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Sky Target (Arcade)

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Title Screen

Sky Target

Developer: Sega AM1[1]
Publisher: Sega
Platform: Arcade (Sega Model 2)
Released in JP: October 1995[1]
Released in US: 1995


DevTextIcon.png This game has hidden development-related text.


Build Dates

A bunch of build dates can be found throughout the main CPU.

$Revision$ main.c Oct 17 1995
$Revision: 1.3 $ ../h/globl.h Oct 17 1995
$Revision: 1.3 $ ../h/../h/define.h Oct 17 1995
$Revision: 1.3 $
$Revision: 1.1 $ ../h/debug2.h Oct 17 1995
$Revision: 0.1 $ cannon2.c Oct 15 1995
$Revision: 0.1 $ cannonattack.c Oct 15 1995
$Revision$ command.c Oct 14 1995
$Revision: 1.3 $ credit.c Oct 17 1995
$Revision$ death.c Oct 16 1995
$Revision$ death2.c Oct 15 1995
$Revision: 1.3 $ eeprom.c Oct 16 1995
$Revision$ flight.c Oct 17 1995
$Revision$ flightetc.c Oct 14 1995
$Revision: 1.3 $ game.c Oct 17 1995
$Revision: 1.1 $ houdai9.c Oct 15 1995
$Revision$ interrupt.c Oct 15 1995
$Revision: 1.1 $ io.c Oct 14 1995
$Revision: 1.3 $ name.c Oct 16 1995
$Revision$ sound.c Oct 17 1995
$Revision: 1.3 $ startwait.c Oct 17 1995
$Revision: 1.1 $ testmode.c Oct 16 1995
$Revision: 1.3 $ teststr.tbl Oct 16 1995
$Revision: 1.3 $ testsound.c Oct 16 1995
$Revision: 1.3 $ testcrt.c Oct 16 1995
$Revision: 1.3 $ testcoin.c Oct 16 1995
$Revision: 1.3 $ testbackup.c Oct 16 1995
$Revision: 1.3 $ testoutput.c Oct 16 1995
$Revision: 1.2 $ testvolume.c Oct 16 1995
$Revision: 1.1 $ title2.c Oct 14 1995
$Revision: 0.0 $ train.c Oct 16 1995
$Revision: 1.3 $ warning.c Oct 14 1995
(Source: Original TCRF research)

Development Text

Present at 0x9760 in the main CPU.

VIEW1 : CANCEL & NEXT PARAMETER
VIEW2 : SET    & NEXT PARAMETER
VIEW3 : RESET THIS MATERIAL PARAMETER
VIEW4 : NEXT MATERIAL
SHOT  : 1++ CURERENT DATA
BOMB  : 1-- CURERENT DATA
%02X %02X %02X
NO. %2d
KAKUSAN %02X %02X     
KANKYO  %02X %02X     
HANSHA  %02X %02X     
KYOUMEN %02X %02X     
KAKUSAN %02X %02X %02X
KANKYO  %02X %02X %02X
HANSHA  %02X %02X %02X
KYOUMEN %02X %02X %02X

Present at 0x9EF0 in the main CPU.

RAY XPosition %3.3f
RAY YPosition %3.3f
RAY ZPosition %3.3f
RAY XAngle    %04X
RAY YAngle    %04X
(Source: Original TCRF research)

References