South Park: The Fractured But Whole/Unused Cutscenes
This is a sub-page of South Park: The Fractured But Whole.
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Harsh swearing (including usages of the N-word) and cartoon gore, as expected of South Park. |
A lot of early/completely unused cutscenes can be found scattered around in the files. Most of them are in .bk2 formats.
Contents
- 1 Main Story
- 1.1 Hero on Patrol
- 1.2 Origins
- 1.3 Mosquito in a Honey Pot
- 1.4 Now You're Cooking
- 1.5 Bowels Of The Beast
- 1.6 Microaggression Academy
- 1.7 The Hundred Hands Of Chaos
- 1.8 Operation: Just 'Cause
- 1.9 The Talk 2: The Gendering
- 1.10 The Chaos Gambit
- 1.11 The Invitation
- 1.12 The Thin White Line
- 1.13 Day 4
- 1.14 The Many Asses of Dr. Mephesto
- 1.15 To Chase a Coon
- 1.16 Farts of Future Past
- 1.17 Hero on Patrol
- 1.18 Miscellaneous
- 2 Side Missions
- 3 Placeholders
- 4 Pre-Release Media
- 5 Downloadable Content
- 6 Miscellaneous
Main Story
Hero on Patrol
An early version of the intro cinematic, which was meant to be a catchup of Stick of Truth. This includes several early storyboards as animatics, along with no audio featured.
Origins
An early version of the opening cutscene. A sketch of Kyle is pasted over Stan at the end.
An early version of the cutscene where you join Coon and Friends. Quite a lot of differeneces can be seen hereː
- Tupperware was originally with Coon and Friends. In the final game, he's with the Freedom Pals.
- It seems like the only way to start the cutscene is by interacting with the Cube of Ultimate Destruction. In the final game, you have to give the coon the Stafernisy Device.
- Ms. Cartman's voice uses a placeholder.
- Interestingly, a completely cut feature makes an appearance here; besides selecting a Class, you could also choose what kind of superhero you wanted to be. The options includeː Alien, Altered Human, High Tech Wonder, Mutant or Robot. It's unknown what this feature was going to be used for.
- The Class selection screen shows off a TON of differencesː
- You could chose between 7 classes. In the final game that number was reduced to 3ː Speedster, Blaster and Brutalist.
- The Brutalist class was called "Super Strong Hero", most likely a placeholder.
- The removed Mystic class makes an appearance.
An early version of the 2nd class selection, which features the unused Mystic class.
The continuation of the afformentioned cutscene. Interestingly, some snippets of an early version of the backstory comic can be seen near the end.
The final part of the cutscenes. Everything is the same as the final game.
Mosquito in a Honey Pot
Unused Coon Call for the mission, which hints that Mosquito was supposed to be at the bar and not at a table in Raisins.
An earlier version of the afformentioned video, with different dialogue.
Now You're Cooking
An unused PiP where The Coon tells you to head back to the Coon Lair, because Mosquito had already bought a taco for him.
Bowels Of The Beast
A second-long test cutscene for the beginning of the chapter Bowels Of The Beast.
An early cutscene that takes place after reviving Captain Diabetes with the Timefart.
An early version of the cutscene where Randy beats up Captain Diabetes.
Microaggression Academy
Includes different music and New Kid is in the temporary animation design.
Fastpass telling you to go to the Micro Brewery. In the final game, Super Craig is the one who tells you to go there. Weirdly, the second video's audio doesn't line up with what he's saying.
The Hundred Hands Of Chaos
A storyboard version of the cutscene where the meth lab blows up in U-Store-It.
Operation: Just 'Cause
An early version of the cutscene where Murphy tells you to go to the Police Station. Weirdly, the New Kid is seen standing in front of an unknown character's house.
The Talk 2: The Gendering
Includes graffiti not present on the school and the rednecks were already parked outside waiting for the New Kid.
The Chaos Gambit
An early version of the cutscene that's seen before you are sent off to the Freedom Pals base. What's interesting is that Toolshed can be seen in The Coon lair. In the final game, he's with the Freedom Pals.
Storyboard version of the cutscene where you go into the Freedom Pals HQ.
The Invitation
An early version of the PiP where Mitch Conner tells you to go to SodoSopa. Interestingly, the dialog is completely different.
