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Spy Fox 2: Some Assembly Required
Spy Fox 2: Some Assembly Required |
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Developer: Humongous Entertainment This game has a hidden developer message. |
Napoleon LeRoach has constructed a giant evil wind-up robot dog powered by the turnstiles of the World's Fair, and it's up to Spy Fox to stop it. Can he do it? Probably, but it may be too late for New York anyways.
Contents
Unused Text
Subtitles
As with most Humongous games, this one has subtitles but no option to turn them on. They can be enabled by adding TextOn=1 to the hegames.ini configuration file, or through ScummVM.
Debug Output
The game has a substantial quantity of debug console output, most easily seen by running the game in ScummVM and setting the debug level to 0 or higher.
Cheat Handler
CHEATER! You shouldn't have the cod talk balloon on the flytrap path!
Normally, the Caped Cod talk balloon only appears in the Restruct-O-Lux path. If it's obtained on the flytrap path (e.g. with the inventory debug) and used on Doll or Lee, the game pops up a dialog box with this message and skips the conversation.
Debug Mode
This game has two sets of debug features: the debug rooms and the engine debugging tools. Adding FoxTimesTwo=C (the last letter is case-insensitive, so "c" will also work) to the configuration file will enable only the debug rooms, while adding SputmDebug=82399 will enable both the rooms and the engine debugger.
Debug Rooms
Path Select
Activated by pressing Shift + C during gameplay. Allows the state of most puzzles and important settings to be modified.
Room Select
Activated by Shift + G. Clicking on a room warps to it. A few rooms, like SaveLoad and Intro, don't work.
Item Select
Activated by Shift + I. Clicking an item places it in the inventory. Items with multiple states have arrows allowing them to be adjusted.
Engine Debug
- Ctrl + E: Brings up a series of dialog boxes that prompt for an internal variable number, give its current value, and optionally allow it to be changed.
- Ctrl + F: Enables "fast mode", causing everything except sound playback run as fast as the hardware will allow.
- Ctrl + G: Prompts for a room number to warp to.
- Ctrl + O: Prompts for the number of an object to place in the inventory.
Unused Scenes
Adding FryFox=BurnBabyBurn to the configuration file enables a rather grisly tribute to Dragon's Lair, triggered by clicking the electric chair in Napoleon's lab that normally leads to the main corridor. Note that this scene overrides the ordinary exit sequence, meaning it's impossible to leave normally until the setting is removed.
Unused Graphics
Intro
Mobile Command Center
File | Notes |
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Early version of the close-up of Fox shown when picking up Walter Wireless. |
Wee World Entrance
Wax Museum Entrance
File | Notes |
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More test animations. Fox tries to sneak past the guard, who's watching the security monitor. | |
Caught on camera. | |
Dejectedly back to the entrance. |
Food on Sticks
File | Notes |
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A miscolored, poorly resized picture of Lenny. |
Observation Deck
Caped Cod
File | Notes |
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Drafts of Elmo and Fox's reactions to the Cod's performance. | |
Sewer (Fiji Side)
Ending
Credits
Miscellaneous
File | Notes |
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This is the background for room 2, which is just a storage room for the inventory interface components. There are similar placeholders in other Humongous games, such as Backyard Baseball and Pajama Sam 2. | |
An animated placeholder graphic for nonexistent save/load pictures (the text is "TEMP", if you don't want to squint). There's a duplicate copy of this, probably for some situation that turned out to be impossible in the finished game. |
Unused Dialogue
Like the first Spy Fox, this one has a good chunk of dialogue that's never heard due to programming errors and design oversights. These patches restore all the content that requires hacking, while the rest can be accessed using debug features. The video shows the material below in action.
Can't Let You Do That, Spy Fox
File | Character | Subtitles |
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Spy Fox | That won't do me any good - it won't do me any bad, but it won't do me any good. | |
Spy Fox | That won't do me any good, I need to get Walter into Wee World. |
These extra error messages are skipped because of a script bug. The first one appears to have been meant to play under certain circumstances when Fox uses a spy gadget on an invalid target, while the second should play when Walter is used on most characters and objects that aren't Wee World.
To do: The gadget message is supposed to trigger when local variable 0 is set to 1, which in this case could only happen as the result of calling the script with 1 as the first parameter. Check the calling script(s) to see if anything can cause that to happen |
Spy Watch
File | Character | Subtitles |
---|---|---|
Monkey Penny | Where are you at in your mission, SpyFox? | |
Spy Fox | I have the Activation Code and the Off Switch, I but haven't gotten into the Evil Dogbot yet. | |
Monkey Penny | I'm sure it's much easier than you think. | |
Monkey Penny | Don't look too hard. | |
Spy Fox | I'll keep that in mind. | |
Monkey Penny | Monkey Penny out. |
This conversation can take place when Fox calls Monkey Penny with both the Off Switch and the activation code, but without having solved the heel puzzle to enter the Dogbot. This can never happen normally because in both game paths, the Off Switch can only be retrieved by solving a puzzle inside the Dogbot itself.
