Super Mario 64 (Nintendo 64)/Unused Sounds & Sound Definitions
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Contents
- 1 Unused Sounds
- 2 Unused Sound Definitions
- 2.1 Sliding Down a Tree
- 2.2 Old Ground Pound
- 2.3 Metal Mario Walking Underwater
- 2.4 Metal Mario Underwater Death
- 2.5 Metal Mario Tiptoeing Underwater
- 2.6 Unknown Metal Sound
- 2.7 Unknown Level Sound
- 2.8 Okey Dokey
- 2.9 Water Mine
- 2.10 Water Ring
- 2.11 Big Snowball/Rock Broken
- 2.12 Unknown Scene Sound
- 2.13 Unknown Scene Sound 2
- 2.14 Sand Storm
- 2.15 Swirl
- 2.16 Clock Hand
- 2.17 Fish Splash
- 2.18 Old Lakitu Throw
- 2.19 Old Goomba Death
- 2.20 Cannon Set 3
- 2.21 Spindrift Moving
- 2.22 Enter
- 2.23 STOP00
- 2.24 Pipe Appearing
- 2.25 Pipe Disappearing
- 2.26 Sign Open Textbox
- 2.27 Sign Close Textbox
Unused Sounds
To do: IDs/filenames (from leaked source code if needed), and replace (almost) all of these as .ogg files. |
Unused Mario Jump Sound
An unused sound for Mario jumping exists. This was used in E3/pre-E3 footage from 1996. This was later used in future games such as Super Smash Bros. and Super Mario Sunshine.
Unused Trapdoor Sound
To do: Add details and a fix for the rendering settings. |
An unused sound for the trapdoor leading to Bowser in the Dark World. It can be heard in footage of the Shoshinkai 1995 build of the game. Technically used, but goes unheard due to the object having the wrong rendering settings.
Unused Boing Sound
An unused boing sound. It may have been intended for the unused trampoline, or for Moneybags.
E3 1996 Vibraphone Instrument
An unused vibraphone instrument. It was originally the main instrument used in Dire Dire Docks in E3 1996 footage.
Unused Recorder Instrument
An unused recorder instrument, contained in the Bowser battle instrument bank. This instrument was later used for the remix of the Wing Cap theme in Super Mario 64 DS.
Unused Sound Definitions
To do: Add recordings of these sound definitions. |
Sliding Down a Tree
NA_SE1_TREEDOWN
Bank 0, ID 0x3B
A sound definition meant for when Mario slides down a tree.
Old Ground Pound
NA_SE1_HIPATTACK
Bank 0, ID 0x3C
An older version of the ground pound sound that sounds more similar to a flip.
Metal Mario Walking Underwater
NA_SE1_METAL_WALK_W
Bank 0, ID 0x52
A sound meant for Mario walking underwater while using the Metal Cap. This is impossible in the final game, as only running and jumping are possible.
Metal Mario Underwater Death
NA_SE1_METAL_DOWN_W
Bank 0, ID 0x53
A sound meant for Mario dying from fall damage underwater while using the Metal Cap, which is impossible.
Metal Mario Tiptoeing Underwater
NA_SE1_METAL_SLOWWALK_W
Bank 0, ID 0x54
A sound meant for Mario tiptoeing underwater in the Metal Cap, which is impossible in the final, as only running and jumping are possible.
Unknown Metal Sound
N/A
Bank 0, ID 0x55
Possibly an earlier version of the projectile bounce sound.
Unknown Level Sound
N/A
Bank 1, ID 0x1A
A high-pitched ringing noise. Similar to the drowning alert sound.
Okey Dokey
NA_VC1_OKEYDOKEY
Bank 2, ID 0x21
An unused player sound definition, not the same as the start menu sound, meant for one of Mario's actions.
Water Mine
NA_SE2_WATERBOMB
Bank 3, ID 0x31
An explosion sound meant to be used by the cut water mines.
Water Ring
NA_SE2_WATERRING
Bank 3, ID 0x32
A sound meant for water rings.
Big Snowball/Rock Broken
NA_SE2_BIG_SBALL_BROKEN
Bank 3, ID 0x49
A sound meant for breaking the rolling rocks in Hazy Maze Cave and the big snowball in Cool Cool Mountain.
Unknown Scene Sound
N/A
Bank 3, ID 0x4A
A sound of something being opened.
Unknown Scene Sound 2
N\A
Bank 3, ID 0x72
A sound of a picture being taken.
Sand Storm
NA_LSE2_SANDSTORM
Bank 4, ID 0x05
A sound meant to be used for a sandstorm, which doesn't exist.
Swirl
NA_LSE2_SWIRL
Bank 4, ID 0x06
A sound meant to be used for the quicksand pits in Shifting Sand Land.
Clock Hand
NA_LSE2_CLOCKHAND
Bank 4, ID 0x12
A sound originally used at the Tick Tock Clock entrance, commented out in the path file. Wrong instrument used.
Fish Splash
NA_SE3_FISHSPLASH
Bank 5, ID 0x12
A sound meant for fish when landing back in water.
Old Lakitu Throw
NA_SE3_MOGURA_THROW
Bank 5, ID 0x23
An alternate sound meant for when Lakitu throws a Spiny, label is intact but the ID was changed.
Old Goomba Death
NA_SE3_KURIOBOU_DOWN
Bank 5, ID 0x26
An early version of the sound used when a Goomba dies.
Cannon Set 3
NA_LSE3_TAIHOUSET3
Bank 6, ID 0x01
A sound meant for when the cannon fully extends.
Spindrift Moving
NA_LSE3_FURAFURA_MOVE
Bank 6, ID 0x07
A sound meant for when Spindrift moves, wrong instrument used.
Enter
NA_SYS_ENTER
Bank 7, ID 0x01
A sound possibly meant for the level select. Inverted version of pausing.
STOP00
NA_SYS_STOP00
Bank 7, ID 0x10
A sound meant for the system, silent.
Pipe Appearing
NA_SYS_DOKAN_APPEAR
Bank 7, ID 0x1B
A sound meant for the intro pipe.
Pipe Disappearing
NA_SYS_DOKAN_DISAPPEAR
Bank 7, ID 0x1C
A sound meant for the intro pipe.
Sign Open Textbox
NA_SYS_KANBAN_OPEN
Bank 7, ID 0x20
A sound meant for opening a sign's textbox.
Sign Close Textbox
NA_SYS_KANBAN_CLOSE
Bank 7, ID 0x21
A sound meant for closing a sign's textbox.