Descent to Undermountain is what happens when one tries to retrofit RPG gameplay onto an engine made for a six degrees of freedom FPS. The development of the game was significantly rushed with features being cut and developers running into constant difficulty working with the engine.
Pictured here is a small peek behind the scenes of a render for TSR logo in LightWave. Other programs opened are 3D Studio R4, Photoshop 3.0, and a couple of internal tools.
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