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Sly Cooper and the Thievius Raccoonus

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Title Screen

Sly Cooper and the Thievius Raccoonus

Also known as: Sly Raccoon (EU/AU)
Sly Cooper: Jeonseolui Bibeobseoreul Chajaseo (KR)
Kaitou Sly Cooper (JP)
Developer: Sucker Punch[1]
Publisher: Sony Computer Entertainment[1]
Platform: PlayStation 2
Released in JP: March 6, 2003[2]
Released in US: September 24, 2002[3]
Released in EU: January 17, 2003[2]
Released in KR: February 22, 2003[2]


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.
PiracyIcon.png This game has anti-piracy features.
BonusIcon.png This game has hidden bonus content.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

Sly Cooper and the Thievius Raccoonus is the first game in the Sly Cooper series, in which Sly and the gang face the Fiendish Five to steal back the pages of Sly's family book. It is the series' entry with the most hidden content, including unused dialogue, scrapped powerups, debug cheat codes, and a secret developer in-joke that went undiscovered for 18 years.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs

Out-of-Bounds Objects

Scenery

Sly1 Paris OOB Cane.png

A copy of Sly's arm holding a cane can sometimes get stuck on one of the nearby rooftops when you skip the intro cutscene in "Paris, France". There is also a door and a lamp which aren't supported by anything. Spooky...


Sly1 AHazardousPath OOB Stalactite.PNG

"A Hazardous Path" has a bubble of lava impaled by a stalactite floating out of bounds, off to the right from the start of the level. The lava bubble loops an animation of growing bigger and bigger until it pops.


Sly1 AHazardousPath OOB Boxes.png

Also in "A Hazardous Path" are these textureless gray boxes. They are hidden away inside the volcano, at the base of the low-poly security tower in the distance.


Sly1 AStrangeReunion OOB Crates 1.png Sly1 AStrangeReunion OOB Crates 2.png

In "A Strange Reunion", these two crates can be found floating in the lava behind where you spawn in the third phase of the boss fight. They are hidden inside another setpiece which is not visible in these screenshots due to back-face culling.

Pickups

Sly1 FlameFu OOB CoinAndCharm.png

A coin and a lucky charm can be found floating below the dojo in "Flame Fu!"


Sly1 ADaringRescue OOB Coin.PNG

This coin is stored below the lava in "A Daring Rescue".


Sly1 SinkingPeril OOB Coins.PNG

3 coins are stored directly below the tower in "Sinking Peril".

Alarms

Sly1 KingOfTheHill OOB Alarm.png

This alarm is hidden inside the pagoda at the end of "The King of the Hill".


Sly1 AStrangeReunion OOB Alarm.png

In "A Strange Reunion", during phase three of the Clockwerk fight, this alarm is hidden below the lava. It controls the laser beams in the platforming section of the level. You can also see the remainder of the security tower head, most of which is hidden beneath the lava's surface.

Map Cubes

Behind each of the five world maps in "The Hideout" are clusters of cubes arranged in a 3x3 grid. The amount of cubes behind each map corresponds to the number of levels in that world. World 5 is the only world with fewer than 9 levels, and the position of the missing cubes on its grid is consistent with the map IDs not used by that world (i.e. World 5 does not have levels with map IDs of 3 or 5, so the third and fifth cubes are absent). It is unknown if the cubes serve any purpose.

Unused Bentley Dialogue

Bentley has several voice lines that aren't used in the final game. Most of them have text subtitles, but they were not localized into any other languages.

Powerups

Short Range Teleport

Audio Subtitle
Sly! It's another page from the Thievius Raccoonus! Fantastic! You've uncovered Caroline Cooper's SHORT-RANGE TELEPORT POWER! Press &2T&. to set a tele-raccoon point, then hit &2T&. again to return to it. Looks like you need to have your feet on the ground to use this power. Switch between your power-ups using &2l&. and &2r&.

This powerup would have allowed you to set a waypoint anywhere in a level and teleport to it at will. The filename is vapup2teleportbnt.vag, suggesting it would have been the second powerup unlocked. For some reason, the audio is repeated twice.