The Thin White Line
Perhaps one of the most interesting cutscenes. It shows an early line-up of the 2 teams. Toolshed and Professor Chaos were originally supposed to be in Coon And Friends. Mosquito, Human Kite and Super Craig were originally concidered to be in Freedom Pals.
The same cutscene can be found, but from a side view.
Day 4
Two videos that were meant to appear in a different version of the 4th day's news cutscene. The Channel 4 News video was going to appear in the beginning of the cutscene, while the video of Mitch Conner speaking was going to appear in an unused shot of the New Kid looking at the TV.
The Many Asses of Dr. Mephesto
A video of a badger scrathing at a window that was meant to appear in the room where you fight the Mutant Sixth Graders for the first time.
An unused PiP where Mephesto tells the player to go to the next room to check out what's causing the power stall.
To Chase a Coon
Interestingly, camel/baked/assets/videos/missions/mm34 contains a whole list of early PiPs for the mission. These PiPs reveal an early version of the story.
Early | Final (Unused) |
---|---|
Interestingly, the 3rd PiP actually has a finalized version.
Interestingly, there's a line for Conner where he saysː "There, take a selfie thereǃ", which wasn't animated in the video. He would've likely said this after his first line.
Farts of Future Past
Early versions of the cutscenes before and after eating the Seven Layer Quesarrito Chipotle Beefy Nacho Supreme. The biggest difference is that they're pre-rendered. In the final game, they're rendered in-game, and the dialogue is different.
Early versions of the cutscenes before and after the Woodland Critters fight. It features a ton of differencesː
- Mysterion talks about Mitch Conner sending them forward in time. In the final game, the time travel is the New Kid's fault, not Conner's.
- The only finished animation in the first cutscene is that of 2 people wanting to fight the New Kid after realizing he caused everything to happen, which is interrupted by the Woodland Critters blowing their heads up. A similar thing happens with Mr. Mackey in the final version.
- The second cutscene features Santa beating up a bunch of drunk people, after which he looks at the boys angrily. According to leftovers in the files, he was going to be fought. In the final game, he helps you defeat the Woodland Critters.
- The third cutscene is mostly animated, except for the end. The biggest difference here is Toolshed, who has what appears to be a drill on his back. According to early concept art, doing favors for certain characters (most likely the cut "loyalty" missions) would level them up and unlock new abilities.
Toolshed shouting "Our Saviorǃ", obviously meant for the cutscene where you pray to Christ during the Woodland Critters fight. Strangely, Kyle also has the exact same voiceline.
An unused PiP of Fastpass at the City Square, where the inaguration takes place, most likely telling you to go there. Interestingly, the cutscene's file seems to mention a voiceline for Clyde.
An early version of the inaguration cutscene, which looks completely different from the final version. In this version, no one's drunk, background objects disappear or move between scenes, and most interestingly, Mr. Garrison and Clyde's mom Betsy Donovan can be seen in the crowd. Betsy Donovan died in the Season 12 episode "Reverse Cowgirl", while Mr. Garrison was president at the time of the game's development, which would explain his absence in the game.
An early version of the final battle's cutscene. The original plans for the final battle were completely differentː instead of fighting the two Mitch Conners, you would fight the cut character Wesley, alongside the leaders of the other factions. This idea would be reworked into the "To Chase a Coon" mission.
Hero on Patrol
Temporary credits taken from the Stick of Truth.
Miscellaneous
An alternate version of the PiP where Fastpass tells you to unlock his Fast Travel flags.
Side Missions
Touch the Sky
Alternative ending, which doesn't have any rednecks to fight.
Alternate Universes Collide (and Friends)
The cutscenes for the unused sm14 kyle mission 2 of 4 mission. The voicelines for the cutscenes have been removed from the files.
Tolkien's Upgrade
The cutscenes for the unused sm34_token_loyalty mission. Once again, the voicelines have been removed from the files.
The PiP that appears when the mission starts.
Wham Bam Thank You Gram
The cutscenes for the unused sm31_stan_loyalty mission. Once again, the voicelines have been removed from the files.
Several PiPs for the mission.
Morning After Pill
The cutscenes for the unused sm72_stan_loyalty_pt2 mission. Once again, the voicelines have been removed from the files.
Recruit Kenny
The cutscenes for the unused sm64_recruit_kenny mission. Unlike the cutscenes for the other missions, these ones have voicelinesǃ
Several smoke effects, most likely meant for the Graveyard area.
