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Sly 3: Honor Among Thieves

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Title Screen

Sly 3: Honor Among Thieves

Also known as: Sly 3: Honour Among Thieves (EU)
Sly 3: L'Onore Dei Ladri (IT)
Sly 3: Honor Entre Ladrones (ES)
Sly 3: De Erecode onder Dieven (NL)
Sly 3: Konnien Kunnia (FI)
Sly Cooper 3: Choehu-ui Daedo (KR)
Developer: Sucker Punch[1]
Publisher: Sony Computer Entertainment[1]
Platform: PlayStation 2
Released in US: September 26, 2005[1]
Released in EU: November 18, 2005[1]

CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.

ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page

Sly 3: Honor Among Thieves is the third game in the Sly Cooper series, and the last one made by Sucker Punch. Its ending was infamous for causing fans to want a fourth title in the series... until they didn't.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about notable bugs and errors in this game.

Playable Penelope

Interract icon on buttons Movement & combat
Penelope playable in Sly 3 2.gif Penelope playable in Sly 3.gif

With the use of the prototype's debug menu, Penelope can be selected as a playable character. She lacks the ability to attack or use the binoc-u-com, but does have a unique interract icon for buttons. Getting spotted by guards will cause her to change into her dress outfit and hold the cutlass from Episode 5's operation, but she is unable to attack.

She can also be selected by setting the memory address at 0x36C710 (NTSC) / 0x36D190 (PAL) to 0x0000001F, then dying to respawn as Penelope. This only works in maps where her entity is loaded.

Toonami Biplane

Sly3 toonami plane.png

While flying the biplane in Episode 3 or Biplane Duel, pausing the game and entering the following code will replace the plane with the Toonami skin.

R1, R1, Right, Down, Down, Right

The plane turns into a different model with a Toonami logo at the top, and can fire unlimited missiles with the L1 button.

Silhouette Disguise

(Source: SlyCooperReloadCoded)

The black silhouette effect applied to Sly in the game's intro cinematic is actually a type of disguise, and can be equipped using memory editing. It works as a functional disguise in episodes 1, 4, and 5, but also works in episodes which do not normally have disguises, in which the guards will ignore you instead.

Mega Jump

Sly3 megajump action.gif

A new version of the mega jump powerup is in the game, but can only be unlocked with memory editing. Compared to Sly 2, the camera zooms in a little differently and it uses gadget power.

Mega Jump can be unlocked with the prototype's debug menu, or by setting the memory address at 0x468DCC (NTSC) / 0x46A44C (PAL) to 0xFFFFFFFFFFFFFFFF (8 bytes)

Unused Text


Like Sly 2, every voiceline in the game is transcribed in memory. Below is one example of all Murray's voicelines from the job "Feed the Croc".

ID String
2080 Eat up pal!
2081 Chow down, Scaley!
2082 Chomp that clown in half!
2083 Chew that miner like bubblegum!
2084 Remember to chew!
2085 Feeding time!
2086 Dinner's ready!
2087 Delicious Miners!...Wonder if they taste good?
2088 Oh yeah, that's tastey!
2089 You like that, huh?
2090 Hungry, little fella?
2091 Take a bite o'this!
2092 Miner flavored miner, yummy!
2093 Snack time!
2094 Later, Sucka!
2095 That's right, miners are food...you like eating miners!

Localization Message

This message can be found in memory as the very first string in the game's string table. The same string can be found in Sly 2 as well.

DO NOT LOCALIZE! This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry.

Sly 2 Leftovers

To do:
There are more strings

These are all leftover unused strings from Sly 2.

ID String
229 Tornado Strike
230 Unleash a spinning tornado attack that knocks out enemies
231 Knockout Dive
232 Leap at enemies, leaving them stunned on the ground
233 Insanity Strike
234 Make enemies attack each other with the wheelchair spin attack
235 Voltage Attack
236 Electrify your cane... shocking!
237 Long Toss
238 Throw things further with Sly and Bentley
239 Rage Bomb
240 Confuse all enemies in the area into attacking each other

Unused Powerups

These are placeholder strings for cut powerups. The mega jump and shield powerups are used in multiplayer, but they do not appear in the gadget grid.

ID String
195 ENGLISHpowerup_uppercut_name
196 ENGLISHpowerup_uppercut_desc
199 ENGLISHpowerup_high_jump_name
200 ENGLISHpowerup_high_jump_desc
203 ENGLISHpowerup_carry_jump_name
204 ENGLISHpowerup_carry_jump_desc
241 ENGLISHpowerup_electric_spin_name
242 ENGLISHpowerup_electric_spin_desc
247 ENGLISHpowerup_disguise_name
248 ENGLISHpowerup_disguise_desc
255 ENGLISHpowerup_shield_name
256 ENGLISHpowerup_shield_desc
295 ENGLISHpowerup_high_jump_usage
296 ENGLISHpowerup_uppercut_usage
297 ENGLISHpowerup_carry_trigger_usage

Demo Strings

These strings are leftover from the E3 demo.

ID String
673 The Gondola Chase
674 2P:Sly/Carmelita
675 3-D:Second Half
676 3-D:Into the Depths
677 The Brawl Itself
678 Lemonade Boss

Build Strings

The following strings can be found in the game. They are the build user, build date long, and build date short, respectively.


09/21/05 18:43


08/28/05 02:12


11/12/05 15:25

Unused Music

To do:
The official soundtrack album has 2 unused tracks; "Murray The Ghost" & "Zombies' Army", how should they be documented here?

Aircraft Hangar Defense (Sneak Variation)

Despite this section of the job only playing the chase theme, an unused sneak variation exists.

The sneak track can be played in-game with memory editing. During the job, first set memory address 0x47504C (NTSC) / 0x4766CC (PAL) to 0x00000000, then set 0x475050 (NTSC) / 0x4766D0 (PAL) to 0x00000001 during the job.