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South Park: The Fractured But Whole/Unused Menus

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This is a sub-page of South Park: The Fractured But Whole.

Hmmm...
To do:

A few more.

Early combat intro/outro screens, early allies icons.

vita_cards.

Debug/Test Menus

anim_dropframeinatrix-playground

TFBW anim dropframeinatrix-playground 1.png TFBW anim dropframeinatrix-playground 2.png

An FPS test menu. Highlighting any of the squares will make them move at the appropriate speed seen below them.

anim_zoetrope-playground

TFBW anim zoetrope-playground 1.png TFBW anim zoetrope-playground 2.png TFBW anim zoetrope-playground 3.png

Another animation related debug menu, which contains two Zoetrope animations, both of them being made up of 10 frames. Highlighting any of the previews plays the animations.

appicon_deletedownload

TFBW appicon deletedownload 1.png TFBW appicon deletedownload 2.png

A really strange menu. It contains an invisible X icon and a bar. Hovering over the X will make it appear with a pop-up animation, and after a few seconds it will disappear. After the bar fills up, it will disappear.

artifacts_layoutdefinition

TFBW artifacts layoutdefinition.png

A menu used to test the Artifacts app's layout. The DNA icon in the middle constantly rotates.

blending_modes_tests

TFBW blending modes tests 1.png TFBW blending modes tests 2.png

A menu for testing color blending. The color of the squares appears to change depending on which area you're in.

button_description_demo_01

TFBW button description demo 01.png

Seems to be a very early inventory menu.

colortestrgbtranslate

TFBW colortestrgbtranslate.png

A menu which, according to some developer comments, was used as "an attempt to rationalize the decimal RGBA (or HSBA) values stored by snowdrop".

debug_saveloadmenu

TFBW debug saveloadmenu 1.png TFBW debug saveloadmenu 2.png

This menu is...weird. It has 6 options: Save, Load, Reset, Load Crafting Inventory, Load Equipment Inventory and Load Costume Inventory. Save, Load and Reset don't seem to do anything, while the other 3 seem to reset your inventory.

debug_scrollbar

TFBW debug scrollbar 1.png TFBW debug scrollbar 2.png TFBW debug scrollbar 3.png TFBW debug scrollbar 4.png

A simple menu used to test scrollbars. It has several items with various sizes. The cursor's current position is also displayed on the right.

demo_icon_in_shape

TFBW demo icon in shape.png

This menu contains...exactly that. An otherwise unused image of The Coon in various different shapes.

debug_fasttravel

TFBW Debugfasttravel.png

A non-functional very early version of the Fast Travel menu. At one point, the "FastTravel Mode" on the top left could be toggled between unlimited and locked. L1 would toggle unlimited, while X would toggle locked.

debug_debugmenu

TFBW DebugMenuMain.jpg

A simple debug menu that was mostly used to switch the New Kid's gender and race quickly. While you can use a keyboard to scroll through the menu, selecting options requires a controller.

TFBW Debugmenu 1.png

The Cheats menu...doesn't have any cheats. Instead, it displays the world state and the time of day. The only option that can be changed is "Buddy Analysis". What this does is currently unknown.

TFBW Debugmenu 2.png

The Items category allows you to add and remove any item from your inventory, even components. The list appears to stop scrolling at around the "Butters' Creamy Goo" item, however there are more items below it.

TFBW Debugmenu 3.png

Similarly, the Player Classes category allows you to add and remove any class.

TFBW Debugmenu 4.png

The Team category displays the names of all of your buddies and whether or not they're in your team.

TFBW Debugmenu 5.png

The Gender category is exactly that, you can change the New Kid's gender. For some reason the image of Cartman gets dark in this menu.

TFBW Debugmenu 6.png

The Race & Skin Tone category allows you to change the New Kid's primary and secondary race, as well as skin color.

