Tag: The Power of Paint
|Tag: The Power of Paint|
This game has unused areas.
This game has a notes page
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Tag: The Power of Paint is a parkour-like game with a banging soundtrack where you use a paint gun and you have three different kinds of paint to jump, speed up, and stick to walls. Later, Valve hired the developers to distribute in creating Portal 2.
File Name Oddities
In the folder Assets/Sounds/Music there is a duplicate of titlescreen.mp3 labeled song1.mp3. Also, some of the songs in the folder have song tags.
|Download Deprecated Levels Folder
File: TPOP_Deprecated_Levels.zip (77 KB) (info)
There is a folder called Deprecated Levels in \Game Data\Level Definitions\ with a lot of testing material. To play these levels you need to put the unused objects into the Objects folder.
|Download Deprecated Objects Folder
File: TPOP_Deprecated_Objects.zip (91 KB) (info)
There is a folder called Deprecated Objects in \Game Data\Object Definitions\ with a lot of testing material just like the levels.
//TestBuilding shader CelShader.fx technique CelShadedTexture begin float4 DiffuseColor <1,1,1,0> texture DiffuseTex TestPaint.png end
//Waterfall material shader Waterfall.fx technique ColorFaceCelShaded begin end
Aw, you fail. Try "setnetmode host" or "setnetmode client" Failed to render mesh, shit happen. No goal object set for the game. Game will go on FOREVA Invalid Message received by Game Logic
A few error messages found in the executable.
Press ~ to open up the developer's console, and type Help for more commands.
Here are a list of commands:
|Help||Brings up a list of commands.|
|connecthostip xxx.xxx.xxx.xxx||A command for an undocumented online play.|
|toggledd||Toggles a bunch of debug information on the top right of the screen.|
|togglegraphicsprofiler||I think this does something in the ERRORS txt file?.|
|togglepostprocess||Enables/Disables the black outlines.|
|physicsdebug -b: draw bounding, -k: draw kd-tree, -all, -none||Draws a bounding box over objects.|
|scaletime float||Slows or speeds up time. 1 is the default.|
|lookat object name||Looks at an object. Edit mode only.|
|editor||A level editor.|
|playaidebug||Same as above.|
|togglecam||Lets you move the camera freely.|
|createobject object name||Creates an object in the editor.|
|save filename||Must be in editor. Saves current level to Level Definitions.|
|createspawnpoint spawn point type||Creates spawnpoint while in editor.|
|newlevel||Clears level while in edit mode.|
|setfps float||Sets FPS. When set to 0, the game will crash.|
|togglestickcam||Enables/Disables stick paint physics.|
|videoram||Says how much RAM is used in the console.|
|objectcount||Displays number of objects.|
|setfov||Alters field-of-view. Crashes the game if no float value is specified.|
|stopbgm||Stops playing background music.|
|playbgm||Plays background music.|
|listlevelnames||Lists level names.|
|loadlevel levelname||Loads levels.|
|objectcount||Lists number of objects in level.|
|scalegravity float||Changes gravity.|
|connecthostindex||A command for the undocumented online play.|
|setnetmode host/client||Sets if you are a host or client when using the online play.|
|chat||Should send a chat message when playing with someone else.|
|log string||Repeats text from string.|
TAG.ini also has a couple of strings, too.
[Debug] bDebugdraw = 0 fProfilerInterval = 0.25 bGraphicsProfiler = 0
bStickCam = 1 toggles stick camera/physics. Just like togglestickcam.
Changing 0 to 1 for bDebugdraw just enables debugging information like the console command, toggledd.
Do some testing. I am not able too currently as I only have one PC.
Tag has an entire multiplayer mode hidden away in the commands. Multiplayer is never mentioned anywhere on the download page or anywhere else so it seems it's yet to be documented.
A template for the billboard signs.
Get screenshots for the rest.
Unused UI Elements
In Game Data/UI Definitions there are some unused UI elements. It is currently unknown how to use them though. Replacing other files does nothing.
Unused Sound Effects
Convert the .mp3s to .oggs then post them here.
There are 3 unused sound effects inside of Tag. All of them are from free sound librarys.
A short clip of rain. No metadata.
A ricochet sound effect taken from a sound pack by Hollywood Edge.
A very cool sounding effect that is (sadly) never used in-game.
There is one unused song titled song2.mp3 in the game's files.