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Talk:Aperture Tag: The Paint Gun Testing Initiative

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Bee Mod

Ho-ly crap, there's a lot of leftovers from beemod. For those of you confused, the creators of Aperture Tag got the people who made the popular mod for Portal 2, beemod, to make a special version of it for Aperture tag. What I've seen so far, is various things like textures for the bumbleball, PETI models for the combine ball launcher and catcher, Pneumatic Diversity vent models , etc. Should we add this stuff in? Clone5184 (talk) 23:33, 28 August 2014 (EDT)

Doesn't the game have a level editor? Does it use this stuff? --Hiccup (talk) 06:52, 29 August 2014 (EDT)
While it does use some of this stuff, some stuff still remains unused. Refer to first post for examples.Clone5184 (talk) 16:39, 29 August 2014 (EDT)

Active development?

Should this still be considered as being "Under Active Development"? Seeing as the last update to the game was over a year ago, I personally don't think it is, but if I'm wrong, feel free to let me know.Clone5184 (talk) 12:10, 21 April 2016 (EDT)

New unused maps found

As I was going through the .vmf's provided by the creators (can be found in a .rar file labeled HammerTools.rar), I noticed two unused maps: "test_gel_gun.vmf" and "gg_tools_menupics". One appears to be a test course of some kind, while the other is a desk covered in ERRORs. I'll try and proper document these on the main page tomorrow. Clone5184 (talk) 00:27, 28 June 2016 (EDT)

some interesting stuff I may have

on an old PC i may have an early version of this game saved (a few days before release), if i do have it should i document things here? if you want proof check credits

A prototype of this game could be interesting. If it's only a few days before release, it might not be too much, but hey. Unused content is unused content. Clone5184 (talk) 19:01, 4 April 2018 (EDT)