Spatial Relocator

Audio Subtitle
Fantastic! It's Hokyo Coo-poh's BIZARRE SPATIAL RELOCATOR! This move allows you to teleport between a level's checkpoints. Press &2T&. to return to your last checkpoint, and keep teleporting near checkpoints to move forward and backward through their order. You can move throughout a level in no time with this skill. It's incredibly useful for hunting down those few missing clues.

This powerup would have allowed you to teleport between the checkpoints in a level. The filename is vapup9checkbnt.vag, suggesting it would have been the ninth powerup unlocked.

Clue Collection

Audio Subtitle
Excellent! A special CLUE COLLECTION TECHNIQUE developed by Darrell de la Coopeur! From now on, you'll automatically collect any clues you come near. Which is nice.

This master thief technique behaves like coin magnet, but for clue bottles. While it is active, bottles will break when you get near them without actually touching them. The filename is vapup12cluebnt.vag. This powerup is not unlockable in-game, but it can be enabled through memory editing. In the NTSC version, change bit 0 at address 0x27DC12 to 1.

Prowling the Grounds

Audio Subtitle
So that is what the storm machine is all about. By destroying ships at his front door, it's only a short hop to steal the cargo.

This unused dialogue answers Bentley's earlier question as to why Raleigh would want a storm machine. The line may have been scrapped due to the answer being obvious, or to leave it up to the player's interpretation.

Treasure in the Depths

Audio Transcription
"This time you need to collect 40 chests."

This audio file is called ripi09.vag, which is a reference to uw_rip_off, the internal name for the level "Treasure in the Depths". This line is unused in the final game because the number of chests you need to collect never changes. However, this line is used in the May 2002 Prototype version of the level.

Vaults

Audio Transcription
“I can't believe I pieced this one together. Try 3-2-0.”

An unused vault combination, called vcom320.vag. It's obvious why this is unused; there's a lot of background noise and static on the recording. In the May 2002 Prototype, though, this line and combination are used... for four separate vaults!

Audio Transcription
“There's no point in trying this now, you still need a lot more clues.”
“We're almost there, just one more clue!”

These two lines feature Bentley telling Sly he needs to collect more clues before he can open a vault. They are called vgmt.vag and vgol.vag, respectively.

Unused Music

This seems to be an “alert” version of the Paris background music, but it's never used. It was remastered for the PS3 version despite still being unused there.


(Source: Luminar Light)

Unused Text

The following string is present in the final game but not shown on-screen. &2T& is the triangle button icon, &2(&. is the analog stick, and &2X&. is the X button. A variation of this string with "Exit" instead of "Back" is used in prototype builds for the "View Map" screen.

&2T&. : Back
&2(&. : Move
&2X&. : Warp

Debug Codes

The game contains several debug codes that went undiscovered for nearly 18 years.[4] There are 9 codes in total, all of which are confirmed to be debug features that were meant to be removed in the final release.[5]

Name Code Description
Unlock All Levels Down L2 R2 X Down L2 R2 X Left Circle Triangle Instantly unlocks all worlds, all levels in map view, and sets each hub to its final state (all locks unlocked). If you are in "The Hideout", it will also reload.
Unlock All Thief Moves Down L2 R2 X Down L2 R2 X Left Circle Down

Instantly unlocks all thief moves. You can still open vaults, but they will be empty and will not get marked as completed on the save file.

Collect Clue Bottles Down L2 R2 X Down L2 R2 X Left Circle Up Instantly collects all clue bottles in the current level.
Infinite Lucky Charms Down L2 R2 X Down L2 R2 X Left Circle Circle Makes the game behave as if Sly always has a lucky charm, granting infinite recovery from damage.
Low Friction Objects Down L2 R2 X Down L2 R2 X Left Circle Right Lowers the friction of certain game objects. The only known effects are that clue bottles will slide down slopes, and certain objects such as barrels will slide on slopes or when pushed.
Reload + Low Gravity Guards Down L2 R2 X Down L2 R2 X Left Circle Left Reloads the level and raises the gravity value for guards from -1500 to -900, making them slightly lighter. The effect is subtle, but you can see it in action if you get a guard to follow you close to a sloped ledge and then run off; they should bounce and fall off the ledge with you.
Reload + Disable Cheats Down L2 R2 X Down L2 R2 X Left Circle START Reloads the level and disables the effects of the Infinite Lucky Charms, Low Friction Objects, and Low Gravity Guards codes.
Reload Current Level Down L2 R2 X Down L2 R2 X Left Circle SELECT Reloads the current level with no other effects.
Chetkido Down L2 R2 X Down L2 R2 X Left Circle Square Square Square Displays a secret message on-screen if certain conditions are met (see below).

