If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Summon Night: Swordcraft Story

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Summon Night: Swordcraft Story

Developer: Flight-Plan
Publishers: Atlus (US), Banpresto (JP)
Platform: Game Boy Advance
Released in JP: April 25, 2003
Released in US: July 26, 2006


DebugIcon.png This game has debugging material.


A good A-RPG based on the Japan-only S-RPG series Summon Night. Ironically, it fared better at providing a handheld "Tales of" feel than the Phantasia GBA port.

It is the first in the GBA Swordcraft Story spin-off trilogy, but the third and best title was sadly never localized. Weirdly, this was released three years after the Japanese version in North America.

Debug Menu

Hmmm...
To do:
details/screenshots

Use the following GameShark codes for the US Version, then hold L + B while walking through a door to another room.

Must Be On
9388FE471CA2
992FA978ABFE
D6E3C40FC72A	
	
Access Debug Menu
7292DBE1480D
B0D4D253CE6B
7292DBE1480D
C604DEC09733

While untranslated, it has functional Sound Test options. You can also warp to dungeons (which causes glitches sometimes), and begin at any given day to continue the story at that point. You are asked then to choose your familiar and your love interest, as well as name the characters.

Regional Differences

Japan International
SNCSS Sword.png SNSCS Sword.png

The sword in the title screen has a different shape and simplified.