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Aperture Tag: The Paint Gun Testing Initiative
|Aperture Tag: The Paint Gun Testing Initiative|
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Aperture Tag is an officially licensed, fan-created Portal 2 mod which was commercially released on Steam. You play as a new, unnamed test subject armed with a gun that fires the gels from Portal 2 to solve puzzles in an all-new way.
Included within a file labeled "HammerTools.rar" are the maps found throughout the game in a decompiled state. This lets players open up these files in Valve's Hammer Editor and see the inner-workings of the game's levels.
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Upon opening this map, it is unable to be compiled due to it using an earlier version of the player's spawn instance (instances/alatag/lp_paintgun_instance_branches.vmf). Replacing it with the newer version allows the map to be compiled, revealing that the map is some sort of test map for testing out the paint fields.
It's a fairly large room with three paint fields of different types. The back wall has a hole in it, allowing the player to see behind the scenes, along with an odd floating "T" shape in the center of the hole.
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Discuss ideas and findings on the talk page.
Specifically: This appears to use some models from the Half-Life franchise. Try porting the models, and see how it looks.
Unknown what exactly this was going to be used for. This map lacks any sort of walls, rendering it unplayable. Appears to be a desk covered in prop_statics, most missing their models.
To get Aperture Tag's version of the puzzle maker to work with new tools, the developers turned to the creators of the Portal 2 puzzle maker mod "Beemod". As a result of using this as a base, there's some content leftover from the mod that isn't used in the final game.