Skylar & Plux: Adventure On Clover Island
Skylar & Plux: Adventure On Clover Island |
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Developer: Right Nice Games This game has unused enemies. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Find a way to look at animations and blueprint code so we can expand the JumpPad and Unused Enemies sections. |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: There's evidence of demo content in the game's files, but it is yet to be ripped and properly looked at. |
Skylar & Plux: Adventure On Clover Island is a 3D Platformer inspired by sixth-generation platformers such as the Ratchet & Clank series and the Jak and Daxter series.
Unused Models
Character Models
- Early models of both Skylar and Plux exist in the game's files, each with two different textures. Both of these models can be seen in the March 17, 2016 teaser trailer, but only one of each texture variant is seen (The variant with the yellower fur for Skylar, and the white-feathered Plux). Speaking of Plux, several of his files, including the early model and textures, are labelled as "Flaxx" in the game's files, suggesting he had a different name early in development.
- The file path to Skylar's early model is:
/Game/Characters/new_character/new_char_bindpose.uasset
- The file path to Skylar's early textures are:
/Game/Characters/new_character/mat
and/Game/Characters/new_character/mat/texv2
- The file path to Skylar's early textures are:
- The file path to Plux's early model is:
/Game/Characters/FLAXX/owl_mesh_rigg_02.uasset
- The file path to Plux's early textures is:
/Game/Characters/FLAXX/FLAXX_material
- The file path to Plux's early textures is:
- The file path to Skylar's early model is:
Jump Pad
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: There's a blueprint file for thing in /Game/Blueprints/Gimmicks/BP_UT4JumpPad.uasset. Might be more than just an unused model. |
- An unused model of something called the Jump Pad, also known as the Trampoline exists in
/Game/Meshes/Mesh_jump_Pad_unreal.uasset
.- Its textures can be found in
/Game/Textures/
, files prefixed with Trampoline, suffixed with A, E, O, M, N, or R, depending on the type of map.
- Its textures can be found in
Speed Sphere
- Part of the unused Speed Sphere, specifically its balance ring, exists in
/Game/Meshes/Mesh_speedsphere_balancering.uasset
.- Its textures can be found in
/Game/Textures/
files prefixed with SpeedSphere, suffixed with A, E, O, M, N, or R, depending on the type of map.
- Its textures can be found in
Unused Textures
Character Textures
Skylar Armour Early Texture
- There is an unused texture for Skylar's armour. Compared to the final, it is a darker, duller colour and has less noticeable detail.
- The path to this texture is
/Game/Characters/FinalSkylar/Material_textures/Skylar_armor_Base_Color
- The path to this texture is
Unused Lo'a Texture
- There is an unused texture for the Lo'a NPCs found throughout the game.
- The file path to this texture is:
/Game/Characters/NPC/textures/lambert1_Base_Color.uasset
- The file path to this texture is:
Unused Milo Colour Variants
- A character by the name of Milo appears in CRT's Citadel: Core of the Moon as a prop, alongside a golden game cartridge, presumably as an Easter egg. Interestingly enough, Skylar's animations are also prefixed with "Milo", suggesting that this character was a very early design for Skylar. Milo appears with an orange and blue texture in the final game, but has two other unused textures.
- The file paths to Milo's unused textures are:
/Game/Characters/Milo/Hen_v3_texture
and/Game/Characters/Milo/Hen_v3_texture/MILO_OR
- The file paths to Milo's unused textures are:
HUD Textures
BigDemoHUDe
- Contained in the folder
/Game/HUD/BigDemoHUD
are several HUD textures, presumably for a demo as the file path suggests.
Labeled as "Talkbox CRT" in the files, suggesting this would show up whenever the main antagonist CRT speaks. In this image is an early design of CRT, which can also be seen in the GDC 2016 Gameplay Demo.
NEW_HUD
- Contained in the folder
/Game/HUD/NEW_HUD/
are some unused images.
JakobCleanHUD
- Contained in the folder
/Game/HUD/JakobCleanHUD
are the final HUD assets, but one is unused: Another Gadget image for the Crushing Ball, further suggesting that it was at one point, a Gadget.
Speed Sphere Textures
- Contained in
/Game/Textures/
are textures for the unused Speed Sphere.
Unused Cutscenes
An unused, alternate version of the intro cutscene exists in:
SteamLibrary\steamapps\common\Skylar & Plux Adventure On Clover Island\CloverIsland\Content\Movies
It's very similar to the final, the only noticeable differences being the first few lines of dialogue being in the voice of Skylar's arm, the location being listed as "The Ocean Moon Lo" rather than "CRT's Space Station", and having no subtitles.
Unused Enemies
Enemy_Large
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: This guy definitely has animations, and may have blueprint code left over. Please take a look at it. |
- In
/Game/Characters/Enemies/EnemyLarge/Enemy_Large_Bindpose.uasset
exists a large robotic enemy that doesn't appear in gameplay, but does appear in the game's second 2D cutscene.- Textures are found in
/Game/Characters/Enemies/EnemyLarge/EnemyLargeMat
.
- Textures are found in
PizzaBot
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: This guy has AI code and a blueprint in his folder, as well as animations. Please take a look at it. Also what the hell is "TurretDankAsFuck.uasset" under this guy's folder? We MUST know! |
- In
/Game/Characters/Enemies/PizzaBot/Enemy_Rig_Skin.uasset
is another unused robot enemy, seemingly known as PizzaBot based on the folder name. This one doesn't seem to appear at all. Furthermore, in/Game/Meshes
are individual, unrigged body part meshes prefixed "Mesh_Robot_destruction_" and suffixed with either "arm", "leg" or "Body" depending on the part.- Textures are found in
/Game/Textures/
, prefixed with "T_Robot" and suffixed with A, E, M, N, O, or R depending on the texture map.
- Textures are found in
- Pages missing developer references
- Games developed by Right Nice Games
- Pages missing publisher references
- Games published by Grip Digital
- Windows games
- Xbox One games
- PlayStation 4 games
- Pages missing date references
- Games released in 2017
- Games released in May
- Games released on May 19
- Games with unused enemies
- Games with unused objects
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Works In Progress
- Works In Progress for Over 1 Year
- To do
- To investigate
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > To investigate
Cleanup > Works In Progress
Cleanup > Works In Progress > Works In Progress for Over 1 Year
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused objects
Games > Games by developer > Games developed by Right Nice Games
Games > Games by platform > PlayStation 4 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox One games
Games > Games by publisher > Games published by Grip Digital
Games > Games by release date > Games released in 2017
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 19