We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Skylar & Plux: Adventure On Clover Island

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Skylar & Plux: Adventure On Clover Island

Developer: Right Nice Games
Publisher: Grip Digital
Platforms: Windows, Xbox One, PlayStation 4
Released internationally: May 19, 2017


EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Find a way to look at animations and blueprint code so we can expand the JumpPad and Unused Enemies sections.
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There's evidence of demo content in the game files, but it is yet to be ripped and properly looked at.

Skylar & Plux: Adventure On Clover Island is a 3D Platformer inspired by sixth-generation platformers such as the Ratchet & Clank series and the Jak and Daxter series.

Unused Models

Character Models

  • Early models of both Skylar and Plux exist in the game's files, each with two different textures. Both of these models can be seen in the March 17, 2016 teaser trailer, but only one of each texture variant is seen (The variant with the yellower fur for Skylar, and the white-feathered Plux). Speaking of Plux, several of his files, including the early model and textures, are labelled as "Flaxx" in the game files, suggesting he had a different name early in development.
    • The file path to Skylar's early model is:
      /Game/Characters/new_character/new_char_bindpose.uasset
      • The file path to Skylar's early textures are:
        /Game/Characters/new_character/mat
        and
        /Game/Characters/new_character/mat/texv2
    • The file path to Plux's early model is:
      /Game/Characters/FLAXX/owl_mesh_rigg_02.uasset
      • The file path to Plux's early textures is:
        /Game/Characters/FLAXX/FLAXX_material

SaPAoCI-SkylarEarly.png SaPAoCI-EarlyPlux.png

Jump Pad

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There's a blueprint file for thing in /Game/Blueprints/Gimmicks/BP_UT4JumpPad.uasset. Might be more than just an unused model.
  • An unused model of something called the Jump Pad, also known as the Trampoline exists in
    /Game/Meshes/Mesh_jump_Pad_unreal.uasset
    .
    • Its textures can be found in
      /Game/Textures/
      , files prefixed with Trampoline, suffixed with A, E, O, M, N, or R, depending on the type of map.

SaPAoCI-JumpPad.png

Speed Sphere

  • Part of the unused Speed Sphere, specifically its balance ring, exists in
    /Game/Meshes/Mesh_speedsphere_balancering.uasset
    .
    • Its textures can be found in
      /Game/Textures/
      files prefixed with SpeedSphere, suffixed with A, E, O, M, N, or R, depending on the type of map.

SaPAoCI-SpeedSphereBalanceRing.png

Unused Textures

Character Textures

Skylar Armour Early Texture

  • There is an unused texture for Skylar's armour. Compared to the final, it is a darker, duller colour and has less noticeable detail.
    • The path to this texture is
      /Game/Characters/FinalSkylar/Material_textures/Skylar_armor_Base_Color

Unused Lo'a Texture

  • There is an unused texture for the Lo'a NPCs found throughout the game.
    • The file path to this texture is:
      /Game/Characters/NPC/textures/lambert1_Base_Color.uasset

Unused Milo Colour Variants

  • A character by the name of Milo appears in CRT's Citadel: Core of the Moon as a prop, alongside a golden game cartridge, presumably as an Easter egg. Interestingly enough, Skylar's animations are also prefixed with "Milo", suggesting that this character was a very early design for Skylar. Milo appears with an orange and blue texture in the final game, but has two other unused textures.
    • The file paths to Milo's unused textures are:
      /Game/Characters/Milo/Hen_v3_texture
      and
      /Game/Characters/Milo/Hen_v3_texture/MILO_OR

HUD Textures

BigDemoHUDe

  • Contained in the folder
    /Game/HUD/BigDemoHUD
    are several HUD textures, presumably for a demo as the file path suggests.

NEW_HUD

  • Contained in the folder
    /Game/HUD/NEW_HUD/
    are some unused images.

JakobCleanHUD

  • Contained in the folder
    /Game/HUD/JakobCleanHUD
    are the final HUD assets, but one is unused: Another Gadget image for the Crushing Ball, further suggesting that it was at one point, a Gadget.

SaPAoCI-NewHud GadgetCrushingBall.png

Speed Sphere Textures

  • Contained in
    /Game/Textures/
    are textures for the unused Speed Sphere.

Unused Cutscenes

An unused, alternate version of the intro cutscene exists in:

SteamLibrary\steamapps\common\Skylar & Plux Adventure On Clover Island\CloverIsland\Content\Movies

It's very similar to the final, the only noticeable differences being the first few lines of dialogue being in the voice of Skylar's arm, the location being listed as "The Ocean Moon Lo" rather than "CRT's Space Station", and having no subtitles.

Unused Enemies

Enemy_Large

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This guy definitely has animations, and may have blueprint code left over. Please take a look at it.
  • In
    /Game/Characters/Enemies/EnemyLarge/Enemy_Large_Bindpose.uasset
    exists a large robotic enemy that doesn't appear in gameplay, but does appear in the game's second 2D cutscene.
    • Textures are found in
      /Game/Characters/Enemies/EnemyLarge/EnemyLargeMat
      .

SaPAoCI-LargeRobot.png

PizzaBot

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This guy has AI code and a blueprint in his folder, as well as animations. Please take a look at it. Also what the hell is "TurretDankAsFuck.uasset" under this guy's folder? We MUST know!
  • In
    /Game/Characters/Enemies/PizzaBot/Enemy_Rig_Skin.uasset
    is another unused robot enemy, seemingly known as PizzaBot based on the folder name. This one doesn't seem to appear at all. Furthermore, in
    /Game/Meshes
    are individual, unrigged body part meshes prefixed "Mesh_Robot_destruction_" and suffixed with either "arm", "leg" or "Body" depending on the part.
    • Textures are found in
      /Game/Textures/
      , prefixed with "T_Robot" and suffixed with A, E, M, N, O, or R depending on the texture map.