Talk:Half-Life 2: Episode Two
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The Source Particle Benchmark is mentioned here: [[1]]
As far as I know this is the only mention of unused content in Episode 2. Sarikuya 22:49, 21 October 2010 (EDT)
Edit: I forgot about the unused Combine Advisor stuff. Silly me. There's also unused attack animations for them, but I can't find a good video demonstrating this. Sarikuya 23:16, 21 October 2010 (EDT)
Contents
Inclusion of the old car
I was peripherally involved in the Half-Life 2 single-player mod community in 2007 before this game came out, and I sort of remember some people claiming they managed to talk Valve into including the old car for use in mods. If any sources could be dug up on that then that's probably the explanation for it being in there. There's also a decent chance those people were talking bullshit but I wasn't actually aware that the old car ended up in the files until I read it here. --Rapstah 18:30, 12 February 2013 (EST)
Edit: Or was the model released separately? Can't remember how that worked out. --Rapstah 18:38, 12 February 2013 (EST)
Unused D0G Animation
I was messing around with the EP2 models in GMod, and I came across a few animations for D0G called 'vehicle_enter, vehicle_idle, and vehicle_exit. These appear to be unfinished animations of D0G climbing onto the Jalopy from the back. Was D0G supposed to ride with you on the way to White Forest after fighting the strider, instead of racing Gordon? (Noteːthere is a chance that these animations are entirely custom, and aren't actually in the EP2 files, but I currently have no way to verify this myself. Can somebody else check for these?) Khalil805 (talk) 11:20, 6 September 2017 (EDT)
Editː I've made a video showing the animations. Here's the linkː --Khalil805 (talk) 11:58, 13 September 2017 (EDT)
- Just checked using the Source SDK. D0G's EP2 model does indeed have those animations. --RandomCatDude (talk) 09:04, 29 December 2018 (EST)
I found this bink video called bik_test.bik
\Half-Life 2\ep2\materials\particle\ is where i found the file.
and yes, the artifacts are not from the conversion, its from the bik itself
- Hi, I am from the future. We got this unusual .bik file covered.
maggie_facemap
So, maggie_facemap, an early placeholder texture for Magnusson, is listed on the development page, as though it was never discovered before that point, but it's been in the game's files since release, located at /materials/models/magnusson/maggie_facemap.vtf.
In fact, in 2017, well before the leak, I released a mod implementing this unused facemap in the game utilizing the head model that the basis of this texture comes from, male_06, Sandro.
The problem is, I don't know how to go about rectifying this incorrect information. The texture uploaded here is the original, uncompressed file, meaning it's at least somewhat visually different than the version in the game's files. Would I just use the same file or do I upload a converted version of the compressed in-game file? Do I leave the section on the development page up, or should it be removed since the only difference is that it's not compressed? --Paynamia (talk) 04:02, 20 July 2024 (UTC)