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Stealing the Diamond

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Title Screen

Stealing the Diamond

Developer: PuffballsUnited
Publisher: PuffballsUnited
Platform: Adobe Flash
Released internationally: July 8, 2011

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.

PrereleaseIcon.png This game has a prerelease article

Stealing the Diamond is the third game in the Henry Stickmin series and the first to feature a route consisting of only quick-time events. After all, Henry's gotta get the moolah.

To do:
There are a lot of silhouette graphics; figure out which ones aren't option hitboxes, as those are unused.


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

STD 817.png

ID: 817

This strange silhouetted circle seems to be called offscreen during every cutscene and fail screen animation. Seeing as this game and its prequel use silhouettes to indicate click hitboxes, this might be a remnant of a developer option to restart something. Indeed, such an option exists fully coded in Fleeing the Complex.

There are several animatics for Henry's animation for falling down the stairs in the Undetected route, which start at Shape ID 8127.

STD 149.png

ID: 149

This appears to be a placeholder for the initial loading screen's graphics. It is also called on the last frame of the animation for the PuffballsUnited logo (sprite ID:168).

STD 8195.pngSTD 10240.png

ID: 8105, 10240

The "Size 19" graphic is called off-screen during many events.

STD 348.png

ID: 348

A placeholder for the Newgrounds tank with Henry in it (button ID: 349).

STD 4099.png

ID: 4099

A rough sketch of the scene where Henry is confronted by the police on the broken road.

Unused Text

century Gothic

This text (ID: 197) is used by the Century Gothic font (ID: 196), which is also unused. Interestingly, a number of item options in the game use this font as their text but only as pre-made sprites.

Obscured Graphics


This image (ID: 282) is used for the "tl;dr" achievement, but some of the detail is cut off by the achievement box.

StD 265.png StD-271.png StD-294.png

Additionally, several other achievement icons have details that are unseen by the player.