ID Maker
File | Character | Subtitles |
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Spy Fox | That sign says, 'Job'. | |
Spy Fox | Underneath it is the job title that will be printed on the ID card I'm making. | |
Spy Fox | That sign says, 'Name'. | |
Spy Fox | Underneath the sign is the name that will be printed on the ID card I'm making. |
These messages are supposed to play the first time the "Job" and "Name" labels on the ID Maker are clicked, but they're skipped because the game marks the labels as clicked before it checks for which message to display. As a result, the shortened second-time-onward messages always play instead.
File | Character | Subtitles |
---|---|---|
Spy Fox | I only need one ID card, so I'll just recycle the one I already have. | |
Spy Fox | Since I only need one ID card, I'll just recycle the one I already have. |
These have the opposite problem: It appears that one of the two was supposed to play at random starting from the second time Fox picks up a new ID card with one already in the inventory, but the first-time message always plays instead.
Wax Museum Entrance
File | Character | Subtitles |
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Cooper | Over 80 degrees is not good! |
This line is placed after "Oh no!" in the code for using the Spy Heat on the thermometer, but there's simply nothing in the corresponding animation code to trigger it.
Elmo
File | Character | Subtitles |
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One of these, depending on game path: | Spy Fox |
What do you know about the ice skating move known as the Triple Greasy Axle? What do you know about the ice skating move known as the Double Sour Cow? What do you know about the ice skating move known as the Single Snow Boot? |
Elmo | Is that one of those word problems they give you in school? | |
Spy Fox | I don't what you're saying but I like the sound of it. | |
One of these, depending on game path: | Spy Fox |
Know anything else about an ice skating move known as the Triple Greasy Axle? Know anything else about an ice skating move known as the Double Sour Cow? Know anything else about an ice skating move known as the Single Snow Boot? |
Elmo | Enough to ask you what it is. | |
Spy Fox | Well go ahead and ask. | |
Elmo | Maybe later. | |
One of these, depending on game path: | Spy Fox |
Can you tell me anything else about an ice skating move known as the Triple Greasy Axle? Can you tell me anything else about an ice skating move known as the Double Sour Cow? Can you tell me anything else about an ice skating move known as the Single Snow Boot? |
Elmo | In times like these I think about what the Cod would say. | |
Spy Fox | What would he say? | |
Elmo | 'Hand me my cape, son'. |
Dialogue for using the ice skating move talk balloon on Elmo. Since Elmo only appears on the Restruct-O-Lux path and it's only possible to get the balloon on the flytrap path, this can never normally be heard.
File | Character | Subtitles |
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Spy Fox | Do you know where I could get a rose for the nice Ladybug? | |
Elmo | I don't know. | |
Elmo | I'm into the Caped Cod not roses. | |
Spy Fox | All roads lead to Cod. | |
Spy Fox | So where could I get a rose for a ladybug? | |
Elmo | Fox's got a crush on a Ladybug! | |
Elmo | Fox's got a crush on a Ladybug! | |
Spy Fox | Do you know where I can get a rose? | |
Elmo | No but I can drink milk through my nose. |
Similarly, the rose talk balloon only exists on the flytrap path, so these conversations are also left unused.
Things from Space
As with the previous game, the Spy Watch mini-game has a substantial set of debug features.
Level Select
Adding arcadecheat=1 to hegames.ini adds a prompt for the level to begin on when starting a new game.
Turbo Mode
Adding turbo=1 to the configuration file causes the game to run at double speed.
Level Editor
Adding editor-enabled=1 to hegames.ini enables these extra keyboard commands during gameplay:
- E: brings up the level editor
- I: makes the ship invincible
The level editor seems to be the original utility used to make the game's levels, and it's quite comprehensive. It has three basic parts: the layout editor, the object editor, and the level map.
The layout editor pane in the middle allows obstacles to be moved around the level. The gridlines mark off each segment of the stage.
The object editor pane on the right shows the settings of whatever object is clicked in the layout editor. The arrows change the object's type and set its various properties. The "COPY" button clones the object.
The level map on the left shows which part of the stage is being edited. Clicking the arrows at the top or bottom moves the layout editor up or down by the height of the screen. The "SAVE" and "LOAD" buttons allow any level up to 10 to be saved or loaded.
Saving over one of the game's levels and accessing it while playing will bring up a dialog box with the message
Just so you know, this level is from your local machine. (You made it)
The Spy Fox series
| |
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Windows, Mac OS Classic | Dry Cereal • Some Assembly Required • Operation Ozone Cheese Chase • Hold the Mustard |
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- Games developed by Humongous Entertainment
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- Games published by Humongous Entertainment
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- To do
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Cleanup > Pages missing developer references
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