : 0x%x IVBS TransM : 0x%x IVBS Punch : 0x%x MVBS Opaque : 0x%x MVBS OpaqueM : 0x%x MVBS Trans : 0x%x MVBS TransM : 0x%x MVBS Punch : 0x%x FreeTexture : %d MaxBlockSize : %d Heap Rest : %d Heap Max : %d Heap Waste : %d
Misc Debug Text
0x25D528:
Box Item Not Read !! no memory !! ========== Error Hand Changing !! ========== Set Hit Frame n Set Hit Frame 1 Set Hit Frame 2 Set Miss Motion %x %x %d Motion Offset Limit Over ! : %f Set After Motion : %x Set Attack Motion a mot atk : %d %d %08x
WARNING! Now shifting wave programming model from old type to TR-WAVE(Komori) --- Curently no perform in this location Error: Character Nothing!! DEBUG TALK STATUS : %d WARNING: Do not initialize free conversation !!! Force initialize free conversation for ScnConvStartPerson WARNING: Not only 'PLAYABLE' but also freeze free conversation !!! Force restart free conversation Total SA_Data : [%d] **************************** *** Init FreeConv Status *** Sequence Binary
SCNF: GFLG%d is out of range SCNF: FLG%d is out of range SCNF: CNT%d is out of range SCNF: %d is not a flag
DOBUITA EVENT START START START! DOBUITA EVENT END! training check error!!!! VEND_MACHINE_CHECKER_ERROR!!!
Spline Grade (%d / %d) sprite STAFF_S.GZ rim004.snd start: init game - complete start: init game - failed start: load game #%d - complete start: load game #%d - failed
unknown tag '%s' in 'Shadow' scene/%02d/model scene/%02d/%c%c%c%c /model/chara %s.MT5 Image Mode Position Scale Yang Height MISC system1.snd SCENE/%02d/SOUND FREE AICADRV.BIN Sound Err %d SELECT fre%02d00.snd Warning : Can not translate Sound Pack SOFT NORMAL HARD
Busy Rain To Snow Rain or Snow Busy No Set DefaultWeatherArea DefaultWeatherArea Delete Using DefaultWeatherArea No Avail DefaultWeatherArea No Use DefaultWeatherArea DefaultWeatherArea Remove Cut Point Table Over Not Set AppendWeatherAir() %s SPR sprite WDAT CLUD RAIN SNOW FCAS Weather Soft2_Data Read sprite WEATHER.BIN WEAT_ORG.BIN Weather Org_Data Read Free pTexSurfDesc Free Texture Call Free Texture End DC_KANA.FON DC_KANJI.FON RYOU.FON Warning : 2nd kanji font not loading illegal string in CreateMojiTexture() : str = '%s',len/width = %d/%d NULL illegal string in CreateMojiTextureTate() : str = '%s',len/height = %d/%d
SCN_CNG: %d
Level Adjust Contact Size Weight Range Radius Height warning: cancel force mode %d
0x25A8C8:
change to PLAYABLE change to UNPLAYABLE PLAYABLE UNPLAYABLE 22:30:
0x268788:
entry to save: %02d,'%c%c%c%c',%02d okaimono: shop=%d item=%d num=%d Illegal Character ID NULL Illegal Character ID (%c%c%c%c) SCEX: START, scene no:%2d, end frame:%5d ****** Error : Illegal authoring scene number #%d ****** ****** Error : Illegal authoring control number #%d ****** ****** Warning : Already set or running authoring data[%d]. ****** %s.%s.%s %s Author Data Don't Free Author Moving
Nothing TinyMotionData!! not TinyMotionData
\SCENE\03\YDMA\REDME.TXT
Original:
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= 99-YDMA-00 『旅立ち』 =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= ================================================ 涼 ================================================ 体 "/vcd/scene/model/chara/YKB_M.MT5" 顔 "/vcd/scene/99/model/face/YKB_F.MT5" 左手 "/vcd/scene/99/model/hand/YKB_TL.MT5" 右手 "/vcd/scene/99/model/hand/YKB_TR.MT5" 左腕 "/vcd/scene/99/model/hand/YKB_UL.MT5" 右腕 "/vcd/scene/99/model/hand/YKB_UR.MT5" ================================================ オブジェクト ================================================ "/vcd/scene/99/model/chara/C83N303G.MT5" "/vcd/scene/99/model/chara/YUKS500G.MT5" "/vcd/scene/99/model/chara/YUKS502G.MT5" "/vcd/scene/99/model/chara/YUKS503G.MT5" ================================================ サウンドファイル ================================================ SE "/vcd/scene/03/sound/a1_tabid.snd"
Translation:
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= 99-YDMA-00 "Departure" =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= ================================================ Ryou ================================================ Model "/vcd/scene/model/chara/YKB_M.MT5" Face "/vcd/scene/99/model/face/YKB_F.MT5" Left Hand "/vcd/scene/99/model/hand/YKB_TL.MT5" Right Hand "/vcd/scene/99/model/hand/YKB_TR.MT5" Left Arm "/vcd/scene/99/model/hand/YKB_UL.MT5" Right Arm "/vcd/scene/99/model/hand/YKB_UR.MT5" ================================================ Objects ================================================ "/vcd/scene/99/model/chara/C83N303G.MT5" "/vcd/scene/99/model/chara/YUKS500G.MT5" "/vcd/scene/99/model/chara/YUKS502G.MT5" "/vcd/scene/99/model/chara/YUKS503G.MT5" ================================================ Sound Files ================================================ SE "/vcd/scene/03/sound/a1_tabid.snd"
Regional Differences
To do: Get pictures of the non-Japanese versions. |
In Japan, the vending machines allowed players to get various real-life drinks from the Coca-Cola Company. These include Coca-Cola, Sprite, Fanta, and Georgia Coffee Original. However, because Sega only got the rights to use them in Japan, they were changed to more generic Bell Wood machines. These instead offer Jet Cola, Jet Soda, Fruda and Bell Wood's Coffee.
The Shenmue series | |
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Dreamcast | Shenmue (Protoype) • Shenmue II |
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with hidden bonus content
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Sega > Games developed by Sega AM2
Games > Games by platform > Dreamcast games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1999
Games > Games by series > Shenmue series