If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

SuperTux

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

SuperTux

Developer: The SuperTux Team
Platforms: Windows, Mac OS X, Linux
Released internationally: April 2, 2003


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: Heavy work in progress

SuperTux is an open-source Mario clone that's pretty fun.

Unused Assets

In old versions of the game, there exists three unused assets for Scores and Lives located within the data/images/status folder. This maybe from 0.0.x versions of the game.

SuperTuxScore.png SuperTuxLives.png

Debug Mode

Booting the game with the --developer command line parameter will allow the player to press F1 to select a number of cheats, while pressing F2 accesses the debugging options.

SuperTux Cheats.png

SuperTux-Debug.png

Unused Music Patterns

The .mod file for "Mortimer - Chipdisko" contains two unused patterns (pattern 7 and 8).

Pattern 7

This one seems to be unfinished as it sounds rather off-tune.

Pattern 8

Revisional Differences

All music before 0.2 were as .mod files and not .ogg files.