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Talk:Star Fox Adventures

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Of interest, there is this footage of an early build, which contains several lines that were rescripted for the final version. Notably, it's nearly identical to what's seen in the early text posted here. --From: divingkataetheweirdo 00:57, 26 May 2012 (EDT)

Today, I will make you listen to the voices of the twins Rocky and Rubble, if I understand is between Swapstone Hollow and Swapstone Circle. I made these two pieces from a file, which contains the voices of every character of Dinosaur Planet N64. There is in this file, two types of conversations. In part the N64 version, the characters are Sabre and Krystal, and other Fox and Tricky, as in Gamecube version. The second piece ends with a burp, the voice of a guardian who requests scarabs.

[1]

[2] --Gilgamesh (talk) 06:45, 6 April 2015 (EDT)

Very interesting. Can you upload each individual piece of dialogue unused from the game? I appreciate that you've edited together each piece of dialogue (or did it come in the game like that), but I would like to see .ogg versions (or .wav files) of all the unused dialogue. --From: divingkataetheweirdo 22:17, 27 May 2012 (EDT)

As you can see on my screenshots, there are data that for me, refer to a Debug Mode. Your thoughtful comments are greatly appreciated. --From: gilgamesh 22:55, 22 July 2012 (EDT)

[3]

[4]

[5]

These seem to be leftovers from Dinosaur Planet, as it mentions Swapstone Hollow (I assume this is Thorntail Hollow), Swapstone Circle, and mentions of the N64's RCP. I think a different debug mode would be available for SFA. I would like to get texture dumps, but I don't the tech prowess to really know what formats the game uses.--From: divingkataetheweirdo 15:27, 5 August 2012 (EDT)

Hey. How about about checking the PAL version for Japanese text, and Japanese version for English text? We might find something since the US version contains Japanese. Theclaw 20:35, 1 August 2012 (EDT)

Dinosaur Planet Gameplay Footage

I don't know if this would be of any use to the article, but footage of Dinosaur Planet gameplay was recently unearthed. It shows a bunch of random gameplay from various locations in the game, plus the first 16 minutes of the game uncut! ~ Doc Lithius (Info|Chat|Edits) 02:51, 11 September 2012 (EDT)

Interesting footage, but I noticed that Kyte's voice is very different from the one on the SFA's disc. Never thought that footage would see the light of day. --From: divingkataetheweirdo 09:54, 11 September 2012 (EDT)

Cutscene Transcripts

Some transcripts use italics, while others

have boxes around them.

Which one should be used? --Sushimon2001 (talk) 15:34, 27 November 2013 (EST)

Unused Graphics

Both images Sabre and Krystal's Adventure from Screen.BIN in the Unused Graphics section are splash screens, not in Starfox Adventures, but Dinosaur Planet N64. KRYSTAL'S ADVENTURE ... appears at the 9:17 in IOnEI Falcon's video sequence .--Gilgamesh (talk) 03:48, 10 August 2014 (EDT)

Admittedly, I should have placed it in the Dinosaur Planet leftovers section. Moved it there. --From: divingkataetheweirdo (talk) 03:58, 10 August 2014 (EDT)

I would like your opinion on the "debug font" [[6]] I watch two screenshots from the video. The stopwatch in the maze [7] from Earthwalker Temple. And a question [8] posed by the General Scales to the queen of Cloudrunners. The letters are very similar to the "debug font". The preceding unsigned comment was added by Gilgamesh (talk • contribs)

It was also used for Mickey's Speedway's crash stats. I wouldn't rule it out as DP leftover font, since there's still a potential level select menu to enable, as well as debugging material. The latter of which may or may not exist in the final version, but I might have a better chance of seeing that font in the demo from the Interactive Demo Disc we have.--From: divingkataetheweirdo (talk) 14:16, 29 August 2014 (EDT)

Gather the different versions of Star Fox Adventures

Did he would not be more practical to meet with as main title Star Fox Adventures, and as chapters in the following sections:

Dinosaur Planet
Star Fox Adventures (Spaceworld 2001 and E3 2001)
Star Fox Adventures (Kiosk Demo 2002)
--Gilgamesh (talk) 07:08, 12 October 2015 (EDT)

For the prototype and prerelease pages, sure. But we only have the kiosk demo on our hands. The other versions are not dumped in any way. There are lots of leftovers for those in the Kiosk demo (as you know by now) and I didn't see a lot of leftovers aside from what's already on the page.--From: divingkataetheweirdo (talk) 17:48, 21 November 2015 (EST)

Lighting Debugger

Every now and then (I'm not sure what triggers it) in DarkIce Mines, a lighting debugger object is loaded. This object writes log messages to the console and is supposed to let you adjust a light with the D-pad. Pressing the buttons does indeed change the values, but I can't see any effect in the game. Not sure if it's disabled, broken, or I'm just missing it. (talk) 18:41, 4 December 2019 (EST)

I wandered around there for quite a while before realizing that to trigger it, you have to press Z. So I'm still not sure what exactly caused it to load. But I now know that the object is "LGTDirectio", ID 0x0079, ObjDef 0x061C. I also had it show up during the volcano dungeon. (talk) 13:35, 10 December 2019 (EST)

Loading Screen

Is it worth including a screenshot of the unused loading screen? It's literally just a black screen with "Loading..." in the middle. (talk) 17:10, 27 June 2020 (UTC)