TFBW Debugmenu 7.png

The Costume Debug category has three options, but sadly none of them do anything. According to the unused "sandbox_locations.juice" file, Minigames would've likely allowed you to teleport to certain minigames, while the Cheats Costumes was likely going to unlock every costume in the game. The blanked out option could have been a cutscene viewer, though this is unknown.

dev_loadgame

TFBW Devloadgame.png

A simple menu that only allows you to load your first save.

ease_inout_with_reset-playground

TFBW ease inout with reset-playground 1.png TFBW ease inout with reset-playground 2.png

A menu used to test various pop-up effects. Clicking trigger will play the animation, while reset resets it.

fpp_startmenu

TFBW fpp startmenu.png

A fully functional mission loader.

inventory_ui_demo_01

TFBW inventory ui demo 01.png

Appears to be a really early inventory. Nothing can be interacted with.

lapdance

TFBW lapdance.png

An early version of the Lapdance minigame's UI.

marc ui string test

A simple menu that displays the message "Press (the punch button) to Punch".

mouse-controller-basic

TFBW mouse-controller-basic 1.png TFBW mouse-controller-basic 2.png

A menu that was used to test some expand effect. Highlighting the word will make the pink rectangle expand.

mouse-dynamicdraw-hurtme-sector

TFBW mouse-dynamicdraw-hurtme-sector 1.png TFBW mouse-dynamicdraw-hurtme-sector 2.png

Yet another effect test menu. Holding the "hurt me..." button will make the bar slowly extend to the left.

mouse_position_debug_output

TFBW mouse position debug output.png

A simple menu that displays your cursor's position.

moviesample01_bink_getmovie

A menu that was supposed to play the unused biktest.bik video, but for some reason doesn't.

moviesample02_bink_movie

Same as moviesample01_bink_getmovie.

nestedtest-01-nospawnui

TFBW nestedtest-01-nospawnui 1.png TFBW nestedtest-01-nospawnui 2.png

Same as mouse-controller-basic, but with a different effect. Highlighting any of the words makes the pink bar extend to both sides slowly.

nestedtest-02-spawner

TFBW nestedtest-02-spawner 1.png TFBW nestedtest-02-spawner 2.png

Same as nestedtest-01-nospawnui and mouse-controller-basic except with a different effect, and the bars only extend to the right side.

pausemenu_layoutdefinition_mapquest

TFBW pausemenu layoutdefinition mapquest 1.png TFBW pausemenu layoutdefinition mapquest 2.png TFBW pausemenu layoutdefinition mapquest 3.png

An interesting menu used to test the Map app's layout. It uses a very early version of the map, plus some early icons for some areas.

pausemenu_layoutdefinition_mapquest_tray

TFBW pausemenu layoutdefinition mapquest tray 1.png TFBW pausemenu layoutdefinition mapquest tray 2.png

A menu used to test the missions section in the Map app.

sam_test

A menu that simply displays the text "|empty|" in the middle.

scwt_otome_test

TFBW scwt otome test.png

An...interesting menu to say the least, which was most likely used to tet the typewriter effect. It contains a conversation between "TW" (Wonder Tweek's initials backwards) and "SC" (Super Craig) talking about Tumblr fanart. Hovering over the blinking square will progress the story.

The full story:

TW: Hi it's me
SC: I love tumblr fan art of us
TW: You do?
SC: Yeah, it is good stuff
TW: You know what else is good
SC: I dunno you tell me :3
(end of story)

selfie

An early version of the selfie menu, which has no borders.

test_tane

Exactly the same as sam_test but with the words "test tane" instead.

test_tooltips

TFBW test tooltips.png

A menu used to test tooltips. The bar on the middle one constantly resets. It contains a bunch of quotes and some other goofy messages.

text-layout-basics

TFBW text-layout-basics.png

A menu that contains a textbox with a style not seen anywhere in the game.

tinty_mctinterson

TFBW tinty mctinterson.png

A menu used to test tinting.