Chetkido Password

The message that appears once all the conditions are met and the chetkido code is entered

Down L2 R2 X Down L2 R2 X Left Circle Square Square Square

Entering this code under specific conditions will show a pop-up message that reads, "The password isː chetkido". The conditions are:

  1. Be in the level "A Perilous Ascent"
  2. Have 100% on your save file
  3. Have 99 coins
  4. Have 0 lives left

It is unknown what this password was ever intended to be used for, if anything. When asked what it means, one of the developers said it was merely an inside joke among the dev team that was left in by mistake.[6]

The word "chetkido" is actually encrypted in memory. It is stored as "@KFWHJGL", and when the code is entered, it decrypts the text using a XOR cipher with 0x23 as the key.


(Source: TheOnlyZac & NiV)

Invulnerability

There is a debug flag in the game's memory that, when set, makes Sly invulnerable. While enabled, Sly will ignore all damage, he will never be knocked back by guards or level hazards, and he will always have Water Safety and Fall Safety. To enable it in the NTSC version, use a memory editor to change bit 0 at offset 0x262C64 to 1.

While external tools are required to activate it in the final version, the E3 2002 Demo has a debug code to enable it.


(Source: TheOnlyZac)

Out-of-Bounds Triggers

Dread Swamp Path

The level “Dread Swamp Path” has a debug trigger out of bounds. The trigger is suspended in the void behind the gate at the end of the level. Entering this trigger restarts the level from the beginning.

Eye of the Storm

The World 1 boss fight with Raleigh, “The Eye of the Storm”, has a trigger outside the blimp that exits back to the World 1 Hub, “Prowling the Grounds”.

Hidden Developer Commentary

Most levels have developer commentary that is unlocked by completing the Master Thief Sprint (aka time trial) for that level. The developers actually recorded commentary for all of the levels in the game except for the prologue, hubs, and boss battles, but because the following levels lack Master Thief Sprints, their commentary cannot be unlocked in-game.

Level Audio Developers
Treasure in the Depths
Brian Fleming, Chris Bentzel
Murray's Big Gamble
Brian Fleming, Chris Bentzel
At the Dog Track
Chris Zimmerman, Matt Olsen, Bruce Oberg
Piranha Lake
Chris Bentzel, Kelle DeForrest
Down Home Cooking
Bruce Oberg, Gary Burd, Chris Bentzel
A Ghastly Voyage
Nate Fox, Matthew Morgaine, Chris Heidorn
The King of the Hill
Chris Bentzel, Ian Stout, Kelle DeForrest
A Desperate Race
Matthew Morgaine, Chris Zimmerman
Rapid Fire Assault
Chris Bentzel, Rob McDaniel
Burning Rubber
Nate Fox, Chris Zimmerman
A Daring Rescue
Nate Fox, Matthew Morgaine
Bentley Comes Through
Matthew Morgaine, Matt Olsen, Chris Bentzel
A Temporary Truce
Suzanne Kaufmann, Chris Bentzel
Sinking Peril
Rob McDaniel, Dev Madan, Travis Kotzesbue


(Source: Visor)

Anticrack

The game uses checksums to detect any unauthorized modifications. It is known to be triggered by certain GameShark codes. If any of the checksums fail, corresponding flags are set in memory and one or more of the following anti-piracy measures will take effect.

Anti-Grab

Pressing the Circle button while jumping to hook onto a rope, ladder or pipe does nothing, making climbing impossible. This happens in two stages:

  • After 30 seconds of in-game time, the effect happens intermittently.
  • After 2 minutes, climbing is disabled altogether.

Vehicles

After an FMV has been played for three seconds, the following restrictions are placed on the game's vehicles. Since the game starts with an FMV of the Sucker Punch logo, these are usually triggered when the game is booted.

  • The van's acceleration is capped at a very low value, making races impossible.
  • The hover blaster's cannon is disabled, making the shooter levels impossible.

Collectibles

The key counter will never increase when collecting a treasure key. Since you need a certain number of keys to reach the next area, this effectively halts all progression.

