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Talk:The 3-D Battles of World Runner

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I don't see the antipiracy message in the ROM I have, "3D Battles of World Runner, The (U) [!].nes". In fact, the only NASIR in my ROM is the BY: NASIR text in the demo. - Andlabs 12:54, 23 May 2010 (EDT)

It's in FDS version. An it seems that message along with a huge part of code is unused there.--Cah4e3 16:07, 23 May 2010 (EDT)
About that anti-pirate message in the FDS version, according to this page this is triggered if the last file in Side A is absent (I've not verified this myself). I remember reading somewhere about protections programmers threw in at the time, one being that you could set the byte indicating the total number of files on a side to a number different from the actual value, so if you set the value of this byte to be lower than the actual number of files, some of the older copying software may be fooled into not copying all the required files. --Gilbert 05:15, 10 June 2010 (EDT)

Also, THIS IS A TEST string used in main game field background tilemap as separator of two moving backgroung parts - sky and ground. Message even copying in ppu ram then overwritting with sky bg data. So, if there is any unuseb bg's, it is not here.;)--Cah4e3 16:07, 23 May 2010 (EDT)

Hey, if you can't normally see it in the game, it's still considered "unused." ;) --BMF54123 00:41, 24 May 2010 (EDT)
As long, as we talking about text lol. Article should be fixed because of this circumstance. ;)--Cah4e3 02:34, 24 May 2010 (EDT)

What's this about FF1 having an antipiracy system? Can't find anything on the Googles. TheKins 11:19, 7 June 2010 (EDT)

IIRC, changing the name "NASIR" in the credits causes a deliberate crash (the game pulls a few bytes off the stack and does an RTS, causing Bad Things™ to happen). --BMF54123 18:01, 7 June 2010 (EDT)
Ah, okay. I know a couple of other games that have similar schemes (PROTIP: Trying to remove Konami's copyright causes fun things to happen), do they could for being added to this wiki? TheKins 04:09, 8 June 2010 (EDT)
I love obscure crap like that. Of course they can be added, preferably with explanations of what modifications the game looks for, and what all the side effects are. --BMF54123 04:50, 8 June 2010 (EDT)
Title					Test				Effect
Tennage Mutant Ninja Turtles (J)	CHR ROM CRC test		Warning screen instead level number screen (didn't tested further)
Teename Mutant Ninja Turtles 2 (J)
Teename Mutant Ninja Turtles III (U)	CHR "(c)" symbol test		Enemy damage reduced twice, player damage doubled, immortal Shredder, disabled cheats!
					"(c) konami" title test		
Teename Mutant Ninja Turtles TF (U)	"(c) konami" title test		Infinite Shredder fight
Tiny Toon Adventures (J)		CHR ROM CRC test		Wrap to level 0 after beating last level
Parodius da! (J)			CHR ROM CRC test		Infinite first level
Zen Intergalactic Ninja (U)		"(c) 1993 k" title test		Player damage doubled, (didn't tested further)
Crisis Force (J)			"(c)" title test		After beating level 2 game returns to level 1
Bucky O'Hare (J)			"IMANOK 1991" rom test		Enables HARD mode (one touch death)
                                        opcodes for checking string ;)
Yume Penguin Monogatari (J)		"(c) KONAMI 1991" rom test	Totally different game parameters and player characteristics
                                        opcodes for checking string 	from another data arrays!
                                        CHR bank 0x56 with konami font
Akumajou Special - Boku Dracula-kun (J) CHR data check partially	Disables enemies since second level
                                        Two bytes in ROM		
Gun Sight (J)				Title copyright text		Enables "one-touch" death mode
                                        CHR data
					opcodes for check title string  
Laser Invasion (J)			Title copyright text		one-touch death mode disabled, but all check performs
                                        CHR data
					opcodes for check title string


another protections:
snes Kirby's Dream Course - anty copy protection screen
snes Earth Bound 2 - the same, source in inet
nes low-g-man - because of game bug game wouldn't play with WRAM enabled
gba famicom mini series - anti emulation protection
nes sachen and nanjing pathetic copy protection
smd Puggsy - SRAM check.

http://patpend.net/technical/snes/sneskart.html

should be moved somewhere else--Cah4e3 06:26, 8 June 2010 (EDT)