tinty_mctinterson_simple

TFBW tinty mctinterson simple.png

Same as tinty_mctinterson, but the Coon is orange here.

todd_test_movie

A simple menu that plays this unused video of Professor Chaos on a loop.

todd_test_movie_bink

Once again, same as sam_test and test_tane, but with the words "TEST MOVIE" instead.

test_uplay

TFBW test uplay.png

Some sort of test menu for Ubisoft's Uplay service.

uiaction_test

TFBW uiaction test 1.png TFBW uiaction test 2.png

A menu used to test dragging objects with the cursor. The "Drag Me" text can be picked up and dragged around. You can drop it in the boxes but nothing happens.

ui_timmy_timeline

TFBW ui timmy timeline.png

This one's...bizarre to say the least. It contains multiple copies of Doctor Timothy's timeline portrait, all of which grow and shrink at different times. It could be an early version of one of the effects of Timmy's Mindfuck power in Bring the Crunch, specifically the one that covers your timeline.

Early Menus

pausemenu_missions

TFBW mapquests app icon.png

TFBW pausemenu missions 1.png TFBW pausemenu missions 2.png

An early version of the Map, known as MapQuest. The map in the background is taken directly from The Stick of Truth. An earlier version of the phone can be seen in the background.

TFBW pausemenu missions 3.png TFBW pausemenu missions 4.png

Interestingly, you can zoom in and out of the map, a feature that was cut from the final version. The transition effect uses placeholder textures.

pausemenu_backstory_classselect

TFBW pausemenu backstory classselect 1.png TFBW pausemenu backstory classselect 2.png

An early version of the Class selection screen, which can be seen in a lot of early gameplay videos.

pausemenu_charactersheet_new

TFBW character sheet app icon.png

TFBW pausemenu charactersheet new 1.png

Despite the name, this is actually an early version of the Character Sheet app.

TFBW pausemenu charactersheet new 2.png

The My Allies section has one suspicious empty spot that was most likely going to be reserved for Doctor Timothy.

TFBW pausemenu charactersheet new 3.png

The My Summons tab has all 4 summons, who all use placeholder icons.

pausemenu_coonstagram

TFBW pausemenu coonstagram 1.png

An early version of the Coonstagram app, which is a lot more interactive compared to the final game.

TFBW pausemenu coonstagram 2.png

You can click on any post to view the likes and comments. Selfies don't appear for some reason.

TFBW pausemenu coonstagram 3.png

The followers tab.

TFBW pausemenu coonstagram 4.png

Interestingly, this menu has a separate tab for the Yaois. In the final game, Yaois are only viewable in the Settings app.

pausemenu_character

TFBW charactr app icon.png

TFBW pausemenu character.png

An even earlier version of the Character Sheet app.

pausemenu_costume

TFBW dressup app icon.png

TFBW pausemenu costume 1.png

An early version of the Costumes app, known as Dress.up.

savegame

TFBW savegame.png

An early version of the pause menu with a completely different artstyle.

system_pausemenu

TFBW system pausemenu 1.png

An early version of the pausemenu, once again in a different artstyle. Selecting the Settings option softlocks the game.

TFBW system pausemenu 2.png

The Help menu contains information about the game.

TFBW system pausemenu 3.png

Interestingly, it contains 3 screenshots from an earlier version of the game.

E3 Leftovers

system_pausemenu_e3_2017

TFBW system pausemenu e3 2017 1.png

An early version of the pause menu used in the E3 2017 demo.

TFBW system pausemenu e3 2017 2.png

Interestingly, the Settings section contains an option called Keybinding, which was removed from the final game.

e3_laterthatday

TFBW e3 laterthatday.png

A simple menu that displays the text "later that day..".

e3_startbink

A menu which displays this video of Captain Diabetes standing in front of the Peppermint Hippo.

e3_thankyou

The thank you screen seen at the end of the 2016 Gamescom demo.