The Binding of Isaac: Rebirth (Windows)/Afterbirth
This is a sub-page of The Binding of Isaac: Rebirth (Windows).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: I will be overhauling these pages soon-ish, with a less cluttered appearance and more accurate information. This includes the sub-pages. If you have any questions, please go to my discussion page. -Trashboyjet |
Afterbirth is the first expansion pack for Rebirth and features a variety of improvements.
Contents
Unused Graphics
Characters
Old Man Keeper
Image file: \gfx\ui\main menu\charactermenu.png
Image file: \gfx\characters\costumes\character_015_keeper.png
Image file: \gfx\ui\boss\playerportrait_14_keeper.png
Image file: \gfx\ui\stage\playerportraitbig_keeper.png
Using Cheat Engine, the Keeper was playable since the initial release of Afterbirth. However, he was invisible as he had no sprites and he started with zero health. These graphics were added in later patches and remained in the game until they were replaced by the real Keeper sprites after the ARG had ended. These sprites ended up being used during the daily run on April 1st, 2016.
Maw of the Void Charge
Image file: \gfx\characters\costumes\costume_399_mawofthevoid.png
The costume for Maw of the Void has sprites for it charging up. The laser Maw of the Void allows Isaac to fire is automatically charged up alongside firing tears, with no need for a special animation for charging it.
Enemies & Bosses
Mom's Dead Hand Alt
Image file: \gfx\monsters\afterbirth\287.000_momsdead hand.png
An alternate version of the dead hands exists without showing the skeleton. It is never shown in-game.
Dank Death's Head Death Animation
Image file: \gfx\monsters\afterbirth\212.001_dankdeathshead.png
The Dank Death's Head enemy has a death animation similar to the Death's Head death animation. This is never shown in game as Dank Death's Heads are required to be killed before clearing a room.
Black Gazing Globin
Image file: \gfx\monsters\afterbirth\278.000_blackglobin.png
The spritesheet for the Black Globin enemies have unused recolors of the Gazing Globin enemies, likely a leftover from recoloring the Globin spritesheet for the new enemies, as both they and Gazing Globins share the same spritesheet.
Unused Drowned Hive Face
Image file: \gfx\monsters\afterbirth\022.001_drownedhive.png
An unused Mulligoon-esque face for the Drowned Hive enemy. The Hive enemy from the base game has a similar unused sprite.
Unused Brownie Expression
Image file: \gfx\bosses\afterbirth\brownie.png
Just an unused facial expression for Brownie.
Frail's Spinning Head
Image file: \gfx\bosses\afterbirth\boss_thefrail.png
Like the skeletal version of The Frail, the normal version also has sprites for its head in all directions. However, it never uses the attack that uses the sprites.
Miscellaneous Unused Hush Sprites
Image file: \gfx\bosses\afterbirth\boss_hush.png
There are some other unused sprites for Hush, mainly for its face.
Skinless Hush
Image file: \gfx\bosses\afterbirth\boss_hush_skinless.png
A really unfinished sprite sheet for a skinless Hush boss. This was originally stated by Edmund to be "a red herring for dataminers.". But Tyrone Rodriguez later showed concept art for a skinless Hush phase of the fight that was later scrapped. Edmund would later confirm that. In Afterbirth+, using the debug console allows you to spawn Skinless Hush. It he has no AI other than sliding around when you hit it.
Bearded Ultra Greed
Image file: \gfx\bosses\afterbirthplus\deliriumforms\afterbirth\boss_ultragreed_beard.png
Image file: \gfx\bosses\afterbirthplus\deliriumforms\afterbirth\boss_ultragreed_body_beard.png
In early screenshots, Ultra Greed had a beard. No files for it were found in Afterbirth. However, in the DeliriumForms folder of Afterbirth+'s files, the entire spritesheet oddly shows up.
Early Ultra Greed
Image file: \gfx\bosses\afterbirthplus\deliriumforms\afterbirth\boss_ultragreed_body.png
In the same files with Bearded Ultra Greed, an early Ultra Greed between the Beard version and the final. Main differences include a fatter Ultra Greed and incomplete sprites.
Items & Familiars
Dead Spider Mod
Image file: \gfx\familiars\familiar_other_94_spidermod.png
The Spider Mod familiar has sprites for it dying. Spider Mod is unable to be damaged in any way, let alone killed, so these go unused.
Miscellaneous
Generosity Achievement
Before ARG | Since ARG |
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The Steam achievement for Generosity was changed as part of the ARG. Counting the pixels (difficult when the image is a JPEG) in the lines and spaces revealed an Imgur link. The achievement image remained the same after the ARG was over, so the old image is now unused.
Coin
Image file: \gfx\ui\mainmenu\charactermenu.png
A character select sprite for a large penny, possibly meant for a locked icon for The Keeper. The Keeper is considered a secret character, much like ??? and The Lost, so he does not appear on the character select screen until unlocked, leaving this sprite unneeded.
Unused Animations
Dukie Death Animation
(Click to Animate.) Dukies have an unused animation for them dying in a similar fashion to Death's Heads. In the final game, Dukies die the way most enemies do: exploding into blood with no unique animation.
Unused Audio
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: The Unused Dead Womb Layer. It might actually be used after all |
Audio tracks here are either obscured or completely unused.
Unused Dead Womb Layer
An unused layer for the Dead Womb's track, 'Nativitate.' This implies that it was going to be a bigger floor. This track can be heard in the game's latest DLC, Repentance, either via the Red Key or Blue Key or by entering a Crawl Space with an enemy in the Dead Womb.
Unused Hush Battle Outro
An oddly unused ending to Hush's fight. It uses normal boss endings instead.
The Binding of Isaac series
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Windows | The Binding of Isaac • The Binding of Isaac: Rebirth (Afterbirth, Afterbirth+, Repentance) |