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Talk:Final Fantasy IV (SNES, PlayStation)

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Hmm... I couldn't tell you whether it's accurate, or not, but some time ago, I found this page: http://arcanelore.net/articles/ff4wrong/index.html ...which indicates the Easytype version of FF4 and FF2 aren't the same game (that FF2 apparently wasn't derived from FF4E). Some other things on the page might be of interest, too - as far as the 'invisible treasure chests' are concerned, I wonder if anything interesting would show by swapping BG layers. (I've only played the Super Famicom and GBA cartridges, so no removing BG layers for me.)

Should there be a mention of the 'sequel' game/chapters on WiiWare? --Aoi 06:25, 10 September 2010 (EDT)

They're not *entirely* the same, but "FF2" was undoubtedly *based* on FF4 Easytype, if nothing else. I felt I summed it up in this paragraph pretty well: "Though still a quality RPG in its own right, it was actually an even further stripped down version of a separate, more simplified release called, appropriately enough, Final Fantasy IV Easytype." So... I *did* make note that they're not the same game.
Regarding other stuff... oh, there's loads of content that could be covered here, all said. I merely started the page with something neat I discovered a while back that, as far as I've seen, hasn't been documented anywhere else (probably *has*, but I've never seen mention of it, so...) -YK YK-sig.png 14:24, 10 September 2010 (EDT)
Hmm. Having looked at that page... I had no idea that FF4 Easytype was based on FF2 US. I always thought it was the other way around... how curious... well, I suppose then that line should be changed... -YK YK-sig.png 14:34, 10 September 2010 (EDT)


Don't those mages appear after the "prayer in the main Mystdia building makes the Lunar Whale appear" sequence? It's been a long time since I've played FF4, but I swear I remember them appearing at that point. Teflon 04:45, 8 December 2010 (EST)

Do you mean the dialogue-less villagers who appear? I want to know if they have any dialogue in Japanese. I could translate if someone would check that for me. ^^ GlitterBerri 12:22, 9 December 2010 (PST)

Those two NPCs are not present at endgame in the Crystal Chronicles English port. The confusion probably stems from an identical-looking pair of mages who are inside the Hall of Prayers by the entrance to the crystal room.

Isn't those dialogue-less villagers the ones that are killed in the intro of the game? I think that explains why there's no dialogue, they're only there in an automatically running event to be killed. So no dialogue is needed, it's in the event. StriderVM 9:23, 27 June 2013 (GMT+8)

Those mages are on an entirely different map. Your comment reminded me that I wanted to look into them: Teflon was right, these two are the ones that appear with the Elder before the Lunar Whale event. --Dragonsbrethren 22:03, 26 June 2013 (EDT)

PlayStation Version Differences

Seeing as how this recently got added to the Playstation category, maybe we ought to add that version in for version differences? I know they changed a few things (besides the obvious CD loading/saving and FMV), such as a run button. Also, according to this, there are minor gameplay mechanic adjustments such as being able to directly attack Barbariccia during her spin (only Kain could've jumped on her before). LinkTheLefty 13:29, 6 August 2012 (EDT)

I've never looked at the PSX version as in-depth as the SNES versions, but yeah, the obvious changes should be mentioned. I have a PSX copy handy, so I can grab shots of the new menus and load screens. As for Barbariccia, I'd have to do a comparison of the battle scripts but I'm fairly certain that she wasn't changed. You could always hit her while she was spinning, she just gained a massive evasion boost. That FAQ is pretty old and some of it is simply incorrect; it even makes the old "Easy Type is FF2 in Japanese" mistake. Dragonsbrethren 13:50, 6 August 2012 (EDT)
If anyone's curious, I did compare Barbariccia's attack sequences between the SNES and PSX versions, and they're identical. In fact, her sequence wasn't changed in any version, nor were the (magic) defense indices the sequence utilizes, which just confirms what I've always believed. --Dragonsbrethren 22:59, 9 September 2012 (EDT)
The plot thickens. Something has definitely changed about the Barbariccia battle in this version, in spite of her attack sequence being identical. You can just wail on her during the entire fight, regardless of whether or not she's spinning. I suspect the game isn't applying the defense/evasion boost it's supposed to; the same bug actually affects the GBA version (but I doubt that's related, given how different the GBA version is internally). I don't want to add anything to the page until I confirm that's what's happening, but it looks like that guide was right about this battle changing after all. --Dragonsbrethren 00:45, 30 September 2012 (EDT)

Disregard this. I ran the battle several more times after this and she always gets the defense bonus. I'm not sure what happened the first time I played this battle, but I probably just mistook a few higher damage hits for her not having the extra defense, and since I was playing normally I kept knocking her out of tornado form. It's pretty apparent that she does get the bonus if you just leave her in her tornado form. --Dragonsbrethren 17:41, 8 October 2012 (EDT)