(You Can) Call on Me
An incorrectly-sized PiP window.
Always Bet on Chaos
An early version of the mission's PiP, which appears to be shorter than the final version and is strangely overlaid on top of concept art.
Placeholders
A short placeholder video, presumably for cutscenes that weren't finished yet.
A placeholder cutscene. Not much more to say.
A placeholder video for PiPs.
binktest.bik, the only .bik file in the game, is a bizarre video of what appears to be a news report. What's even weirder is that the terrorist group mentioned in the video, the Final Liberation Front, doesn't seem to exist.
A test video of Professor Chaos talking. Interestingly, his eyebrows are grey instead of black.
Pre-Release Media
E3/Gamescom 2016
This was the background used for the demo at E3/Gamescom 2016.
This is the E3 2016 trailer leftover in the game files, though this contains a title card at the start and audio sync bleep at the end.
E3 2017
Captain Diabetes staring at the Peppermint Hippo's entrance, also an E3 leftover.
Downloadable Content
From Dusk till Casa Bonita
An early version of the cutscene at the main gate with different dialogue.
Storyboard animation for the cutscene where you discover the first Vampire Relic.
An animated version of the above cutscene. Interestingly, the vampire relics are "blood keys", while in the final game they are several different objects. The mission file for the DLC still refers to the medallions as blood keys.
Bring the Crunch
To do: Unused PiPs. lake_tardicaca_330_cs |
Removed Cutscenes Who's Tony? |
A lot of storyboards were leaked before the release of the DLC.
A short animation of the fight at the Cabin. It demonstrates how the cut Ghost Biker enemy would've functioned.
A storyboard introducing a scrapped Indian Burial Grounds gameplay mechanic, where the New Kid's farts would've been used as sort of ghost-repellant. This would be replaced with the fight between the Monsters. This cutscene is actually a leftover from early builds of the DLC.
A storyboard introducing the cut Saw Room area. After the door got locked, the player would've had to save one of the counselors. Much like the afformentioned cutscene, this is also a leftover from early builds.
Storyboard for the Shower Room scene. It seems like some sort of stealth section was planned but was cut.
A pre-rendered version of the intro cutscene. In the final game, all cutscenes are rendered in-game.
An early version of the cutscene where you first discover one of the clues, which takes place at a cabin instead of the Shower Room.
Pre-rendered version of the cutscene before you fight the Monsters. Strangely, the audio doesn't match up with the cutscene.
Pre-rendered version of the cutscene after the fight.
Pre-rendered version of the cutscene for unlocking the Final Girl class. The line "Yeah, let's kick those monsters' butts!" was removed from the final version.
Pre-rendered version of the Mess Hall cutscene. Originally the "Are you sure he's dead? Maybe he's just sleeping." line was said by Jimmy instead of Butters.
Early version of the cutscene where the New Kid peeks into Nathan's Cabin. The dialogue is slightly different.
Pre-rendered version of the cutscene after the fight at the Burial Grounds. Once again, the dialogue doesn't match the cutscene.
Pre-rendered version of the cutscene before the Nathan and Mimsy fight. Again, the dialogue is different and much shorter.
Pre-rendered version of the cutscene after the Nathan and Mimsy fight. The dialogue and Zarganor's voice are different.
A storyboard for the cutscene where Timmy tells you to get the milk from the Mess Hall.
Pre-rendered version of the cutscene before the Nathan and Mimsy and Zarganor fight. Interestingly, in the shot where Doctor Timothy is going towards Zarganor, his eyes only start glowing green when he approaches him. In the final game, they are always green. The dialogue is, once again, pretty different.
A very...weird and unfinished cutscene that doesn't seem to exist in the final game.
Pre-rendered version of the cutscene before the second phase of the Zarganor fight. Bizarrely, the audio for it is actually an early version of the ending cutscene.
Two nearly identical PiPs, most likely meant for the cut stealth section for the Shower room.
Doctor Timothy telling you to investigate an area, most likely the Saw Room.
Doctor Timothy telling you to get the milk from the Mess Hall. Interestingly, he appears to already be under mind-control.
Miscellaneous
A very strange cutscene called "1024timefartfullscreen0". It shows some random video clips played in reverse, some of them being from movies. Its filename strongly suggests that it would've been used in the Bowels Of The Beast segment of the game, when the player first uses the timefart ability to rewind time.