Talk:Rudra no Hihou
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Polluted Air
How is that even on the wiki? What kind of thing does a walk-through-walls code prove? The code that loads the polluted air is probably not tied to maps but to tilesets and therefore loads the polluted palette when a specific flag in RAM is set. That doesn't mean it is intentional or even unused... --Tauwasser 12:40, 6 May 2011 (EDT)
- It proves that the game loads a palette when it shouldn't. Entering other areas does inaccessible during that period *not* produce that same effect. Also, drop the attitude. It's what got you banned from Jul, and it *will* get you banned here if it continues. -YK 13:54, 6 May 2011 (EDT)
- That proves nothing, because the game obviously is supposed to load that palette when the flags are set. So it's nothing unused, nor cut content. I don't see why my "attitude" plays into this. Is wanting correct info on the wiki now considered unjustified? Right now, we have that the game works correctly and doesn't feature any cut content in regards to the "polluted air" event. Pretty much not our mission statement. --Tauwasser 08:45, 7 May 2011 (EDT)
- Right now there went zero research into this. If my claim is wrong, and there exists in the game a table featuring the map IDs and thus proving that the game was programmed with the "polluted air" on map X which is never used in the game, then it might be noteworthy. Right now, I surmise the following happens: Game starts with "polluted air" flag(s) set. Palettes are tied to tilesets. Thus, all maps using the same tileset as the map with the event will on load check the flag and load a different palette. Or palettes might be tied to maps directly, which just means all maps with the same palette settings will load the "polluted air" palette. Does not mean programmer intention went into this nor that any events from the "polluted air" event have been cut. This is why I advocated using a template signifying what parts of articles are actually verified and which ones are pure speculation. --Tauwasser 08:51, 7 May 2011 (EDT)
Stonehenge-like oddity is actually used
I don't feel comfortable editing an article on my very first edit, specially not deleting content without an explanation.
Anyway, the first entry in Oddities is used in Surlent's story, after you go to the museum of magic and get trapped in a sword. In that cutscene, the Stonehenge-like platform is used when they warp to the surface. Albertoni (talk) 18:31, 8 February 2017 (EST)
Locked Door in Small Church
It actually is possible, in ordinary (albeit somewhat obscure) circumstances to encounter the "A key is needed" message at the locked door in the church near Danelf. At nighttime, (most) everyone goes to bed, including the little girl ordinarily blocking the door. (Probably easiest way to see it, from new game: Start as Sion, get through Giants' Tower (make sure to talk to the guard in front of the door after leaving, this is what moves events from "chasing the cultist" to "return to the King" and triggers the change from dusk to nighttime), exit Vad from the east (guards blocking the north tell you to do this regardless), and instead of going to the castle at this point, shimmy on over to the church and head upstairs. (As noted, still fairly obscure, as there is generally limited need to visit the church at all, let alone specifically go out of the way to do so at night--if memory serves, when both Sion and Riza are instructed to go there it's during the day.) --Seesawsemiology (talk) 20:07, 3 August 2024 (UTC)