Super Adventure Island
|Super Adventure Island|
Super Adventure Island marks Master Higgins' first foray into the world of 16-bit gaming. Amazing soundtrack by Yuzo Koshiro aside, the game is pretty unremarkable.
A very plain font, likely used for debugging purposes, can be found hiding in VRAM.
Bonus Stage Tour
Rapidly pressing the X button at a specific rate during the intro cinema (where Tina is turned to stone) will slowly fill the bottom of the screen with Master Higgins heads, as well as increment an internal counter. Once this counter reaches a certain value, you will be sent on a tour of the game's five bonus stages, then dumped back to the title screen.
A much easier way to see this is to use the PAR code 808A2400 (US) or 808A1A00 (JP), and then quickly press X a few times during the intro.
Wait for the title screen to appear two times, and on the second appearance, hold L, Right, and X and press Start.
- The logo in the title screen is (obviously) different in Japan.
- The Japanese version provides infinite continues while there are only 2 in the international versions.
- As this is often the case the European release is slower due to the PAL/NTSC framerate difference.
|The Adventure Island series|
|NES||Adventure Island • Adventure Island II • Adventure Island III • Takahashi Meijin no Boukenjima IV|
|Game Boy||Adventure Island • Adventure Island II|
|SNES||Super Adventure Island • Super Adventure Island II (Prototype)|
|TurboGrafx-16||New Adventure Island|