Also, after 2 minutes and 55 seconds of in-game time, the following measures affect clue bottles:

  • After dying or loading a level, each clue bottle you previously collected will have a 20% chance to be un-collected.
  • Each clue bottle in the level will have a 20% chance to be invisible. However, you can still see their location by using the binoc-u-com powerup.

Firewall

In the level "Into the Machine", if the player spends 1 minute and 27 seconds in the final section of the map, an invisible wall of fire will appear, making it impossible to reach the key. If you save the game while this measure is active, it will become permanent, rendering the save file corrupted.


(Source: Meos)

Regional Differences

European Version Differences

  • The PAL version of the game removed the "Commercials & Outtakes" unlockable movie, replacing it with “Tokyo Ending”, the ending cutscene for the JP version of the game.
  • A language toggle was added to the title screen.

Japanese Version Differences

  • The opening and ending movies were completely redone in a different animation style with more frames of animation and different designs for Sly and Carmelita.
International Japan
International Japan
  • A language toggle with options for Japanese or English voice overs was added and can be changed at the title screen or in the options menu at the Hideout. The toggle also changes the opening and ending movies.
  • The Lucky Charm on Sly’s back pack is flipped vertically in the Japanese version.
  • A unique theme song called "BLACK JACK" by Tokyo Ska Paradise Orchestra can also be heard in the Japanese version, which plays both during the demo reel and the credits.
  • The Japanese version has a demo reel of the game that plays after being inactive on the title screen.

Revisional Differences

The Sly Collection

The Sly Collection, released in 2010 for the PS3, introduced some changes.

  • The soundtrack was reworked to use streaming audio instead of sequenced audio. This introduces the following:
    • Many of the music tracks were re-recorded.
    • This change causes the music to cut out after Sly loses a life, instead of continuously playing.
    • A couple of audio bugs are introduced. The first bug involves the sneaking intro music before the title screen not always playing properly. The second bug involves the “sneaking” notes that play while Sly is sneaking up on an enemy; here, they often do not stop playing, even during normal movement.

Japanese Version

  • The PS3 version lacks the language toggle, therefore, English voice acting is not accessible.
  • The Japanese voice acting has been re-recorded with a different cast.
  • The BLACK JACK theme song is missing, as well as the demo reel that plays at the title screen. The end credits, which have the theme song, have been omitted.
  • The music that plays during the FMVs have been replaced with different tracks.

PS2 Classics for PS4/PS5

The PS2 Classics Catalog version was released digitally on PS4 and PS5 in June 2024. It is an emulated build of the original PS2 game.

  • The NTSC version does not have the "Commercials & Outtakes" unlockable movie in the Hideout. Selecting the empty space where it should be does nothing. The “Tokyo Ending” movie still replaces it in the PAL version.
  • The Japanese version (accessed by setting the system language to Japanese) lacks the BLACK JACK theme song. The music video does not play at the title screen, and the ending credits were modified to remove the theme song and any references to it, instead using the original music from the NTSC and PAL versions.
  • Initially, the PS4 version ran about 10% faster than the PS2 and PS5 versions. This affected all aspects of gameplay except for streamed audio playback (such as the opening sequence before the title screen and all voice acting), which was slightly out of sync. This was especially apparent during the boss fight with Ms. Ruby. A patch with the version number 1.03 was issued on July 2024 to fix the issue.

Build Strings

The following strings can be found within the game executable. They are the build user, build date, and build ID, respectively.

NTSC

jojo
08/24/02 22:06
0824.2206

PAL

jojo
11/21/02 21:05
1121.2105

References

  1. 1.0 1.1 Sly Cooper and the Thievius Raccoonus - Sucker Punch, May 15th, 2002 (Archived Jun. 7th, 2002)
  2. 2.0 2.1 2.2 [https://gamefaqs.gamespot.com/ps2/561378-sly-cooper-and-the-thievius-raccoonus/data GameFAQs
  3. Sly Cooper and the Thievius Raccoonus - IGN, Sep. 20th, 2002
  4. Sly Cooper Cheat Codes by The_Only_Zac - Google Docs, Jun. 13th, 2020
  5. @brian_fleming on Twitter - Twitter, Jun. 26th, 2020
  6. @brian_fleming on Twitter - Twitter, Jun. 27th, 2020