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Talk:TimeSplitters: Future Perfect (PlayStation 2, GameCube)

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Unused Rooms in You Genius, U-Genix

I was playing with freecam in the Gamecube version of the game and found this

The rooms that are visible barring the center room are all unused. --Combine11 (talk) 07:46, 27 August 2015 (EDT)

You can use this code for the PlayStation 2 version of this game to explore out of bounds:

P1 Press L1+Select To Disable Collisions 
D066EE82 0000FBFE
20622068 00000000
P1 Press L2+Select To Re-Enable Collisions 
D066EE82 0000FEFE
20622068 00000001

--Punk7890 (talk) 03:34, 16 February 2017 (EST)

Any possibility of getting codes like this for the GameCube version of the game? The PS2 version emulates badly. --Combine11 (talk) 08:25, 16 February 2017 (EST)
Sorry, I don't know anything about GameCube hacking. --Punk7890 (talk) 19:15, 16 February 2017 (EST)

Unused Icons?

Need someone to identify if some of these icons are unused or not --Punk7890 (talk) 03:34, 16 February 2017 (EST)

Possible Useful Info

I've made a few codes to change certain things in the games, however there's quite a bit to cover. I'd need someone to go through some values and label whats unused. These codes are all for the NTSC-U PlayStation 2 version of the game:

206B55A0 0000???? Replaces the arcade character's speech that 1P has picked. Starts around 157F. 15E0 unused?

206D7030 007521C0 is this music used? replaces main menu music. might not have correct interleave settings. filename: music/ts2_tileset_guitar_44_fx2.MIB

Not sure if its worth mentioning on the main page, but all of the multi language voices are present in the NTSC-U version and can be forced with this code:

Force French (voice)
206D91A8 00753820
206D91AC 00753830
Force German (voice)
206D91A8 00753848
206D91AC 00753858
Force Italian (voice)
206D91A8 00753870
206D91AC 00753880
Force Spanish (voice)
206D91A8 00753898
206D91AC 007538A8

Arcade characters have very limited alternate voices. Do they normally have 3/4 English in other languages when selecting a character in arcade mode? Only some characters have their respective language voices when forcing another language.

There is a game mode called One on One. I'm not sure if that's used or not.

Also, here is some of my notes(so far) on this game. It might be a bit messy as these are generally just for me. I'm still working on it off and on, labeling the used levels, cutscenes and modes. Let me know if there's anything code wise worth investigating. --Punk7890 (talk) 03:34, 16 February 2017 (EST)

Most of those icons are leftovers from timesplitters 2. The One on One gamemode is unused. If you don't mind me asking, how did you find these codes? --Combine11 (talk) 08:23, 16 February 2017 (EST)
Alright, had some time to check through and confirm everything. That character select sound is used, the music you found is used and I think all but one of those graphics you found are leftovers from Timesplitters 2. The one that ISN'T a leftover is used in the arcade character select. --Combine11 (talk) 09:58, 16 February 2017 (EST)
I think I found the icons from a function call that relates to the main menu. There was a table of pointers, I followed one of them and came to another table with all the icons in the Story mode section. I found a weapon type table as well, though I didn't write that down as I thought it was irrelevant since I looked at the weapon names already and they all appeared to relate to all used weapons. The game mode / map modifier was the same. I found the function call to that, and looked at the values of all used modes. Also I can grab all the music for you in game and see if there is anything unused. I don't think there is but I can always grab them all if you want. What pictures of those I linked to are unused exactly? I'll put them on the main page and the One on One game mode (after analyzing it a bit more). --Punk7890 (talk) 19:15, 16 February 2017 (EST)
They're all unused except for the skull with a swirl in front of it and the bars. I've already extracted all the music as the GameCube version has them in loose OGG files. I checked out the One and One gamemode and it doesn't seem to work. Flame Tag, Regeneration and Escort are all unused gamemodes. Flame Tag is from TimeSplitters 2 and doesn't work. (It shows the HUD, but no-one is initially tagged.) Regeneration works and Escort doesn't work. Would you be able to investigate the Assault gamemode on the Vietnam map somehow? I tried but it didn't seem to do anything special. --Combine11 (talk) 19:23, 16 February 2017 (EST)
Apply this code for Vietnam assault mode:
006B4E06 00000010
006B4E04 00000030

Enter arcade with it on. I'm not sure if its functional on that map. --Punk7890 (talk) 20:04, 16 February 2017 (EST)

