Talk:FTL: Faster Than Light/Test Events
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I believe some of these are indeed used in certain niche situations, generally to prevent a no-win situation/softlock.
- STALEMATE_SURRENDER occurs if you're out of fuel and permanently prevent the enemy from jumping, but are outright incapable of defeating them.
- CREW_STUCK occurs if your entire crew is on the enemy ship by boarding and you win the battle while your teleporter is broken.
- FUEL_ESCAPE_(various) occur if you're out of fuel after winning a battle at an environmental hazard, so you're not stuck at the hazard while unable to jump.
- AUGMENT_FULL occurs in exactly the situation it describes, when an event gives you an augment you already have that doesn't stack.
I don't have screenshots handy to reference for the latter two, but I'm fairly certain they're used. Miles of SmashWiki (talk) 23:47, 10 April 2017 (EDT)
- Ah, that makes sense... I included them because they seemed to be mixed in with events which were clearly used for testing, and I didn't recall having ever seen them. Also, I presume that BOSS_STALEMATE would be used in the same situation as STALEMATE_SURRENDER but with the Rebel Flagship... though that raises the question of whether or not it's actually possible to enter into a stalemate situation with the Flagship at all.. --periaster (talk · contribs) 11:12, 14 April 2017 (EDT)
i think the BOSS_STALEMATE event occurs when you run out of fuel while fighting the flagship. every enemy in the game is coded to run when you have no fuel and the flagship might be no exception. this also might be similar to the STALEMATE_SURRENDER when you have rendered the flagship unable to kill you but cant kill the flagship either (for example, running out of missiles when your offense relies on them). the difficulty here would be testing to make sure, because you always get 10 fuel when you jump into the final sector and in a normal run youd very likely have a lot more than that before even jumping in. this could be overcome by delibrately wasting fuel before the sector 8 jump by jumping back and forth between fleet controlled beacons, but the thing is that most of the time it take 6 jumps for the flagship to jump to the federation base (and 3 more for it to destroy it, making you lose the game), so i think youd need to get lucky with the layout of sector 8 to actually test this event. --Rattman (talk) 18:53, 29 June 2022 (UTC)