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Sly 3: Honor Among Thieves
Sly 3: Honor Among Thieves |
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Also known as: Sly 3: Honour Among Thieves (EU) This game has unused playable characters. This game has a prototype article This game has a bugs page |
Sly 3: Honor Among Thieves is the third game in the Sly Cooper series, and the last one made by Sucker Punch. Its ending was infamous for causing fans to want a fourth title in the series... until they didn't.
Contents
Sub-Pages
Prototype Info |
Bugs |
Playable Penelope
Interract icon on buttons | Movement & combat |
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With the use of the prototype's debug menu, Penelope can be selected as a playable character. She lacks the ability to attack or use the binoc-u-com, but does have a unique interract icon for buttons. Getting spotted by guards will cause her to change into her dress outfit and hold the cutlass from Episode 5's operation, but she is unable to attack.
She can also be selected by setting the memory address at 0x36C710 (NTSC) / 0x36D190 (PAL) to 0x0000001F, then dying to respawn as Penelope. This only works in maps where her entity is loaded.
Toonami Biplane
While flying the biplane in Episode 3 or Biplane Duel, pausing the game and entering the following code will replace the plane with the Toonami skin.
R1, R1, Right, Down, Down, Right
The plane turns into a different model with a Toonami logo at the top, and can fire unlimited missiles with the L1 button.
Silhouette Disguise
The black silhouette effect applied to Sly in the game's intro cinematic is actually a type of disguise, and can be equipped using memory editing. It works as a functional disguise in episodes 1, 4, and 5, but also works in episodes which do not normally have disguises, in which the guards will ignore you instead.
Mega Jump
A new version of the mega jump powerup is in the game, but can only be unlocked with memory editing. Compared to Sly 2, the camera zooms in a little differently and it uses gadget power.
Mega Jump can be unlocked with the prototype's debug menu, or by setting the memory address at 0x468DCC (NTSC) / 0x46A44C (PAL) to 0xFFFFFFFFFFFFFFFF (8 bytes)
Unused Text
Voicelines
Like Sly 2, every voiceline in the game is transcribed in memory. Below is one example of all Murray's voicelines from the job "Feed the Croc".
ID | String |
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2080 | Eat up pal! |
2081 | Chow down, Scaley! |
2082 | Chomp that clown in half! |
2083 | Chew that miner like bubblegum! |
2084 | Remember to chew! |
2085 | Feeding time! |
2086 | Dinner's ready! |
2087 | Delicious Miners!...Wonder if they taste good? |
2088 | Oh yeah, that's tastey! |
2089 | You like that, huh? |
2090 | Hungry, little fella? |
2091 | Take a bite o'this! |
2092 | Miner flavored miner, yummy! |
2093 | Snack time! |
2094 | Later, Sucka! |
2095 | That's right, miners are food...you like eating miners! |
Localization Message
This message can be found in memory as the very first string in the game's string table. The same string can be found in Sly 2 as well.
DO NOT LOCALIZE! This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry.
Sly 2 Leftovers
To do: There are more strings |
These are all leftover unused strings from Sly 2.
ID | String |
---|---|
229 | Tornado Strike |
230 | Unleash a spinning tornado attack that knocks out enemies |
231 | Knockout Dive |
232 | Leap at enemies, leaving them stunned on the ground |
233 | Insanity Strike |
234 | Make enemies attack each other with the wheelchair spin attack |
235 | Voltage Attack |
236 | Electrify your cane... shocking! |
237 | Long Toss |
238 | Throw things further with Sly and Bentley |
239 | Rage Bomb |
240 | Confuse all enemies in the area into attacking each other |
Unused Powerups
These are placeholder strings for cut powerups. The mega jump and shield powerups are used in multiplayer, but they do not appear in the gadget grid.
ID | String |
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195 | ENGLISHpowerup_uppercut_name |
196 | ENGLISHpowerup_uppercut_desc |
199 | ENGLISHpowerup_high_jump_name |
200 | ENGLISHpowerup_high_jump_desc |
203 | ENGLISHpowerup_carry_jump_name |
204 | ENGLISHpowerup_carry_jump_desc |
241 | ENGLISHpowerup_electric_spin_name |
242 | ENGLISHpowerup_electric_spin_desc |
247 | ENGLISHpowerup_disguise_name |
248 | ENGLISHpowerup_disguise_desc |
255 | ENGLISHpowerup_shield_name |
256 | ENGLISHpowerup_shield_desc |
295 | ENGLISHpowerup_high_jump_usage |
296 | ENGLISHpowerup_uppercut_usage |
297 | ENGLISHpowerup_carry_trigger_usage |
Demo Strings
These strings are leftover from the E3 demo.
ID | String |
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673 | The Gondola Chase |
674 | 2P:Sly/Carmelita |
675 | 3-D:Second Half |
676 | 3-D:Into the Depths |
677 | The Brawl Itself |
678 | Lemonade Boss |
Build Strings
The following strings can be found in the game. They are the build user, build date long, and build date short, respectively.
PAL
build
09/21/05 18:43
0921.1843
NTSC
build
08/28/05 02:12
0828.0212
NTSC-K
build
11/12/05 15:25
1112.1525
Unused Music
To do: The official soundtrack album has 2 unused tracks; "Murray The Ghost" & "Zombies' Army", how should they be documented here? |
Aircraft Hangar Defense (Sneak Variation)
Despite this section of the job only playing the chase theme, an unused sneak variation exists.
The sneak track can be played in-game with memory editing. During the job, first set memory address 0x47504C (NTSC) / 0x4766CC (PAL) to 0x00000000, then set 0x475050 (NTSC) / 0x4766D0 (PAL) to 0x00000001 during the job.
References
The Sly Cooper series
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PlayStation 2 | Sly Cooper and the Thievius Raccoonus (Prototypes) • Sly 2: Band of Thieves (Prototypes) • Sly 3: Honor Among Thieves (Prototypes) |
PlayStation 3 | The Sly Collection • Sly Cooper: Thieves in Time |
- Games developed by Sucker Punch
- Games published by Sony Computer Entertainment
- PlayStation 2 games
- Games released in 2005
- Games released in September
- Games released on September 26
- Games released in November
- Games released on November 18
- Games with unused characters
- Games with unused graphics
- Games with unused abilities
- Games with unused music
- To do
- Sly Cooper series
Cleanup > To do
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Sucker Punch
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 18
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 26
Games > Games by series > Sly Cooper series