I tried and it didn't seem to work so I'm assuming that the audio files are all that remains of Vietnam assault. Shame. --Combine11 (talk) 20:07, 16 February 2017 (EST)
Ah that's a bummer. I found another game mode called "Leech" and "Possession". The later does not have a game mode, only text meaning it was probably canned early on. I think Leech is unused as well and doesn't function properly either. Here is my updated notes. If you don't mind could you look at the Leech mode, cheat menu font, text strings at the bottom of the txt, and possibly trying out the unknown cheats I found? I don't have much of a clue on what the unknown cheats do exactly but they appear to be cheats. --Punk7890 (talk) 06:16, 17 February 2017 (EST)
I believe leech is a leftover from TS2 as well, I didn't spot it before. The font you found for the cheat menu seems to just be the font used for the button labels at the bottom of the screen. I investigated the unnamed cheats you found and can't seem to find out what they do. They either no longer work or are very specific. As for invisibility, I suspected it was to make enemies in story mode not able to see you but it doesn't seem to work. The strings about XBOX Live are likely there by mistake and the other unused strings seem to be player death messages or something. On an unrelated note, is it at all possible to fiddle with the way the game hides rooms you shouldn't be able to see that would make exploring outside of level boundaries easier? --Combine11 (talk) 14:02, 17 February 2017 (EST)
Thanks for checking everything! You're probably right about those cheats no longer functioning. About the hiding rooms, no its not possible. Your best bet is just to use the collision code above. --Punk7890 (talk) 19:41, 17 February 2017 (EST)
Isn't Vietnam already playable in Assault? It's been a couple years since I've played the game with a friend, but I very much remember playing Vietnam Assault in split-screen. --LanHikariDS (talk) 00:23, 18 June 2018 (EDT)

Cheat Codes

Just mentioning this here, but there's a possibility this game (along with the other TS games) has cheat codes that were never published/found. They were mentioned on the FAQ page of Free Radical's old site (which uh, seems to have been robots.txt'd, making it impossible to view on archive.org now). I posted a thread about it on Jul years ago but nothing much came of it. --Rabidabid (talk) 19:37, 16 February 2017 (EST)

Interesting. I'll take a look sometime. --Punk7890 (talk) 20:04, 16 February 2017 (EST)
Indeed there is four unused cheat slots in the cheat menu in this game. However, they do not appear to be in the menu anymore. The cheats in the menu were once "Infinity Ammo" "Invincible" "Skating" and something with no text reference anymore. I've managed to force Infinity Ammo and Invincible to always be on, however I don't know where skating is or if it exists anymore. These are all listed in my notes that I linked above. I'll put Infinity Ammo and Invincible on the wiki at least. --Punk7890 (talk) 06:16, 17 February 2017 (EST)

Poster ingame showing some slightly different character designs

Timesplitters 3 ChinesePoster.png

This poster in the Chinese arcade map shows some slightly different character designs to the final. A major difference is Carrion Carcass' neck stump which appears to have originally been designed to look like a spinal cord. I think the chef's face is also slightly different, maybe different sizes too? --Combine11 (talk) 16:35, 20 February 2017 (EST)

Main menu textures show early story drafts (and bit of biography of a Pierre Plantard)

I was playing around with free look in Dolphin and noticed some of the background text looked readable. I dumpped the textures and took a look at them. One mentions "The General and Cortez board a transport. It starts ???ing as soon as they are on board. (paragraph break) Fade to on an island with an old castle and a few houses built on it. Camera ??? ???? to Capain Ash alone in his boat, rowing towards the island". This is interesting because the first paragraph is completely different from the final game (The General doesn't appear much and Cortez is merely teleported through time without a transport).

The other is even more unusual. Searching what I could read lead me some weird forum with this (which seems to match up) "Pierre Plantard spent his whole life claiming to be the ‘eminence grise’ of the esoteric world, when in fact he was only a mere "odd-job man" with a Criminal Record – who had spent time in prison during the 1950s – and who had fabricated a ‘connection’ between himself and the bogus Gisors and Rennes-le-Château ‘mysteries’ until 1993, when the perquisition of his house by Judge Thierry Jean-Pierre was responsible for the permanent cessation of his activities relating to his imaginary ‘Priory of Sion’." I can't figure out where this blurb originally came from though.

Can anyone rip the Xbox or PS2 files and tell if they're any clearer than the GCN version before I go adding this to the main page? --Agiletek (talk) 13:50, 15 October 2018 (EDT)

I'll give it a try later tonight, as those versions DO use some higher resolution graphics. However, I don't know if it was an actual intention for the story, it may have been one of the "SPURIOUS THINGS THAT dON'T MAKE ANY SENSE AT ALL. iT'S JUST A LOAD OF SHITE THAT MAY LOOK NICE ON THIS LINE THING", as is written on one of the timeline textures. --LanHikariDS (talk) 12:04, 12 November 2018 (EST)